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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.176 by elmex, Wed Jun 28 09:42:39 2006 UTC vs.
Revision 1.230 by root, Sun Aug 13 02:43:22 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IPORTANT³: server crashes 11- PANGO: create upstream-patch for inclusion into pango
12>In the ruins of Narcopin lies the tomb of Aljwaf. 12- SERVER: document ext/mapinfo and cfplus.ext
13... 13- SERVER: memleak like hell: probably event-related?
14..
15many dangers, great rew<
16- IMPORTANT²: if the metaserver dialog is open while save confgi was used, the client
17 crashe son every startup.
18- IMPORTANT: running over or pickung up large stacks is etxremely slow.
19- IMPORTANT: bind to key should always be verbose (DONE)
20 (elmex: what is meant by 'verbose' ?)
21 (^ whats being bound to a key, see other, similar, menu entries?)
22- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
23 (documenting as found: the binding window is behind other windows, since it forcefully grabs focus,
24 - it should always be topmost (z => 1000 or so)
25- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour?
26 (or maybe even better: not have an Arm value anymore if its not used in the protocol?)
27- IMPORTANT: texture reload not working on scaras machine (maybe now)
28- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
29- IMPORTANT: discuss topmost menu, minor issues
30 14
15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
16- skill book - tooltips with description (schmorp)
17- IMPORTANT: server-protocol/upgrade etc.
18- IMPORTANT: good installation instructions/problem faq.
19
31should be solved/investitaged before BETA release: 20should be solved/investigated before 1.0 release:
21- <tt> not working on windows ?!
22- IMPORTANT: text/images in window's/viewports washed out: 0.5 pixle offste somewhere?
23- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
24 ^^^^ when pressing shift-insert
25- offer common options such as use_skill sense xxx etc. in inventory via menu?
32- binding keys is too complicated in the general case => disucss 26- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
33- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 27- buttons should support hovering visually
34- the binding dialog is sometimes behind all windows 28- notebooks should provide visual feedback (support from button class?)
29- floorbox out-of-screen after resizing (schmorp)
30- identify inventory hover slowness and fix it (schmorp)
31- use more graphical frames/separators to make dialogs more eye-pleasing/clean
32- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
33- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
34- playerbook/skills should have sensible tooltips with skill descriptions
35- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
36- NPC dialog box should have close button which finishes the dialog
37- mapmap (overview) - scroll visible area by clicking/dragging
38- binding window and editor layout broken for long recordings => use scroller
39- maybe open the help viewer on the first start, or a simple dialog that
40 initially lists keybidings for gcfclient converts.
35- maybe support mb4/mb5 on selected widgets to facilitate scrolling 41- maybe support mb4/mb5 on selected widgets to facilitate scrolling
36 (inventory, spell list, messge log...) => marc 42 (inventory, spell list, messge log...) => marc
37- add lmb mouse = cast, mmb2 = invoke or so to spell list. 43- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
38- maybe open the help viewer on the first start, or a simple dialog that 44- but fullscreen => minimize (alt-esc) => no way to go back [windows]
39 initially lists keybidings for gcfclient converts. 45- spell list => scroll down => "Pickup" => scrollbar not updated
40- binding window and editor layout broken for long recordings 46- what happened to the dialog being shown when modifiers are pressed, showing
41- minor: skill list which shows XP and lets u bind stuff 47 keybindings for this modifier?
48- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
49
50post-1.0:
42- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 51- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
43 (after starting, press quit) 52 (after starting, press quit)
44- mapmap (overview) - scroll visible area by clicking/dragging 53- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
45- maybe move window managing functionality into toplevel: better window management (graphical feedback) 54- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
46- the player weight somehow updates strangely when dropping/picking up 55 affect neighbouring visible pixels (border bleeding).
47 (update: is this still the case?) 56- examine etc., should use extendeddrawinfo or sth. similar
48 57- player list from server for tell etc. commands
49should be solved/investigated before 1.0 release: 58- save only dirty cached maps, and save dirty maps != current map
50- spell list => scroll down => "Pickup" => scrollbar not updated 59- look into extendedmapinfo
51- what happened to the dialog being shown when modifiera are pressed, showing
52 keybindings for this modifier?
53- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
54- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
55- enter runmode when cursor-key repeats (maybe not?)
56- better focus management: put focus onto active windows, remove it again later
57 (mainly to speed up gui interaction when map isn't important).
58- cairo/win32 looks like shit (premultiplied alpha bug?)
59 (despite horrendous efforts, this is likely not fixable except by building a custom
60 libcairo for win32).
61 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
62- the binding editor should have a append-record mode or something like that
63- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
64 and add column titles (also for other tables like inventory and bindings)
65- sliders do not change size after reconfigure.
66- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
67- investigate fill widget option.
68- win32, fow_tetxure sometimes nukes other textures
69 (mostly fixed, but still there: displays list and texture uploads do not go well together)
70- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
71- completer should know more about arguments, e.g. cast summon pet monster, 60- completer should know more about arguments, e.g. cast summon pet monster,
72 or that some commands do not take arguments ("drop all"). 61 or that some commands do not take arguments ("drop all").
73- textview should not snap to bottom on resize. 62- sliders do not change size after reconfigure.
74- alt+cursor == diagonal 63- enter runmode when cursor-key repeats (maybe not?)
75- look into extendedmapinfo
76- save only dirty cached maps, and save dirty maps != current map
77- try to synchronize local animation speed with server updates to save on screen refreshes.
78- player list from server for tell etc. commands
79- examine etc., should use extendeddrawinfo or sth. similar
80- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 64- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
81- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
82- performance: use texture collections for upstream server data instead if gobs 65- performance: use texture collections for upstream server data instead if gobs
83 of small textures. 66 of small textures.
84- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
85 affect neighbouring visible pixels (border bleeding).
86- pango fontsize measure and decrease to achieve real pixel height
87 67
88TEMPORARY SERVER TODO: 68TEMPORARY SERVER TODO:
69- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
89- palyer peaceful setting should be independen of game peaceful setting 70- palyer peaceful setting should be independen of game peaceful setting
90 (i.e. one should be able to become hostile against guards but still 71 (i.e. one should be able to become hostile against guards but still
91 be peaceful - the palyer peaceful would be toggled by priests and shown 72 be peaceful - the palyer peaceful would be toggled by priests and shown
92 in who, the game peaceful steting would be toggled by the peaceful command 73 in who, the game peaceful steting would be toggled by the peaceful command
93 but not otherwise shown). 74 but not otherwise shown).
99- 3) jumping into monsters does no damage, even though it's supposed to 80- 3) jumping into monsters does no damage, even though it's supposed to
100 be an attack (mentioned before). You also get no exp for this 81 be an attack (mentioned before). You also get no exp for this
101- 10) (feature request): bug/typo/idea commands to automatically log 82- 10) (feature request): bug/typo/idea commands to automatically log
102 your comments, with the mentioning of the current map (and perhaps an 83 your comments, with the mentioning of the current map (and perhaps an
103 item, if you do 'bug <item>'). 84 item, if you do 'bug <item>').
85
86
87 #TODO#d# display texture cache
88 {
89 glEnable GL_TEXTURE_2D;
90 glBindTexture GL_TEXTURE_2D, 41;
91 glColor 1, 1, 1, 1;
92 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
93 glEnable GL_BLEND;
94 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
95 glBegin GL_QUADS;
96 glTexCoord 0,1; glVertex 0,0;
97 glTexCoord 1,1; glVertex 255,0;
98 glTexCoord 1,0; glVertex 255,255;
99 glTexCoord 0,0; glVertex 0,255;
100 glEnd;
101 glDisable GL_BLEND;
102 glDisable GL_TEXTURE_2D;
103 }
104 104
105set_face 4783 => 70 105set_face 4783 => 70
106libpng warning: Ignoring gAMA chunk with gamma=0 106libpng warning: Ignoring gAMA chunk with gamma=0
107allocating id 71 107allocating id 71
108OK 108OK

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