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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.173 by elmex, Wed Jun 21 12:59:22 2006 UTC vs.
Revision 1.179 by root, Wed Jun 28 17:15:33 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: bind to key in complete has no effect 11- IPORTANT³: server crashes
12 + fixed 12>In the ruins of Narcopin lies the tomb of Aljwaf.
13...
14..
15many dangers, great rew<
16- IMPORTANT: running over or pickung up large stacks is etxremely slow.
17- IMPORTANT: bind to key should always be verbose (DONE)
13 - (and should be verbose) (elmex: what is meant by 'verbose' ?) 18 (elmex: what is meant by 'verbose' ?)
14- IMPORTANT: new key bindings not shown, 19 (^ whats being bound to a key, see other, similar, menu entries?)
15 + key bindings do refresh now correctly
16 - please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) 20- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
17- IMPORTANT: recording multiple macros results in only one macro recorded
18 - how to 'record multiple macros'? (elmex: please explain)
19- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour?
20 (or maybe even better: not have an Arm value anymore if its not used in the protocol?)
21- IMPORTANT: texture reload not working on scaras machine (maybe now) 21- IMPORTANT: texture reload not working on scaras machine (maybe now)
22- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls 22- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
23- IMPORTANT: discuss topmost menu, minor issues
23 24
24should be solved/investitaged before BETA release: 25should be solved/investitaged before BETA release:
26- make simple inventory filters: most recently added/changed, normal, only unlocked
27- binding keys is too complicated in the general case => disucss
25- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 28- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
26- the binding dialog is sometimes behind all windows
27- maybe support mb4/mb5 on selected widgets to facilitate scrolling 29- maybe support mb4/mb5 on selected widgets to facilitate scrolling
28 (inventory, spell list, messge log...) => marc 30 (inventory, spell list, messge log...) => marc
29- add lmb mouse = cast, mmb2 = invoke or so to spell list. 31- add lmb mouse = cast, mmb2 = invoke or so to spell list.
30- maybe open the help viewer on the first start, or a simple dialog that 32- maybe open the help viewer on the first start, or a simple dialog that
31 initially lists keybidings for gcfclient converts. 33 initially lists keybidings for gcfclient converts.
33- minor: skill list which shows XP and lets u bind stuff 35- minor: skill list which shows XP and lets u bind stuff
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit) 37 (after starting, press quit)
36- mapmap (overview) - scroll visible area by clicking/dragging 38- mapmap (overview) - scroll visible area by clicking/dragging
37- maybe move window managing functionality into toplevel: better window management (graphical feedback) 39- maybe move window managing functionality into toplevel: better window management (graphical feedback)
38- the player weight somehow updates strangely when dropping/picking up
39 (update: is this still the case?)
40 40
41should be solved/investigated before 1.0 release: 41should be solved/investigated before 1.0 release:
42- spell list => scroll down => "Pickup" => scrollbar not updated
42- what happened to the dialog being shown when modifiera are pressed, showing 43- what happened to the dialog being shown when modifiera are pressed, showing
43 keybindings for this modifier? 44 keybindings for this modifier?
44- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 45- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
45- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 46- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
46- enter runmode when cursor-key repeats (maybe not?) 47- enter runmode when cursor-key repeats (maybe not?)

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