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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.187 by elmex, Sun Jul 2 22:10:57 2006 UTC vs.
Revision 1.213 by root, Thu Jul 20 08:47:38 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) 11- PANGO: create upstream-patch for inclusion into pango
12 bind action stays open when closing theamcro recorder 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- IMPORTANT: discuss topmost menu, minor issues 13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14- enable autopickup/disable in right-click menĂ¼ for map 14
15- help window close button 15- the inventory needs separate scrollbars. unfortunately, that means
16 addign a manual scrollbar to the other panes (skills and spells :()
17- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
18- spells ordering for complete different for different users (maybe stored in hash?)
19- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
20 => either using bg attribute, or something else. neither way is currently implementable, imho
21 => or maybe using an extra icon for curses/magic items?)
22 maybe drag&drop, otherwise two containers side-by-side makes little sense.
23 show player weight/max weight in inventory
24 offer common options such as use_skill sense xxx etc. in inventory via menu?
25 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
26 make simple inventory filters: most recently added/changed, normal, only unlocked
27- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
28- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
29- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked)
30- all dialogs should be closable with "Esc"
31- close completer when connection dies
32- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
33- notebook should provide a visual feedback (support from button class?)
34- buttons should support hovering visually
35- experience change messages should include skill experience
36- minor: skill list which lets u bind stuff
16- floorbox should show currently open container 37- floorbox should show currently open container
17- make simple inventory filters: most recently added/changed, normal, only unlocked
18- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 38- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
19- minor: skill list which shows XP and lets u bind stuff
20- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 39- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
21 (after starting, press quit) 40 (after starting, press quit)
22- use more graphical frames/separators to make dialogs more eye-pleasing/clean. 41- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
23- show stat changes in statusbox
24 42
25should be solved/investigated before 1.0 release: 43should be solved/investigated before 1.0 release:
44- playerbook/skills should have sensible tooltips with skill descriptions
45- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
46- NPC dialog box should have close button which finishes the dialog
26- mapmap (overview) - scroll visible area by clicking/dragging 47- mapmap (overview) - scroll visible area by clicking/dragging
27- binding window and editor layout broken for long recordings 48- binding window and editor layout broken for long recordings => use scroller
28- maybe open the help viewer on the first start, or a simple dialog that 49- maybe open the help viewer on the first start, or a simple dialog that
29 initially lists keybidings for gcfclient converts. 50 initially lists keybidings for gcfclient converts.
30- maybe support mb4/mb5 on selected widgets to facilitate scrolling 51- maybe support mb4/mb5 on selected widgets to facilitate scrolling
31 (inventory, spell list, messge log...) => marc 52 (inventory, spell list, messge log...) => marc
32- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 53- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
33- but fullscreen => minimize (alt-esc) => no way to go back [windows] 54- but fullscreen => minimize (alt-esc) => no way to go back [windows]
34- spell list => scroll down => "Pickup" => scrollbar not updated 55- spell list => scroll down => "Pickup" => scrollbar not updated
35- what happened to the dialog being shown when modifiera are pressed, showing 56- what happened to the dialog being shown when modifiers are pressed, showing
36 keybindings for this modifier? 57 keybindings for this modifier?
37- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 58- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
38 59
39post-1.0: 60post-1.0:
61- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
62 (maybe sth. else causes the slowness, such as database?)
63- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
40- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 64- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
41 affect neighbouring visible pixels (border bleeding). 65 affect neighbouring visible pixels (border bleeding).
42- examine etc., should use extendeddrawinfo or sth. similar 66- examine etc., should use extendeddrawinfo or sth. similar
43- player list from server for tell etc. commands 67- player list from server for tell etc. commands
44- save only dirty cached maps, and save dirty maps != current map 68- save only dirty cached maps, and save dirty maps != current map
54- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 78- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
55- performance: use texture collections for upstream server data instead if gobs 79- performance: use texture collections for upstream server data instead if gobs
56 of small textures. 80 of small textures.
57 81
58TEMPORARY SERVER TODO: 82TEMPORARY SERVER TODO:
83- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
59- palyer peaceful setting should be independen of game peaceful setting 84- palyer peaceful setting should be independen of game peaceful setting
60 (i.e. one should be able to become hostile against guards but still 85 (i.e. one should be able to become hostile against guards but still
61 be peaceful - the palyer peaceful would be toggled by priests and shown 86 be peaceful - the palyer peaceful would be toggled by priests and shown
62 in who, the game peaceful steting would be toggled by the peaceful command 87 in who, the game peaceful steting would be toggled by the peaceful command
63 but not otherwise shown). 88 but not otherwise shown).
69- 3) jumping into monsters does no damage, even though it's supposed to 94- 3) jumping into monsters does no damage, even though it's supposed to
70 be an attack (mentioned before). You also get no exp for this 95 be an attack (mentioned before). You also get no exp for this
71- 10) (feature request): bug/typo/idea commands to automatically log 96- 10) (feature request): bug/typo/idea commands to automatically log
72 your comments, with the mentioning of the current map (and perhaps an 97 your comments, with the mentioning of the current map (and perhaps an
73 item, if you do 'bug <item>'). 98 item, if you do 'bug <item>').
99
100
101 #TODO#d# display texture cache
102 {
103 glEnable GL_TEXTURE_2D;
104 glBindTexture GL_TEXTURE_2D, 41;
105 glColor 1, 1, 1, 1;
106 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
107 glEnable GL_BLEND;
108 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
109 glBegin GL_QUADS;
110 glTexCoord 0,1; glVertex 0,0;
111 glTexCoord 1,1; glVertex 255,0;
112 glTexCoord 1,0; glVertex 255,255;
113 glTexCoord 0,0; glVertex 0,255;
114 glEnd;
115 glDisable GL_BLEND;
116 glDisable GL_TEXTURE_2D;
117 }
74 118
75set_face 4783 => 70 119set_face 4783 => 70
76libpng warning: Ignoring gAMA chunk with gamma=0 120libpng warning: Ignoring gAMA chunk with gamma=0
77allocating id 71 121allocating id 71
78OK 122OK

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