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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.176 by elmex, Wed Jun 28 09:42:39 2006 UTC vs.
Revision 1.198 by root, Wed Jul 5 02:47:39 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IPORTANT³: server crashes 11- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
12>In the ruins of Narcopin lies the tomb of Aljwaf. 12 => either using bg attribute, or something else. neither way is currently implementable, imho
13... 13 => or maybe using an extra icon for curses/magic items?)
14.. 14 maybe drag&drop, otherwise two containers side-by-side makes little sense.
15many dangers, great rew< 15 show player weight/max weight in inventory
16- IMPORTANT²: if the metaserver dialog is open while save confgi was used, the client 16 offer common options such as use_skill sense xxx etc. in inventory via menu?
17 crashe son every startup. 17 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
18- IMPORTANT: running over or pickung up large stacks is etxremely slow. 18- IMPORTANT: min_w/h MUST be respected at leats on interactive resizes
19- IMPORTANT: bind to key should always be verbose (DONE) 19- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
20 (elmex: what is meant by 'verbose' ?) 20- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
21 (^ whats being bound to a key, see other, similar, menu entries?) 21- IMPORTANT: -Turning (<= full message, no attuned etc. prefix)
22- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) 22- the inventory needs separate scrollbars. unfortunately, that means
23 (documenting as found: the binding window is behind other windows, since it forcefully grabs focus, 23 addign a manual scrollbar to the other panes (skills and spells :()
24 - it should always be topmost (z => 1000 or so) 24- notebook should provide a visual feedback (support form button class?)
25- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour? 25- buttons should support hovering visually
26 (or maybe even better: not have an Arm value anymore if its not used in the protocol?) 26- experience change messages should include skill experience
27- IMPORTANT: texture reload not working on scaras machine (maybe now) 27- skill page in playerbook
28- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls 28- help window close button
29- IMPORTANT: discuss topmost menu, minor issues 29- floorbox should show currently open container
30- make simple inventory filters: most recently added/changed, normal, only unlocked
31- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
32- minor: skill list which shows XP and lets u bind stuff
33- experience
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit)
36- client sometimes crashes on Mapmenu=>Toggle autopickup
37- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
30 38
31should be solved/investitaged before BETA release: 39should be solved/investigated before 1.0 release:
32- binding keys is too complicated in the general case => disucss 40- NPC dialog box should have close button which finishes the dialog
33- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 41- mapmap (overview) - scroll visible area by clicking/dragging
34- the binding dialog is sometimes behind all windows 42- binding window and editor layout broken for long recordings => use scroller
43- maybe open the help viewer on the first start, or a simple dialog that
44 initially lists keybidings for gcfclient converts.
35- maybe support mb4/mb5 on selected widgets to facilitate scrolling 45- maybe support mb4/mb5 on selected widgets to facilitate scrolling
36 (inventory, spell list, messge log...) => marc 46 (inventory, spell list, messge log...) => marc
37- add lmb mouse = cast, mmb2 = invoke or so to spell list. 47- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
38- maybe open the help viewer on the first start, or a simple dialog that 48- but fullscreen => minimize (alt-esc) => no way to go back [windows]
39 initially lists keybidings for gcfclient converts.
40- binding window and editor layout broken for long recordings
41- minor: skill list which shows XP and lets u bind stuff
42- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
43 (after starting, press quit)
44- mapmap (overview) - scroll visible area by clicking/dragging
45- maybe move window managing functionality into toplevel: better window management (graphical feedback)
46- the player weight somehow updates strangely when dropping/picking up
47 (update: is this still the case?)
48
49should be solved/investigated before 1.0 release:
50- spell list => scroll down => "Pickup" => scrollbar not updated 49- spell list => scroll down => "Pickup" => scrollbar not updated
51- what happened to the dialog being shown when modifiera are pressed, showing 50- what happened to the dialog being shown when modifiers are pressed, showing
52 keybindings for this modifier? 51 keybindings for this modifier?
53- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 52- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
54- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 53
54post-1.0:
55- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
56 (maybe sth. else causes the slowness, such as database?)
57- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
58- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
59 affect neighbouring visible pixels (border bleeding).
