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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.180 by root, Wed Jun 28 21:17:01 2006 UTC vs.
Revision 1.223 by elmex, Fri Jul 28 10:15:28 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IPORTANT³: server crashes 11- PANGO: create upstream-patch for inclusion into pango
12>In the ruins of Narcopin lies the tomb of Aljwaf. 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13... 13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14..
15many dangers, great rew<
16- IMPORTANT: running over or pickung up large stacks is etxremely slow.
17- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
18- IMPORTANT: texture reload not working on scaras machine (maybe now)
19 tetxure reload works. but fullscreen => minimize => no way to go back
20- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
21- IMPORTANT: discuss topmost menu, minor issues
22 14
23should be solved/investitaged before BETA release: 15- REPRODUCTION: mousebutton-down on a corner of the inventory => press tab to hide the window => mousebutton-up => press tab to get the inv. window again => there it is
24- floorbox should show currently open container 16
17- utf8-ify client-side messages
18
19- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
20- spells ordering completely different for different users (maybe stored in hash?)
21- identify inventory hover slowness and fix it (schmorp)
22- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!)
23 => either using bg attribute, or something else. neither way is currently implementable, imho
24 => or maybe using an extra icon for curses/magic items?)
25 offer common options such as use_skill sense xxx etc. in inventory via menu?
25- make simple inventory filters: most recently added/changed, normal, only unlocked 26 make simple inventory filters: most recently added/changed, normal, only unlocked
27- floorbox out-of-screen after resizing (schmorp)
28- skill book - tooltips with description and bind-to-key (schmorp)
29- all dialogs should be closable with "Esc"
30- notebooks should provide visual feedback (support from button class?)
31- buttons should support hovering visually
32- minor: skill list which lets u bind stuff
26- binding keys is too complicated in the general case => disucss 33- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
27- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 34
35should be solved/investigated before 1.0 release:
36- use more graphical frames/separators to make dialogs more eye-pleasing/clean
37- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
38- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
39- playerbook/skills should have sensible tooltips with skill descriptions
40- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
41- NPC dialog box should have close button which finishes the dialog
42- mapmap (overview) - scroll visible area by clicking/dragging
43- binding window and editor layout broken for long recordings => use scroller
44- maybe open the help viewer on the first start, or a simple dialog that
45 initially lists keybidings for gcfclient converts.
28- maybe support mb4/mb5 on selected widgets to facilitate scrolling 46- maybe support mb4/mb5 on selected widgets to facilitate scrolling
29 (inventory, spell list, messge log...) => marc 47 (inventory, spell list, messge log...) => marc
30- add lmb mouse = cast, mmb2 = invoke or so to spell list. 48- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
31- maybe open the help viewer on the first start, or a simple dialog that 49- but fullscreen => minimize (alt-esc) => no way to go back [windows]
32 initially lists keybidings for gcfclient converts. 50- spell list => scroll down => "Pickup" => scrollbar not updated
33- binding window and editor layout broken for long recordings 51- what happened to the dialog being shown when modifiers are pressed, showing
34- minor: skill list which shows XP and lets u bind stuff 52 keybindings for this modifier?
53- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
54
55post-1.0:
35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 56- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 (after starting, press quit) 57 (after starting, press quit)
37- mapmap (overview) - scroll visible area by clicking/dragging 58- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
38- maybe move window managing functionality into toplevel: better window management (graphical feedback) 59- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
39 60 affect neighbouring visible pixels (border bleeding).
40should be solved/investigated before 1.0 release: 61- examine etc., should use extendeddrawinfo or sth. similar
41- spell list => scroll down => "Pickup" => scrollbar not updated 62- player list from server for tell etc. commands
42- what happened to the dialog being shown when modifiera are pressed, showing 63- save only dirty cached maps, and save dirty maps != current map
43 keybindings for this modifier? 64- look into extendedmapinfo
44- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
45- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
46- enter runmode when cursor-key repeats (maybe not?)
47- better focus management: put focus onto active windows, remove it again later
48 (mainly to speed up gui interaction when map isn't important).
49- cairo/win32 looks like shit (premultiplied alpha bug?)
50 (despite horrendous efforts, this is likely not fixable except by building a custom
51 libcairo for win32).
52 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
53- the binding editor should have a append-record mode or something like that
54- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
55 and add column titles (also for other tables like inventory and bindings)
56- sliders do not change size after reconfigure.
57- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
58- investigate fill widget option.
59- win32, fow_tetxure sometimes nukes other textures
60 (mostly fixed, but still there: displays list and texture uploads do not go well together)
61- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
62- completer should know more about arguments, e.g. cast summon pet monster, 65- completer should know more about arguments, e.g. cast summon pet monster,
63 or that some commands do not take arguments ("drop all"). 66 or that some commands do not take arguments ("drop all").
64- textview should not snap to bottom on resize. 67- sliders do not change size after reconfigure.
65- alt+cursor == diagonal 68- enter runmode when cursor-key repeats (maybe not?)
66- look into extendedmapinfo
67- save only dirty cached maps, and save dirty maps != current map
68- try to synchronize local animation speed with server updates to save on screen refreshes.
69- player list from server for tell etc. commands
70- examine etc., should use extendeddrawinfo or sth. similar
71- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 69- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
72- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
73- performance: use texture collections for upstream server data instead if gobs 70- performance: use texture collections for upstream server data instead if gobs
74 of small textures. 71 of small textures.
75- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
76 affect neighbouring visible pixels (border bleeding).
77- pango fontsize measure and decrease to achieve real pixel height
78 72
79TEMPORARY SERVER TODO: 73TEMPORARY SERVER TODO:
74- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
80- palyer peaceful setting should be independen of game peaceful setting 75- palyer peaceful setting should be independen of game peaceful setting
81 (i.e. one should be able to become hostile against guards but still 76 (i.e. one should be able to become hostile against guards but still
82 be peaceful - the palyer peaceful would be toggled by priests and shown 77 be peaceful - the palyer peaceful would be toggled by priests and shown
83 in who, the game peaceful steting would be toggled by the peaceful command 78 in who, the game peaceful steting would be toggled by the peaceful command
84 but not otherwise shown). 79 but not otherwise shown).
90- 3) jumping into monsters does no damage, even though it's supposed to 85- 3) jumping into monsters does no damage, even though it's supposed to
91 be an attack (mentioned before). You also get no exp for this 86 be an attack (mentioned before). You also get no exp for this
92- 10) (feature request): bug/typo/idea commands to automatically log 87- 10) (feature request): bug/typo/idea commands to automatically log
93 your comments, with the mentioning of the current map (and perhaps an 88 your comments, with the mentioning of the current map (and perhaps an
94 item, if you do 'bug <item>'). 89 item, if you do 'bug <item>').
90
91
92 #TODO#d# display texture cache
93 {
94 glEnable GL_TEXTURE_2D;
95 glBindTexture GL_TEXTURE_2D, 41;
96 glColor 1, 1, 1, 1;
97 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
98 glEnable GL_BLEND;
99 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
100 glBegin GL_QUADS;
101 glTexCoord 0,1; glVertex 0,0;
102 glTexCoord 1,1; glVertex 255,0;
103 glTexCoord 1,0; glVertex 255,255;
104 glTexCoord 0,0; glVertex 0,255;
105 glEnd;
106 glDisable GL_BLEND;
107 glDisable GL_TEXTURE_2D;
108 }
95 109
96set_face 4783 => 70 110set_face 4783 => 70
97libpng warning: Ignoring gAMA chunk with gamma=0 111libpng warning: Ignoring gAMA chunk with gamma=0
98allocating id 71 112allocating id 71
99OK 113OK

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