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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.175 by root, Mon Jun 26 21:59:03 2006 UTC vs.
Revision 1.238 by root, Fri Sep 29 00:56:05 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IPORTANT³: server crashes 11- PANGO: create upstream-patch for inclusion into pango
12>In the ruins of Narcopin lies the tomb of Aljwaf. 12- SERVER: document ext/mapinfo and cfplus.ext
13... 13- SERVER: memleak like hell: probably event-related?
14.. 14- LONG-TERM: party member health etc. status
15many dangers, great rew< 15- LONG-TERM: map landmark labels
16- LONG-TERM: player on map name
17- LONG-TERM: monster health-bars on map
16 18
19- fog-of-war is off by one, (elmex; i've seen this the last time i played)
20- using the f-keys to access the spellbook => no scrollbar, no initial size request => cramped together
21- IMPORTANT: inventory sorting only works after having it selected, not initially after startup.
22- IMPORTANT: server-protocol/upgrade etc.
23- IMPORTANT: good installation instructions/problem faq.
24- IMPORTANT: database creation parameters borked - fix and find upgrad epath
25- FEATURE: beside the floorbox, have a recent inventory items box
17 26
18- IMPORTANT²: if the metaserver dialog is open while save confgi was used, the client
19 crashe son every startup.
20- IMPORTANT: running over or pickung up large stacks is etxremely slow.
21- IMPORTANT: bind to key should always be verbose (DONE)
22 (elmex: what is meant by 'verbose' ?)
23 (^ whats being bound to a key, see other, similar, menu entries?)
24- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
25 (documenting as found: the binding window is behind other windows, since it forcefully grabs focus,
26 - it should always be topmost (z => 1000 or so)
27- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour?
28 (or maybe even better: not have an Arm value anymore if its not used in the protocol?)
29- IMPORTANT: texture reload not working on scaras machine (maybe now)
30- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
31- IMPORTANT: discuss topmost menu, minor issues
32
33should be solved/investitaged before BETA release: 27should be solved/investigated before 1.0 release:
28- should not segfault when no soundcard installed.
29- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
30- when in history "mode", completer cannot access completions at all
31- <tt> not working on windows ?!
34- binding keys is too complicated in the general case => disucss 32- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
35- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 33- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
36- the binding dialog is sometimes behind all windows 34 ^^^^ when pressing shift-insert
35- offer common options such as use_skill sense xxx etc. in inventory via menu?
36- buttons should support hovering visually
37- notebooks should provide visual feedback (support from button class?)
38- floorbox out-of-screen after resizing (schmorp)
39- identify inventory hover slowness and fix it (schmorp)
40- use more graphical frames/separators to make dialogs more eye-pleasing/clean
41- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
42- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
43- playerbook/skills should have sensible tooltips with skill descriptions
44- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
45- NPC dialog box should have close button which finishes the dialog
46- mapmap (overview) - scroll visible area by clicking/dragging
47- binding window and editor layout broken for long recordings => use scroller
48- maybe open the help viewer on the first start, or a simple dialog that
49 initially lists keybidings for gcfclient converts.
37- maybe support mb4/mb5 on selected widgets to facilitate scrolling 50- maybe support mb4/mb5 on selected widgets to facilitate scrolling
38 (inventory, spell list, messge log...) => marc 51 (inventory, spell list, messge log...) => marc
39- add lmb mouse = cast, mmb2 = invoke or so to spell list. 52- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
40- maybe open the help viewer on the first start, or a simple dialog that 53- but fullscreen => minimize (alt-esc) => no way to go back [windows]
41 initially lists keybidings for gcfclient converts. 54- spell list => scroll down => "Pickup" => scrollbar not updated
42- binding window and editor layout broken for long recordings 55- what happened to the dialog being shown when modifiers are pressed, showing
43- minor: skill list which shows XP and lets u bind stuff 56 keybindings for this modifier?
57- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
58
59post-1.0:
44- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 60- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
45 (after starting, press quit) 61 (after starting, press quit)
46- mapmap (overview) - scroll visible area by clicking/dragging 62- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
47- maybe move window managing functionality into toplevel: better window management (graphical feedback) 63- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
48- the player weight somehow updates strangely when dropping/picking up 64 affect neighbouring visible pixels (border bleeding).