60- examine etc., should use extendeddrawinfo or sth. similar
61- player list from server for tell etc. commands
62- save only dirty cached maps, and save dirty maps != current map
63- look into extendedmapinfo
64- completer should know more about arguments, e.g. cast summon pet monster,
65 or that some commands do not take arguments ("drop all").
66- sliders do not change size after reconfigure.
55- enter runmode when cursor-key repeats (maybe not?) 67- enter runmode when cursor-key repeats (maybe not?)
56- better focus management: put focus onto active windows, remove it again later
57 (mainly to speed up gui interaction when map isn't important).
58- cairo/win32 looks like shit (premultiplied alpha bug?) 68- cairo/win32 looks like shit (premultiplied alpha bug?)
59 (despite horrendous efforts, this is likely not fixable except by building a custom 69 (despite horrendous efforts, this is likely not fixable except by building a custom
60 libcairo for win32). 70 libcairo for win32).
61 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 71 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
62- the binding editor should have a append-record mode or something like that
63- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
64 and add column titles (also for other tables like inventory and bindings)
65- sliders do not change size after reconfigure.
66- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
67- investigate fill widget option.
68- win32, fow_tetxure sometimes nukes other textures
69 (mostly fixed, but still there: displays list and texture uploads do not go well together)
70- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
71- completer should know more about arguments, e.g. cast summon pet monster,
72 or that some commands do not take arguments ("drop all").
73- textview should not snap to bottom on resize.
74- alt+cursor == diagonal
75- look into extendedmapinfo
76- save only dirty cached maps, and save dirty maps != current map
77- try to synchronize local animation speed with server updates to save on screen refreshes.
78- player list from server for tell etc. commands
79- examine etc., should use extendeddrawinfo or sth. similar
80- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 72- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
81- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
82- performance: use texture collections for upstream server data instead if gobs 73- performance: use texture collections for upstream server data instead if gobs
83 of small textures. 74 of small textures.
84- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
85 affect neighbouring visible pixels (border bleeding).
86- pango fontsize measure and decrease to achieve real pixel height
87 75
88TEMPORARY SERVER TODO: 76TEMPORARY SERVER TODO:
77- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
89- palyer peaceful setting should be independen of game peaceful setting 78- palyer peaceful setting should be independen of game peaceful setting
90 (i.e. one should be able to become hostile against guards but still 79 (i.e. one should be able to become hostile against guards but still
91 be peaceful - the palyer peaceful would be toggled by priests and shown 80 be peaceful - the palyer peaceful would be toggled by priests and shown
92 in who, the game peaceful steting would be toggled by the peaceful command 81 in who, the game peaceful steting would be toggled by the peaceful command
93 but not otherwise shown). 82 but not otherwise shown).
99- 3) jumping into monsters does no damage, even though it's supposed to 88- 3) jumping into monsters does no damage, even though it's supposed to
100 be an attack (mentioned before). You also get no exp for this 89 be an attack (mentioned before). You also get no exp for this
101- 10) (feature request): bug/typo/idea commands to automatically log 90- 10) (feature request): bug/typo/idea commands to automatically log
102 your comments, with the mentioning of the current map (and perhaps an 91 your comments, with the mentioning of the current map (and perhaps an
103 item, if you do 'bug <item>'). 92 item, if you do 'bug <item>').
93
94
95 #TODO#d# display texture cache
96 {
97 glEnable GL_TEXTURE_2D;
98 glBindTexture GL_TEXTURE_2D, 41;
99 glColor 1, 1, 1, 1;
100 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
101 glEnable GL_BLEND;
102 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
103 glBegin GL_QUADS;
104 glTexCoord 0,1; glVertex 0,0;
105 glTexCoord 1,1; glVertex 255,0;
106 glTexCoord 1,0; glVertex 255,255;
107 glTexCoord 0,0; glVertex 0,255;
108 glEnd;
109 glDisable GL_BLEND;
110 glDisable GL_TEXTURE_2D;
111 }
104 112
105set_face 4783 => 70 113set_face 4783 => 70
106libpng warning: Ignoring gAMA chunk with gamma=0 114libpng warning: Ignoring gAMA chunk with gamma=0
107allocating id 71 115allocating id 71
108OK 116OK

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