ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/TODO
(Generate patch)

Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.127 by root, Mon Jun 5 02:25:10 2006 UTC vs.
Revision 1.178 by elmex, Wed Jun 28 10:37:17 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 11- IPORTANT³: server crashes
12 together with removing query dialog altogether. 12>In the ruins of Narcopin lies the tomb of Aljwaf.
13- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 13...
14- IMPORTANT: history for completer (cursor-up) 14..
15many dangers, great rew<
16- IMPORTANT: running over or pickung up large stacks is etxremely slow.
17- IMPORTANT: bind to key should always be verbose (DONE)
18 (elmex: what is meant by 'verbose' ?)
19 (^ whats being bound to a key, see other, similar, menu entries?)
20- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
21- IMPORTANT: texture reload not working on scaras machine (maybe now)
22- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
23- IMPORTANT: discuss topmost menu, minor issues
15 24
25should be solved/investitaged before BETA release:
26- binding keys is too complicated in the general case => disucss
27- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
28- maybe support mb4/mb5 on selected widgets to facilitate scrolling
29 (inventory, spell list, messge log...) => marc
30- add lmb mouse = cast, mmb2 = invoke or so to spell list.
31- maybe open the help viewer on the first start, or a simple dialog that
32 initially lists keybidings for gcfclient converts.
16- binding window and editor layout broken for long recordings 33- binding window and editor layout broken for long recordings
17- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
18- minor: skill list which shows XP and lets u bind stuff 34- minor: skill list which shows XP and lets u bind stuff
35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 (after starting, press quit)
37- mapmap (overview) - scroll visible area by clicking/dragging
38- maybe move window managing functionality into toplevel: better window management (graphical feedback)
19 39
20should be solved/investitaged before release: 40should be solved/investigated before 1.0 release:
21- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 41- spell list => scroll down => "Pickup" => scrollbar not updated
22 and add column titles (also for other tables like inventory and bindings) 42- what happened to the dialog being shown when modifiera are pressed, showing
23- log messages received and commands sent to ~/.crossfire/log.$ip 43 keybindings for this modifier?
24- the binding editor should have a append-record mode or something like that 44- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
25- rethink message display in lower left corner 45- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
46- enter runmode when cursor-key repeats (maybe not?)
47- better focus management: put focus onto active windows, remove it again later
48 (mainly to speed up gui interaction when map isn't important).
26- cairo/win32 looks like shit (premultiplied alpha bug?) 49- cairo/win32 looks like shit (premultiplied alpha bug?)
27 (despite horrendous efforts, this is likely not fixable except by building a custom 50 (despite horrendous efforts, this is likely not fixable except by building a custom
28 libcairo for win32). 51 libcairo for win32).
29- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 52 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
30 (after starting, press quit) 53- the binding editor should have a append-record mode or something like that
31- better focus management: put focus onto active windows, remove it again later 54- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
32 (mainly to speed up gui interaction when map isn't important). 55 and add column titles (also for other tables like inventory and bindings)
33- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 56- sliders do not change size after reconfigure.
34- enter runmode when cursor-key repeats (maybe not?) 57- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
35- mapmap (overview) - scroll visible area by clicking/dragging 58- investigate fill widget option.
36- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
37- maybe move window managing functionality into toplevel
38- better window management (graphical feedback)
39- the player weight somehow updates strangely when dropping/picking up
40
41low priority:
42- win32, fow_tetxure sometimes nukes other textures 59- win32, fow_tetxure sometimes nukes other textures
43 (mostly fixed, but still there: displays list and texture uploads do not go well together) 60 (mostly fixed, but still there: displays list and texture uploads do not go well together)
44- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 61- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
45- completer should know more about arguments, e.g. cast summon pet monster, 62- completer should know more about arguments, e.g. cast summon pet monster,
46 or that some commands do not take arguments ("drop all"). 63 or that some commands do not take arguments ("drop all").

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines