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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.187 by elmex, Sun Jul 2 22:10:57 2006 UTC vs.
Revision 1.226 by elmex, Sun Jul 30 12:51:31 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) 11- PANGO: create upstream-patch for inclusion into pango
12 bind action stays open when closing theamcro recorder 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- IMPORTANT: discuss topmost menu, minor issues 13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14- enable autopickup/disable in right-click menĂ¼ for map 14- SERVER: document ext/mapinfo and cfplus.ext
15- help window close button 15- SERVER: utf8-ify client-side messages
16- floorbox should show currently open container 16
17- make simple inventory filters: most recently added/changed, normal, only unlocked 17- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
18- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 18- skill book - tooltips with description (schmorp)
19- minor: skill list which shows XP and lets u bind stuff 19- IMPORTANT: server-protocol/upgrade etc.
20- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 20- IMPORTANT: good installation instructions/problem faq.
21 (after starting, press quit)
22- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
23- show stat changes in statusbox
24 21
25should be solved/investigated before 1.0 release: 22should be solved/investigated before 1.0 release:
23- offer common options such as use_skill sense xxx etc. in inventory via menu?
24- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
25- buttons should support hovering visually
26- notebooks should provide visual feedback (support from button class?)
27- floorbox out-of-screen after resizing (schmorp)
28- identify inventory hover slowness and fix it (schmorp)
29- use more graphical frames/separators to make dialogs more eye-pleasing/clean
30- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
31- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
32- playerbook/skills should have sensible tooltips with skill descriptions
33- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
34- NPC dialog box should have close button which finishes the dialog
26- mapmap (overview) - scroll visible area by clicking/dragging 35- mapmap (overview) - scroll visible area by clicking/dragging
27- binding window and editor layout broken for long recordings 36- binding window and editor layout broken for long recordings => use scroller
28- maybe open the help viewer on the first start, or a simple dialog that 37- maybe open the help viewer on the first start, or a simple dialog that
29 initially lists keybidings for gcfclient converts. 38 initially lists keybidings for gcfclient converts.
30- maybe support mb4/mb5 on selected widgets to facilitate scrolling 39- maybe support mb4/mb5 on selected widgets to facilitate scrolling
31 (inventory, spell list, messge log...) => marc 40 (inventory, spell list, messge log...) => marc
32- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 41- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
33- but fullscreen => minimize (alt-esc) => no way to go back [windows] 42- but fullscreen => minimize (alt-esc) => no way to go back [windows]
34- spell list => scroll down => "Pickup" => scrollbar not updated 43- spell list => scroll down => "Pickup" => scrollbar not updated
35- what happened to the dialog being shown when modifiera are pressed, showing 44- what happened to the dialog being shown when modifiers are pressed, showing
36 keybindings for this modifier? 45 keybindings for this modifier?
37- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 46- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
38 47
39post-1.0: 48post-1.0:
49- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
50 (after starting, press quit)
51- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
40- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 52- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
41 affect neighbouring visible pixels (border bleeding). 53 affect neighbouring visible pixels (border bleeding).
42- examine etc., should use extendeddrawinfo or sth. similar 54- examine etc., should use extendeddrawinfo or sth. similar
43- player list from server for tell etc. commands 55- player list from server for tell etc. commands
44- save only dirty cached maps, and save dirty maps != current map 56- save only dirty cached maps, and save dirty maps != current map
45- look into extendedmapinfo 57- look into extendedmapinfo
46- completer should know more about arguments, e.g. cast summon pet monster, 58- completer should know more about arguments, e.g. cast summon pet monster,
47 or that some commands do not take arguments ("drop all"). 59 or that some commands do not take arguments ("drop all").
48- sliders do not change size after reconfigure. 60- sliders do not change size after reconfigure.
49- enter runmode when cursor-key repeats (maybe not?) 61- enter runmode when cursor-key repeats (maybe not?)
50- cairo/win32 looks like shit (premultiplied alpha bug?)
51 (despite horrendous efforts, this is likely not fixable except by building a custom
52 libcairo for win32).
53 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
54- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 62- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
55- performance: use texture collections for upstream server data instead if gobs 63- performance: use texture collections for upstream server data instead if gobs
56 of small textures. 64 of small textures.
57 65
58TEMPORARY SERVER TODO: 66TEMPORARY SERVER TODO:
67- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
59- palyer peaceful setting should be independen of game peaceful setting 68- palyer peaceful setting should be independen of game peaceful setting
60 (i.e. one should be able to become hostile against guards but still 69 (i.e. one should be able to become hostile against guards but still
61 be peaceful - the palyer peaceful would be toggled by priests and shown 70 be peaceful - the palyer peaceful would be toggled by priests and shown
62 in who, the game peaceful steting would be toggled by the peaceful command 71 in who, the game peaceful steting would be toggled by the peaceful command
63 but not otherwise shown). 72 but not otherwise shown).
69- 3) jumping into monsters does no damage, even though it's supposed to 78- 3) jumping into monsters does no damage, even though it's supposed to
70 be an attack (mentioned before). You also get no exp for this 79 be an attack (mentioned before). You also get no exp for this
71- 10) (feature request): bug/typo/idea commands to automatically log 80- 10) (feature request): bug/typo/idea commands to automatically log
72 your comments, with the mentioning of the current map (and perhaps an 81 your comments, with the mentioning of the current map (and perhaps an
73 item, if you do 'bug <item>'). 82 item, if you do 'bug <item>').
83
84
85 #TODO#d# display texture cache
86 {
87 glEnable GL_TEXTURE_2D;
88 glBindTexture GL_TEXTURE_2D, 41;
89 glColor 1, 1, 1, 1;
90 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
91 glEnable GL_BLEND;
92 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
93 glBegin GL_QUADS;
94 glTexCoord 0,1; glVertex 0,0;
95 glTexCoord 1,1; glVertex 255,0;
96 glTexCoord 1,0; glVertex 255,255;
97 glTexCoord 0,0; glVertex 0,255;
98 glEnd;
99 glDisable GL_BLEND;
100 glDisable GL_TEXTURE_2D;
101 }
74 102
75set_face 4783 => 70 103set_face 4783 => 70
76libpng warning: Ignoring gAMA chunk with gamma=0 104libpng warning: Ignoring gAMA chunk with gamma=0
77allocating id 71 105allocating id 71
78OK 106OK

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