--- deliantra/Deliantra-Client/TODO 2006/04/17 20:29:36 1.18 +++ deliantra/Deliantra-Client/TODO 2006/05/17 10:00:19 1.51 @@ -1,31 +1,63 @@ +http://www.vionline.com/sound.html +http://www.stonewashed.net/2.html + http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html -- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges -- the stats for the gauges which get into the stats_update function are somehow weird -- IMPORTANT: map scroll darken code does not work -- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too -- message window layout broken (entry too small). -- mesa-rendering of textview shows only garbage and/or another texture +12:17 <@schmorp> i do list all libs manually for pclient +12:17 <@schmorp> will have to do that for gce too +12:17 <@schmorp> remind me of it +12:17 <@schmorp> qwhen i next bundle it + +- IMPORTANT: inventory update must be incremental (too slow) (really? check) - IMPORTANT: user interface (window positions etc.) should be saved, but - a) switching modes clears/recreates all widgets (has to, as parameters - are not resolution-independent) b) widget layout is nontrivial as to not obscure map c) need better way to center map then middle-button, maybe map overview (but updates will be slow UPDATE updates are not at all slow). -- labels are generally shown too small -- labels have an extra " " at the end that affects size calculations(?) -- label needs "expected char width" -- make font description copy: font size changes hurt A LOT (really?) -- toplevel should enforce that windows always be partially visible +- IMPORTANT: animate faces in inventory etc. +- IMPORTANT: dialog, der warnt ein savebed aufzusuchen. +- IMPORTANT: verify and correct connection-dependent texture management + +should be solved/investitaged before release: +- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. + (after starting, pressing login with connection refused, then close window) +- remove wrap_mode hack from texture and make it a per-texture operation +- enter runmode when cursor-key repeats +- mapmap (overview) - scroll visible area by clicking/dragging +- save only dirty cached maps, and save dirty maps != current map +- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges +- mesa-rendering of textview shows only garbage and/or another texture - maybe move window managing functionality into toplevel +- look into extendeddrawinfo and extendedmapinfo +- update/check_size should be done at most once/frame/widget. + +low priority: +- player list form server for tell etc. commands +- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). +- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too +- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) +- performance: use texture collections for upstream server data instead if gobs + of small textures. +- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively + affect neighbouring visible pixels (border bleeding). +- pango fontsize measure and decrease to achieve real pixel height -- cavehippo wants hashstring to be changed to hash name +TEMPORARY SERVER TODO: +- palyer peaceful setting should be independen of game peaceful setting + (i.e. one should be able to become hostile against guards but still + be peaceful - the palyer peaceful would be toggled by priests and shown + in who, the game peaceful steting would be toggled by the peaceful command + but not otherwise shown). - pippij wants playerstealing to work between hostile players - schmorp wants to rework the who output format - -"workarounded" but not solved: -(- IMPORTANT: move widgets to integer coordinates - fix containers!) -(- pango fontsize measure and decrease to achieve real pixel height) +- attempt_jump tries to kick jumped-into monster,s but doesn't work +- 1) If you hide, and someone can see you trying to hide, you'll get a + message, even when you can't see that other person. +- 2) hiding exp is always 1, independant of how difficult it is to hide +- 3) jumping into monsters does no damage, even though it's supposed to + be an attack (mentioned before). You also get no exp for this +- 10) (feature request): bug/typo/idea commands to automatically log + your comments, with the mentioning of the current map (and perhaps an + item, if you do 'bug '). set_face 4783 => 70 libpng warning: Ignoring gAMA chunk with gamma=0