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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.146 by root, Tue Jun 6 08:35:22 2006 UTC vs.
Revision 1.177 by elmex, Wed Jun 28 09:45:10 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: recording multiple macros results in only one macro recorded 11- IPORTANT³: server crashes
12>In the ruins of Narcopin lies the tomb of Aljwaf.
13...
14..
15many dangers, great rew<
16- IMPORTANT²: if the metaserver dialog is open while save confgi was used, the client
17 crashe son every startup.
18- IMPORTANT: running over or pickung up large stacks is etxremely slow.
19- IMPORTANT: bind to key should always be verbose (DONE)
20 (elmex: what is meant by 'verbose' ?)
21 (^ whats being bound to a key, see other, similar, menu entries?)
22- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
23- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour?
24 (or maybe even better: not have an Arm value anymore if its not used in the protocol?)
12- IMPORTANT: texture reload not working on scaras machine 25- IMPORTANT: texture reload not working on scaras machine (maybe now)
13- IMPORTANT: pickup ratio not settable? 26- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
14- IMPORTANT: tooltips that are near the bottom of the screen should be completely visible. 27- IMPORTANT: discuss topmost menu, minor issues
15- IMPORTANT: history for completer (cursor-up)
16- IMPORTANT: bind keys using the completer
17- IMPORTANT: map-clicking is still off-by-one randomly
18- IMPORTANT: binding keys should be interruptible, e.g. by closing the dialog
19- IMPORTANT: pickup, spell-list etc. try to send commands to the server even when $CONN is not available
20 28
21should be solved/investitaged before BETA release: 29should be solved/investitaged before BETA release:
30- binding keys is too complicated in the general case => disucss
31- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
32- the binding dialog is sometimes behind all windows
22- maybe support mb4/mb5 on selected widgets to facilitate scrolling 33- maybe support mb4/mb5 on selected widgets to facilitate scrolling
23 (inventory, spell list, messge log...) => marc 34 (inventory, spell list, messge log...) => marc
24- add lmb mouse = cast, mmb2 = invoke or so to spell list. 35- add lmb mouse = cast, mmb2 = invoke or so to spell list.
25- maybe open the help viewer on the first start, or a simple dialog that 36- maybe open the help viewer on the first start, or a simple dialog that
26 initially lists keybidings for gcfclient converts. 37 initially lists keybidings for gcfclient converts.
27- add a "serve rinfo" setup page that tells you what the server supports
28 and more importantly what it does not support.
29- message log/textview flickers on update.
30- binding window and editor layout broken for long recordings 38- binding window and editor layout broken for long recordings
31- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
32 (use popups, not buttons)
33- minor: skill list which shows XP and lets u bind stuff 39- minor: skill list which shows XP and lets u bind stuff
34- adding another notebook page "Debug" that sets debnugging flags might or
35 might not help tracking down bugs in the field?
36- log messages received and commands sent to ~/.crossfire/log.$ip
37- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 40- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
38 (after starting, press quit) 41 (after starting, press quit)
39- mapmap (overview) - scroll visible area by clicking/dragging 42- mapmap (overview) - scroll visible area by clicking/dragging
40- maybe move window managing functionality into toplevel: better window management (graphical feedback) 43- maybe move window managing functionality into toplevel: better window management (graphical feedback)
41- the player weight somehow updates strangely when dropping/picking up 44- the player weight somehow updates strangely when dropping/picking up
42 (update: is this still the case?) 45 (update: is this still the case?)
43 46
44should be solved/investigated before 1.0 release: 47should be solved/investigated before 1.0 release:
48- spell list => scroll down => "Pickup" => scrollbar not updated
45- what happened to the dialog being shown when modifiera are pressed, showing 49- what happened to the dialog being shown when modifiera are pressed, showing
46 keybindings for this modifier? 50 keybindings for this modifier?
47- slider e.g. in setup/Spells is not updated when becoming visible
48- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 51- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
49- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 52- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
50- enter runmode when cursor-key repeats (maybe not?) 53- enter runmode when cursor-key repeats (maybe not?)
51- better focus management: put focus onto active windows, remove it again later 54- better focus management: put focus onto active windows, remove it again later
52 (mainly to speed up gui interaction when map isn't important). 55 (mainly to speed up gui interaction when map isn't important).

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