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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.189 by root, Mon Jul 3 00:40:56 2006 UTC vs.
Revision 1.193 by root, Tue Jul 4 23:44:23 2006 UTC

812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579. 11- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579.
12- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 12- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
13 => either using bg attribute, or something else. neither way is currently implementable, imho
14 => or maybe using an extra icon for curses/magic items?)
13 maybe drag&drop, otherwise two containers side-by-side makes little sense. 15 maybe drag&drop, otherwise two containers side-by-side makes little sense.
14 show player weight/max weight in inventory 16 show player weight/max weight in inventory
15 offer common options such as use_skill sense xxx etc. in inventory via menu? 17 offer common options such as use_skill sense xxx etc. in inventory via menu?
16 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 18 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
19- notebook should provide a visual feedback (support form button class?)
20- IMPORTANT: store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
17- skill page in playerbook 21- skill page in playerbook
18- enable autopickup/disable in right-click menĂ¼ for map 22- enable autopickup/disable in right-click menĂ¼ for map
19- help window close button 23- help window close button
20- floorbox should show currently open container 24- floorbox should show currently open container
21- make simple inventory filters: most recently added/changed, normal, only unlocked 25- make simple inventory filters: most recently added/changed, normal, only unlocked
22- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 26- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
23- minor: skill list which shows XP and lets u bind stuff 27- minor: skill list which shows XP and lets u bind stuff
24- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 28- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
25 (after starting, press quit) 29 (after starting, press quit)
26- use more graphical frames/separators to make dialogs more eye-pleasing/clean. 30- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
27- show stat changes in statusbox
28 31
29should be solved/investigated before 1.0 release: 32should be solved/investigated before 1.0 release:
30- mapmap (overview) - scroll visible area by clicking/dragging 33- mapmap (overview) - scroll visible area by clicking/dragging
31- binding window and editor layout broken for long recordings 34- binding window and editor layout broken for long recordings
32- maybe open the help viewer on the first start, or a simple dialog that 35- maybe open the help viewer on the first start, or a simple dialog that
39- what happened to the dialog being shown when modifiera are pressed, showing 42- what happened to the dialog being shown when modifiera are pressed, showing
40 keybindings for this modifier? 43 keybindings for this modifier?
41- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 44- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
42 45
43post-1.0: 46post-1.0:
47- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
44- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 48- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
45 affect neighbouring visible pixels (border bleeding). 49 affect neighbouring visible pixels (border bleeding).
46- examine etc., should use extendeddrawinfo or sth. similar 50- examine etc., should use extendeddrawinfo or sth. similar
47- player list from server for tell etc. commands 51- player list from server for tell etc. commands
48- save only dirty cached maps, and save dirty maps != current map 52- save only dirty cached maps, and save dirty maps != current map
73- 3) jumping into monsters does no damage, even though it's supposed to 77- 3) jumping into monsters does no damage, even though it's supposed to
74 be an attack (mentioned before). You also get no exp for this 78 be an attack (mentioned before). You also get no exp for this
75- 10) (feature request): bug/typo/idea commands to automatically log 79- 10) (feature request): bug/typo/idea commands to automatically log
76 your comments, with the mentioning of the current map (and perhaps an 80 your comments, with the mentioning of the current map (and perhaps an
77 item, if you do 'bug <item>'). 81 item, if you do 'bug <item>').
82
83
84 #TODO#d# display texture cache
85 {
86 glEnable GL_TEXTURE_2D;
87 glBindTexture GL_TEXTURE_2D, 41;
88 glColor 1, 1, 1, 1;
89 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
90 glEnable GL_BLEND;
91 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
92 glBegin GL_QUADS;
93 glTexCoord 0,1; glVertex 0,0;
94 glTexCoord 1,1; glVertex 255,0;
95 glTexCoord 1,0; glVertex 255,255;
96 glTexCoord 0,0; glVertex 0,255;
97 glEnd;
98 glDisable GL_BLEND;
99 glDisable GL_TEXTURE_2D;
100 }
78 101
79set_face 4783 => 70 102set_face 4783 => 70
80libpng warning: Ignoring gAMA chunk with gamma=0 103libpng warning: Ignoring gAMA chunk with gamma=0
81allocating id 71 104allocating id 71
82OK 105OK

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