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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.140 by root, Mon Jun 5 22:30:35 2006 UTC vs.
Revision 1.179 by root, Wed Jun 28 17:15:33 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: pickup ratio not settable? 11- IPORTANT³: server crashes
12- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 12>In the ruins of Narcopin lies the tomb of Aljwaf.
13 together with removing query dialog altogether. 13...
14- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 14..
15- IMPORTANT: history for completer (cursor-up) 15many dangers, great rew<
16- IMPORTANT: bind keys using the completer 16- IMPORTANT: running over or pickung up large stacks is etxremely slow.
17- IMPORTANT: map-clicking is still off-by-one randomly 17- IMPORTANT: bind to key should always be verbose (DONE)
18 (elmex: what is meant by 'verbose' ?)
19 (^ whats being bound to a key, see other, similar, menu entries?)
20- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
21- IMPORTANT: texture reload not working on scaras machine (maybe now)
22- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
23- IMPORTANT: discuss topmost menu, minor issues
18 24
19should be solved/investitaged before BETA release: 25should be solved/investitaged before BETA release:
26- make simple inventory filters: most recently added/changed, normal, only unlocked
27- binding keys is too complicated in the general case => disucss
28- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
29- maybe support mb4/mb5 on selected widgets to facilitate scrolling
30 (inventory, spell list, messge log...) => marc
31- add lmb mouse = cast, mmb2 = invoke or so to spell list.
20- maybe open the help viewer on the first start, or a simple dialog that 32- maybe open the help viewer on the first start, or a simple dialog that
21 initially lists keybidings for gcfclient converts. 33 initially lists keybidings for gcfclient converts.
22- add a "serve rinfo" setup page that tells you what the server supports
23 and more importantly what it does not support.
24- put metaserver list into scrolled viewport, move Use button to back,
25 add tooltips, close together with setup dialog or even notebook page
26 becoming invisible.
27- message log/textview flickers on update.
28- binding window and editor layout broken for long recordings 34- binding window and editor layout broken for long recordings
29- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
30 (use popups, not buttons)
31- minor: skill list which shows XP and lets u bind stuff 35- minor: skill list which shows XP and lets u bind stuff
32- adding another notebook page "Debug" that sets debnugging flags might or
33 might not help tracking down bugs in the field?
34- log messages received and commands sent to ~/.crossfire/log.$ip
35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 (after starting, press quit) 37 (after starting, press quit)
37- mapmap (overview) - scroll visible area by clicking/dragging 38- mapmap (overview) - scroll visible area by clicking/dragging
38- maybe move window managing functionality into toplevel: better window management (graphical feedback) 39- maybe move window managing functionality into toplevel: better window management (graphical feedback)
39- the player weight somehow updates strangely when dropping/picking up
40 (update: is this still the case?)
41 40
42should be solved/investigated before 1.0 release: 41should be solved/investigated before 1.0 release:
43- slider e.g. in setup/Spells is not updated when becoming visible 42- spell list => scroll down => "Pickup" => scrollbar not updated
43- what happened to the dialog being shown when modifiera are pressed, showing
44 keybindings for this modifier?
44- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 45- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
45- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 46- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
46- enter runmode when cursor-key repeats (maybe not?) 47- enter runmode when cursor-key repeats (maybe not?)
47- better focus management: put focus onto active windows, remove it again later 48- better focus management: put focus onto active windows, remove it again later
48 (mainly to speed up gui interaction when map isn't important). 49 (mainly to speed up gui interaction when map isn't important).

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