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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.18 by elmex, Mon Apr 17 20:29:36 2006 UTC vs.
Revision 1.95 by elmex, Mon May 29 20:01:21 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 612:17 <@schmorp> i do list all libs manually for pclient
4- the stats for the gauges which get into the stats_update function are somehow weird 712:17 <@schmorp> will have to do that for gce too
5- IMPORTANT: map scroll darken code does not work 812:17 <@schmorp> remind me of it
6- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 912:17 <@schmorp> qwhen i next bundle it
7- message window layout broken (entry too small). 10
8- mesa-rendering of textview shows only garbage and/or another texture 11- IMPORTANT: user_x/user_y for layout setting
12- IMPORTANT: learning spells does not make them show up automatically in the completer?
13- IMPORTANT: statusbox update timer
14- IMPORTANT: statusbox tooltip must not go away on updates
15- IMPORTANT: history for completer (cursor-up)
16- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
17- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
18 (mostly fixed, but still there: displays list and texture uploads do not go well together)
19- IMPORTANT:_ map feedback... e.g. when clicking on it
9- IMPORTANT: user interface (window positions etc.) should be saved, but 20- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
10 a) switching modes clears/recreates all widgets (has to, as parameters
11 are not resolution-independent)
12 b) widget layout is nontrivial as to not obscure map 21 b) widget layout is nontrivial as to not obscure map
13 c) need better way to center map then middle-button, maybe map overview 22 c) need better way to center map then middle-button, maybe map overview
14 (but updates will be slow UPDATE updates are not at all slow). 23 (but updates will be slow UPDATE updates are not at all slow).
15- labels are generally shown too small 24
16- labels have an extra " " at the end that affects size calculations(?) 25should be solved/investitaged before release:
17- label needs "expected char width" 26- make action recorder to an editor of bindings (edit binding, and record/change actions)
18- make font description copy: font size changes hurt A LOT (really?) 27- rethink message display in lower left corner
19- toplevel should enforce that windows always be partially visible 28- the inventory
29 completely redraws itself on every animation change, even when its not visible.
30- cairo/win32 looks like shit (premultiplied alpha bug?)
31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 (after starting, press quit)
33- flopper/menu imrpovement:
34 * things that are menus should act more like menus
35 * inmventory etc. should fade-in automatically when used
36- add menu itemds for inventory items: mark/inscribe etc.
37- remove wrap_mode hack from texture and make it a per-texture operation
38- enter runmode when cursor-key repeats
39- mapmap (overview) - scroll visible area by clicking/dragging
40- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
20- maybe move window managing functionality into toplevel 41- maybe move window managing functionality into toplevel
42- better window management (graphical feedback)
43- the player weight somehow updates strangely when dropping/picking up
21 44
22- cavehippo wants hashstring to be changed to hash name 45low priority:
46- completer should know more about arguments, e.g. cast summon pet monster,
47 or that some commands do not take arguments ("drop all").
48- textview should not snap to bottom on resize.
49- alt+cursor == diagonal
50- look into extendedmapinfo
51- save only dirty cached maps, and save dirty maps != current map
52- inventory update must be incremental (too slow) (really? check)
53- try to synchronize local animation speed with server updates to save on screen refreshes.
54- player list from server for tell etc. commands
55- examine etc., should use extendeddrawinfo or sth. similar
56- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
57- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
58- performance: use texture collections for upstream server data instead if gobs
59 of small textures.
60- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
61 affect neighbouring visible pixels (border bleeding).
62- pango fontsize measure and decrease to achieve real pixel height
63
64TEMPORARY SERVER TODO:
65- palyer peaceful setting should be independen of game peaceful setting
66 (i.e. one should be able to become hostile against guards but still
67 be peaceful - the palyer peaceful would be toggled by priests and shown
68 in who, the game peaceful steting would be toggled by the peaceful command
69 but not otherwise shown).
23- pippij wants playerstealing to work between hostile players 70- pippij wants playerstealing to work between hostile players
24- schmorp wants to rework the who output format 71- attempt_jump tries to kick jumped-into monster,s but doesn't work
25 72- 1) If you hide, and someone can see you trying to hide, you'll get a
26"workarounded" but not solved: 73 message, even when you can't see that other person.
27(- IMPORTANT: move widgets to integer coordinates - fix containers!) 74- 2) hiding exp is always 1, independant of how difficult it is to hide
28(- pango fontsize measure and decrease to achieve real pixel height) 75- 3) jumping into monsters does no damage, even though it's supposed to
76 be an attack (mentioned before). You also get no exp for this
77- 10) (feature request): bug/typo/idea commands to automatically log
78 your comments, with the mentioning of the current map (and perhaps an
79 item, if you do 'bug <item>').
29 80
30set_face 4783 => 70 81set_face 4783 => 70
31libpng warning: Ignoring gAMA chunk with gamma=0 82libpng warning: Ignoring gAMA chunk with gamma=0
32allocating id 71 83allocating id 71
33OK 84OK

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