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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.183 by root, Thu Jun 29 21:47:48 2006 UTC vs.
Revision 1.221 by elmex, Mon Jul 24 12:25:08 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IPORTANT³: server crashes 11- PANGO: create upstream-patch for inclusion into pango
12>In the ruins of Narcopin lies the tomb of Aljwaf. 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13... 13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14..
15many dangers, great rew<
16- IMPORTANT: wreight doesn't get updated on taking something, only when dropping.
17- IMPORTANT: running over or pickung up large stacks is etxremely slow
18 = it still takes "long", but is orders of magnitude faster
19- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
20- IMPORTANT: texture reload not working on scaras machine (maybe now)
21 tetxure reload works. but fullscreen => minimize => no way to go back
22- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
23- IMPORTANT: discuss topmost menu, minor issues
2401:17 <Scara> ich habs grad nochmal getestet, es ist so das wenn ein item mit shift +
25 leftclick gedropped wird verbliebt ein bild davon im inventory, anders
26 wenn man mit dem befehl "drop *" etwas dropped verschwindet es aus dem
27 inventory, wird etwas mit middle click gegessen bleibt es auch im
28 inventory, auch wenn es eigendlich nicht dort ist
29 14
15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
16- spells ordering completely different for different users (maybe stored in hash?)
17- identify inventory hover slowness and fix it (schmorp)
18- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!)
19 => either using bg attribute, or something else. neither way is currently implementable, imho
20 => or maybe using an extra icon for curses/magic items?)
21 offer common options such as use_skill sense xxx etc. in inventory via menu?
22 make simple inventory filters: most recently added/changed, normal, only unlocked
23- floorbox out-of-screen after resizing (schmorp)
24- skill book - tooltips with description and bind-to-key (schmorp)
25- all dialogs should be closable with "Esc"
26- notebooks should provide visual feedback (support from button class?)
27- buttons should support hovering visually
28- minor: skill list which lets u bind stuff
29- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
30 30
31should be solved/investitaged before BETA release: 31should be solved/investigated before 1.0 release:
32- floorbox should show currently open container 32- use more graphical frames/separators to make dialogs more eye-pleasing/clean
33- make simple inventory filters: most recently added/changed, normal, only unlocked 33- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
34- binding keys is too complicated in the general case => disucss 34- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
35- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 35- playerbook/skills should have sensible tooltips with skill descriptions
36- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
37- NPC dialog box should have close button which finishes the dialog
38- mapmap (overview) - scroll visible area by clicking/dragging
39- binding window and editor layout broken for long recordings => use scroller
40- maybe open the help viewer on the first start, or a simple dialog that
41 initially lists keybidings for gcfclient converts.
36- maybe support mb4/mb5 on selected widgets to facilitate scrolling 42- maybe support mb4/mb5 on selected widgets to facilitate scrolling
37 (inventory, spell list, messge log...) => marc 43 (inventory, spell list, messge log...) => marc
38- add lmb mouse = cast, mmb2 = invoke or so to spell list. 44- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
39- maybe open the help viewer on the first start, or a simple dialog that 45- but fullscreen => minimize (alt-esc) => no way to go back [windows]
40 initially lists keybidings for gcfclient converts. 46- spell list => scroll down => "Pickup" => scrollbar not updated
41- binding window and editor layout broken for long recordings 47- what happened to the dialog being shown when modifiers are pressed, showing
42- minor: skill list which shows XP and lets u bind stuff 48 keybindings for this modifier?
49- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
50
51post-1.0:
43- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 52- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
44 (after starting, press quit) 53 (after starting, press quit)
45- mapmap (overview) - scroll visible area by clicking/dragging 54- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
46- maybe move window managing functionality into toplevel: better window management (graphical feedback) 55- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
47 56 affect neighbouring visible pixels (border bleeding).
48should be solved/investigated before 1.0 release: 57- examine etc., should use extendeddrawinfo or sth. similar
49- spell list => scroll down => "Pickup" => scrollbar not updated 58- player list from server for tell etc. commands
50- what happened to the dialog being shown when modifiera are pressed, showing 59- save only dirty cached maps, and save dirty maps != current map
51 keybindings for this modifier? 60- look into extendedmapinfo
52- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
53- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
54- enter runmode when cursor-key repeats (maybe not?)
55- better focus management: put focus onto active windows, remove it again later
56 (mainly to speed up gui interaction when map isn't important).
57- cairo/win32 looks like shit (premultiplied alpha bug?)
58 (despite horrendous efforts, this is likely not fixable except by building a custom
59 libcairo for win32).
60 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
61- the binding editor should have a append-record mode or something like that
62- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
63 and add column titles (also for other tables like inventory and bindings)
64- sliders do not change size after reconfigure.
65- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
66- investigate fill widget option.
67- win32, fow_tetxure sometimes nukes other textures
68 (mostly fixed, but still there: displays list and texture uploads do not go well together)
69- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
70- completer should know more about arguments, e.g. cast summon pet monster, 61- completer should know more about arguments, e.g. cast summon pet monster,
71 or that some commands do not take arguments ("drop all"). 62 or that some commands do not take arguments ("drop all").
72- textview should not snap to bottom on resize. 63- sliders do not change size after reconfigure.
73- alt+cursor == diagonal 64- enter runmode when cursor-key repeats (maybe not?)
74- look into extendedmapinfo
75- save only dirty cached maps, and save dirty maps != current map
76- try to synchronize local animation speed with server updates to save on screen refreshes.
77- player list from server for tell etc. commands
78- examine etc., should use extendeddrawinfo or sth. similar
79- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 65- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
80- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
81- performance: use texture collections for upstream server data instead if gobs 66- performance: use texture collections for upstream server data instead if gobs
82 of small textures. 67 of small textures.
83- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
84 affect neighbouring visible pixels (border bleeding).
85- pango fontsize measure and decrease to achieve real pixel height
86 68
87TEMPORARY SERVER TODO: 69TEMPORARY SERVER TODO:
70- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
88- palyer peaceful setting should be independen of game peaceful setting 71- palyer peaceful setting should be independen of game peaceful setting
89 (i.e. one should be able to become hostile against guards but still 72 (i.e. one should be able to become hostile against guards but still
90 be peaceful - the palyer peaceful would be toggled by priests and shown 73 be peaceful - the palyer peaceful would be toggled by priests and shown
91 in who, the game peaceful steting would be toggled by the peaceful command 74 in who, the game peaceful steting would be toggled by the peaceful command
92 but not otherwise shown). 75 but not otherwise shown).
98- 3) jumping into monsters does no damage, even though it's supposed to 81- 3) jumping into monsters does no damage, even though it's supposed to
99 be an attack (mentioned before). You also get no exp for this 82 be an attack (mentioned before). You also get no exp for this
100- 10) (feature request): bug/typo/idea commands to automatically log 83- 10) (feature request): bug/typo/idea commands to automatically log
101 your comments, with the mentioning of the current map (and perhaps an 84 your comments, with the mentioning of the current map (and perhaps an
102 item, if you do 'bug <item>'). 85 item, if you do 'bug <item>').
86
87
88 #TODO#d# display texture cache
89 {
90 glEnable GL_TEXTURE_2D;
91 glBindTexture GL_TEXTURE_2D, 41;
92 glColor 1, 1, 1, 1;
93 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
94 glEnable GL_BLEND;
95 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
96 glBegin GL_QUADS;
97 glTexCoord 0,1; glVertex 0,0;
98 glTexCoord 1,1; glVertex 255,0;
99 glTexCoord 1,0; glVertex 255,255;
100 glTexCoord 0,0; glVertex 0,255;
101 glEnd;
102 glDisable GL_BLEND;
103 glDisable GL_TEXTURE_2D;
104 }
103 105
104set_face 4783 => 70 106set_face 4783 => 70
105libpng warning: Ignoring gAMA chunk with gamma=0 107libpng warning: Ignoring gAMA chunk with gamma=0
106allocating id 71 108allocating id 71
107OK 109OK

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