49 (update: is this still the case?) 65- examine etc., should use extendeddrawinfo or sth. similar
50 66- player list from server for tell etc. commands
51should be solved/investigated before 1.0 release: 67- save only dirty cached maps, and save dirty maps != current map
52- spell list => scroll down => "Pickup" => scrollbar not updated 68- look into extendedmapinfo
53- what happened to the dialog being shown when modifiera are pressed, showing
54 keybindings for this modifier?
55- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
56- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
57- enter runmode when cursor-key repeats (maybe not?)
58- better focus management: put focus onto active windows, remove it again later
59 (mainly to speed up gui interaction when map isn't important).
60- cairo/win32 looks like shit (premultiplied alpha bug?)
61 (despite horrendous efforts, this is likely not fixable except by building a custom
62 libcairo for win32).
63 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
64- the binding editor should have a append-record mode or something like that
65- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
66 and add column titles (also for other tables like inventory and bindings)
67- sliders do not change size after reconfigure.
68- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
69- investigate fill widget option.
70- win32, fow_tetxure sometimes nukes other textures
71 (mostly fixed, but still there: displays list and texture uploads do not go well together)
72- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
73- completer should know more about arguments, e.g. cast summon pet monster, 69- completer should know more about arguments, e.g. cast summon pet monster,
74 or that some commands do not take arguments ("drop all"). 70 or that some commands do not take arguments ("drop all").
75- textview should not snap to bottom on resize. 71- sliders do not change size after reconfigure.
76- alt+cursor == diagonal 72- enter runmode when cursor-key repeats (maybe not?)
77- look into extendedmapinfo
78- save only dirty cached maps, and save dirty maps != current map
79- try to synchronize local animation speed with server updates to save on screen refreshes.
80- player list from server for tell etc. commands
81- examine etc., should use extendeddrawinfo or sth. similar
82- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 73- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
83- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
84- performance: use texture collections for upstream server data instead if gobs 74- performance: use texture collections for upstream server data instead if gobs
85 of small textures. 75 of small textures.
86- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
87 affect neighbouring visible pixels (border bleeding).
88- pango fontsize measure and decrease to achieve real pixel height
89 76
90TEMPORARY SERVER TODO: 77TEMPORARY SERVER TODO:
78- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
91- palyer peaceful setting should be independen of game peaceful setting 79- palyer peaceful setting should be independen of game peaceful setting
92 (i.e. one should be able to become hostile against guards but still 80 (i.e. one should be able to become hostile against guards but still
93 be peaceful - the palyer peaceful would be toggled by priests and shown 81 be peaceful - the palyer peaceful would be toggled by priests and shown
94 in who, the game peaceful steting would be toggled by the peaceful command 82 in who, the game peaceful steting would be toggled by the peaceful command
95 but not otherwise shown). 83 but not otherwise shown).
101- 3) jumping into monsters does no damage, even though it's supposed to 89- 3) jumping into monsters does no damage, even though it's supposed to
102 be an attack (mentioned before). You also get no exp for this 90 be an attack (mentioned before). You also get no exp for this
103- 10) (feature request): bug/typo/idea commands to automatically log 91- 10) (feature request): bug/typo/idea commands to automatically log
104 your comments, with the mentioning of the current map (and perhaps an 92 your comments, with the mentioning of the current map (and perhaps an
105 item, if you do 'bug <item>'). 93 item, if you do 'bug <item>').
94
95
96 #TODO#d# display texture cache
97 {
98 glEnable GL_TEXTURE_2D;
99 glBindTexture GL_TEXTURE_2D, 41;
100 glColor 1, 1, 1, 1;
101 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
102 glEnable GL_BLEND;
103 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
104 glBegin GL_QUADS;
105 glTexCoord 0,1; glVertex 0,0;
106 glTexCoord 1,1; glVertex 255,0;
107 glTexCoord 1,0; glVertex 255,255;
108 glTexCoord 0,0; glVertex 0,255;
109 glEnd;
110 glDisable GL_BLEND;
111 glDisable GL_TEXTURE_2D;
112 }
106 113
107set_face 4783 => 70 114set_face 4783 => 70
108libpng warning: Ignoring gAMA chunk with gamma=0 115libpng warning: Ignoring gAMA chunk with gamma=0
109allocating id 71 116allocating id 71
110OK 117OK

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