ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/TODO
(Generate patch)

Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.186 by root, Sun Jul 2 18:52:04 2006 UTC vs.
Revision 1.258 by root, Fri Apr 27 00:59:14 2007 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4[2007-04-27 00:03] [#schmorp] Scara> hab daf�r grad nen fatal gehabt
5[2007-04-27 00:02] [#schmorp] Scara> eval {...} called at script/cfplus line 0
6[2007-04-27 00:02] [#schmorp] Scara> __par_pl::BEGIN() called at script/cfplus line 0
7[2007-04-27 00:02] [#schmorp] Scara> eval {...} called at -e line 171
8[2007-04-27 00:02] [#schmorp] Scara> PAR::import('PAR') called at -e line 885
9[2007-04-27 00:02] [#schmorp] Scara> C:/Perl/site/lib/PAR.pm line 404
10[2007-04-27 00:02] [#schmorp] Scara> PAR::_run_member('Archive::Zip::ZipFileMember=HASH(0xf515d8)') called at
11[2007-04-27 00:02] [#schmorp] Scara> require main called at C:/Perl/site/lib/PAR.pm line 554
12[2007-04-27 00:02] [#schmorp] Scara> at script/main.pl line 4
13[2007-04-27 00:02] [#schmorp] Scara> PAR::_run_member('Archive::Zip::ZipFileMember=HASH(0xf51488)', 1) called
14[2007-04-27 00:02] [#schmorp] Scara> require main called at C:/Perl/site/lib/PAR.pm line 554
15[2007-04-27 00:02] [#schmorp] Scara> Event::loop() called at script/cfplus line 2256
16[2007-04-27 00:02] [#schmorp] Scara> eval {...} called at Event.pm line 164
17[2007-04-27 00:02] [#schmorp] Scara> at Event.pm line 164
18[2007-04-27 00:02] [#schmorp] Scara> FATAL: substr outside of string at CFPlus/UI.pm line 2003.
19^^^^ beim edieren von bindings
20
21macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
22
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 23http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 24
612:17 <@schmorp> i do list all libs manually for pclient 25- improve smoothing implementation to be cleaner and more efficient.
712:17 <@schmorp> will have to do that for gce too 26- make smoothing a separate setting, or depend on fast&ugly.
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10 27
11- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) 28- automccompleter should vanish when its losing focus
12 bind action stays open when closing theamcro recorder 29- allow inventory window to be stacked vertically, maybe?
13- IMPORTANT: discuss topmost menu, minor issues 30- ganondorf wants the complete to grow, never shrink
14- enable autopickup/disable in right-click menü for map 31- keypad-enter does not do the same as return in text entries
15- help window close button 32
16- floorbox should show currently open container 33- ice in /whalingoutpost/misc/castle1
17- make simple inventory filters: most recently added/changed, normal, only unlocked 34 name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply()
35- PANGO: create upstream-patch for inclusion into pango
36- SERVER: document ext/mapinfo and cfplus.ext
37- SERVER: memleak like hell: probably event-related? (probably not real)
38- LONG-TERM: party member health etc. status (needs player list, then trivial)
39- LONG-TERM: map landmark labels
40- LONG-TERM: player on map name
41
42- player speed is only shown as current, not unencumbered max as in gcfclient
43- IMPORTANT: stats during item creation == crash? (reported by Grak)
44- IMPORTANT: server-protocol/upgrade etc.
45- IMPORTANT: good installation instructions/problem faq.
46- IMPORTANT: database creation parameters borked - fix and find upgrad epath
47- FEATURE: beside the floorbox, have a recent inventory items box
48- fix the pod referencing - L<glossary/space> does not get you anywhere.
49 * possibly look into auto-marking (wiki-style) certain key sequences.
50
51should be solved/investigated before 1.0 release:
52- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
53- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
54- when in history "mode", completer cannot access completions at all
18- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 55- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
19- minor: skill list which shows XP and lets u bind stuff 56- offer common options such as use_skill sense xxx etc. in inventory via menu?
57- buttons should support hovering visually
58- notebooks should provide visual feedback (support from button class?)
59- floorbox out-of-screen after resizing (schmorp)
60- identify inventory hover slowness and fix it (schmorp)
61- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
62- playerbook/skills should have sensible tooltips with skill descriptions
63- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
64- mapmap (overview) - scroll visible area by clicking/dragging
65- binding window and editor layout broken for long recordings => use scroller
66- maybe open the help viewer on the first start, or a simple dialog that
67 initially lists keybidings for gcfclient converts.
68- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
69- what happened to the dialog being shown when modifiers are pressed, showing
70 keybindings for this modifier?
71
72post-1.0:
20- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 73- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
21 (after starting, press quit) 74 (after starting, press quit)
22- use more graphical frames/separators to make dialogs more eye-pleasing/clean. 75- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
23
24should be solved/investigated before 1.0 release:
25- mapmap (overview) - scroll visible area by clicking/dragging
26- binding window and editor layout broken for long recordings
27- maybe open the help viewer on the first start, or a simple dialog that
28 initially lists keybidings for gcfclient converts.
