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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.177 by elmex, Wed Jun 28 09:45:10 2006 UTC vs.
Revision 1.178 by elmex, Wed Jun 28 10:37:17 2006 UTC

11- IPORTANT³: server crashes 11- IPORTANT³: server crashes
12>In the ruins of Narcopin lies the tomb of Aljwaf. 12>In the ruins of Narcopin lies the tomb of Aljwaf.
13... 13...
14.. 14..
15many dangers, great rew< 15many dangers, great rew<
16- IMPORTANT²: if the metaserver dialog is open while save confgi was used, the client
17 crashe son every startup.
18- IMPORTANT: running over or pickung up large stacks is etxremely slow. 16- IMPORTANT: running over or pickung up large stacks is etxremely slow.
19- IMPORTANT: bind to key should always be verbose (DONE) 17- IMPORTANT: bind to key should always be verbose (DONE)
20 (elmex: what is meant by 'verbose' ?) 18 (elmex: what is meant by 'verbose' ?)
21 (^ whats being bound to a key, see other, similar, menu entries?) 19 (^ whats being bound to a key, see other, similar, menu entries?)
22- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) 20- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
23- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour?
24 (or maybe even better: not have an Arm value anymore if its not used in the protocol?)
25- IMPORTANT: texture reload not working on scaras machine (maybe now) 21- IMPORTANT: texture reload not working on scaras machine (maybe now)
26- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls 22- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
27- IMPORTANT: discuss topmost menu, minor issues 23- IMPORTANT: discuss topmost menu, minor issues
28 24
29should be solved/investitaged before BETA release: 25should be solved/investitaged before BETA release:
30- binding keys is too complicated in the general case => disucss 26- binding keys is too complicated in the general case => disucss
31- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 27- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
32- the binding dialog is sometimes behind all windows
33- maybe support mb4/mb5 on selected widgets to facilitate scrolling 28- maybe support mb4/mb5 on selected widgets to facilitate scrolling
34 (inventory, spell list, messge log...) => marc 29 (inventory, spell list, messge log...) => marc
35- add lmb mouse = cast, mmb2 = invoke or so to spell list. 30- add lmb mouse = cast, mmb2 = invoke or so to spell list.
36- maybe open the help viewer on the first start, or a simple dialog that 31- maybe open the help viewer on the first start, or a simple dialog that
37 initially lists keybidings for gcfclient converts. 32 initially lists keybidings for gcfclient converts.
39- minor: skill list which shows XP and lets u bind stuff 34- minor: skill list which shows XP and lets u bind stuff
40- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
41 (after starting, press quit) 36 (after starting, press quit)
42- mapmap (overview) - scroll visible area by clicking/dragging 37- mapmap (overview) - scroll visible area by clicking/dragging
43- maybe move window managing functionality into toplevel: better window management (graphical feedback) 38- maybe move window managing functionality into toplevel: better window management (graphical feedback)
44- the player weight somehow updates strangely when dropping/picking up
45 (update: is this still the case?)
46 39
47should be solved/investigated before 1.0 release: 40should be solved/investigated before 1.0 release:
48- spell list => scroll down => "Pickup" => scrollbar not updated 41- spell list => scroll down => "Pickup" => scrollbar not updated
49- what happened to the dialog being shown when modifiera are pressed, showing 42- what happened to the dialog being shown when modifiera are pressed, showing
50 keybindings for this modifier? 43 keybindings for this modifier?

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