29- maybe support mb4/mb5 on selected widgets to facilitate scrolling
30 (inventory, spell list, messge log...) => marc
31- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
32- but fullscreen => minimize (alt-esc) => no way to go back [windows]
33- spell list => scroll down => "Pickup" => scrollbar not updated
34- what happened to the dialog being shown when modifiera are pressed, showing
35 keybindings for this modifier?
36- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
37
38post-1.0:
39- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 76- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
40 affect neighbouring visible pixels (border bleeding). 77 affect neighbouring visible pixels (border bleeding).
41- examine etc., should use extendeddrawinfo or sth. similar 78- examine etc., should use extendeddrawinfo or sth. similar
42- player list from server for tell etc. commands 79- player list from server for tell etc. commands
43- save only dirty cached maps, and save dirty maps != current map 80- save only dirty cached maps, and save dirty maps != current map
44- look into extendedmapinfo 81- look into extendedmapinfo
45- completer should know more about arguments, e.g. cast summon pet monster, 82- completer should know more about arguments, e.g. cast summon pet monster,
46 or that some commands do not take arguments ("drop all"). 83 or that some commands do not take arguments ("drop all").
47- sliders do not change size after reconfigure. 84- sliders do not change size after reconfigure.
48- enter runmode when cursor-key repeats (maybe not?) 85- enter runmode when cursor-key repeats (maybe not?)
49- cairo/win32 looks like shit (premultiplied alpha bug?)
50 (despite horrendous efforts, this is likely not fixable except by building a custom
51 libcairo for win32).
52 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
53- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 86- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
54- performance: use texture collections for upstream server data instead if gobs 87- performance: use texture collections for upstream server data instead if gobs
55 of small textures. 88 of small textures.
89- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
56 90
57TEMPORARY SERVER TODO: 91TEMPORARY SERVER TODO:
92- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
58- palyer peaceful setting should be independen of game peaceful setting 93- palyer peaceful setting should be independen of game peaceful setting
59 (i.e. one should be able to become hostile against guards but still 94 (i.e. one should be able to become hostile against guards but still
60 be peaceful - the palyer peaceful would be toggled by priests and shown 95 be peaceful - the palyer peaceful would be toggled by priests and shown
61 in who, the game peaceful steting would be toggled by the peaceful command 96 in who, the game peaceful steting would be toggled by the peaceful command
62 but not otherwise shown). 97 but not otherwise shown).
63- pippij wants playerstealing to work between hostile players
64- attempt_jump tries to kick jumped-into monster,s but doesn't work 98- attempt_jump tries to kick jumped-into monster,s but doesn't work
65- 1) If you hide, and someone can see you trying to hide, you'll get a 99- 1) If you hide, and someone can see you trying to hide, you'll get a
66 message, even when you can't see that other person. 100 message, even when you can't see that other person.
67- 2) hiding exp is always 1, independant of how difficult it is to hide 101- 2) hiding exp is always 1, independant of how difficult it is to hide
68- 3) jumping into monsters does no damage, even though it's supposed to 102- 3) jumping into monsters does no damage, even though it's supposed to
69 be an attack (mentioned before). You also get no exp for this 103 be an attack (mentioned before). You also get no exp for this
70- 10) (feature request): bug/typo/idea commands to automatically log 104- 10) (feature request): bug/typo/idea commands to automatically log
71 your comments, with the mentioning of the current map (and perhaps an 105 your comments, with the mentioning of the current map (and perhaps an
72 item, if you do 'bug <item>'). 106 item, if you do 'bug <item>').
73 107
74set_face 4783 => 70 108
75libpng warning: Ignoring gAMA chunk with gamma=0 109 #TODO#d# display texture cache
76allocating id 71 110 {
77OK 111 glEnable GL_TEXTURE_2D;
78set_face 4782 => 71 112 glBindTexture GL_TEXTURE_2D, 41;
79libpng warning: Ignoring gAMA chunk with gamma=0 113 glColor 1, 1, 1, 1;
80allocating id 72 114 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
81OK 115 glEnable GL_BLEND;
82set_face 4781 => 72 116 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
83libpng warning: Ignoring gAMA chunk with gamma=0 117 glBegin GL_QUADS;
84allocating id 73 118 glTexCoord 0,1; glVertex 0,0;
85OK 119 glTexCoord 1,1; glVertex 255,0;
86set_face 4784 => 73 120 glTexCoord 1,0; glVertex 255,255;
87libpng warning: Ignoring gAMA chunk with gamma=0 121 glTexCoord 0,0; glVertex 0,255;
122 glEnd;
123 glDisable GL_BLEND;
124 glDisable GL_TEXTURE_2D;
125 }
88 126
89 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. 127 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
90 /*first pass*/ 128 /*first pass*/
91 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ 129 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
92 glDepthMask(FALSE); /*disable Z buffer*/ 130 glDepthMask(FALSE); /*disable Z buffer*/

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines