ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/TODO
(Generate patch)

Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.189 by root, Mon Jul 3 00:40:56 2006 UTC vs.
Revision 1.242 by root, Fri Nov 17 21:27:58 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579. 11- PANGO: create upstream-patch for inclusion into pango
12- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 12- SERVER: document ext/mapinfo and cfplus.ext
13 maybe drag&drop, otherwise two containers side-by-side makes little sense. 13- SERVER: memleak like hell: probably event-related?
14 show player weight/max weight in inventory 14- LONG-TERM: party member health etc. status (needs player list, then trivial)
15 offer common options such as use_skill sense xxx etc. in inventory via menu? 15- LONG-TERM: map landmark labels
16 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 16- LONG-TERM: player on map name
17- skill page in playerbook 17
18- enable autopickup/disable in right-click menĂ¼ for map 18- EXTREMELY IMPORTANT: fix off-by-whatever bug when clicking on map
19- help window close button 19- fog-of-war is off by one, (elmex; i've seen this the last time i played)
20- floorbox should show currently open container 20- using the f-keys to access the spellbook => no scrollbar, no initial size request => cramped together
21- make simple inventory filters: most recently added/changed, normal, only unlocked 21- IMPORTANT: inventory sorting only works after having it selected, not initially after startup.
22- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 22- IMPORTANT: server-protocol/upgrade etc.
23- minor: skill list which shows XP and lets u bind stuff 23- IMPORTANT: good installation instructions/problem faq.
24- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 24- IMPORTANT: database creation parameters borked - fix and find upgrad epath
25 (after starting, press quit) 25- FEATURE: beside the floorbox, have a recent inventory items box
26- use more graphical frames/separators to make dialogs more eye-pleasing/clean. 26- embedded widgets not always shown at corretc position initially.
27- show stat changes in statusbox 27- fix the pod referencing - L<glossary/space> does not get you anywhere.
28 * possibly look into auto-marking (wiki-style) certain key sequences.
28 29
29should be solved/investigated before 1.0 release: 30should be solved/investigated before 1.0 release:
31- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
32- should not segfault when no soundcard installed.
33- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
34- when in history "mode", completer cannot access completions at all
35- <tt> not working on windows ?!
36- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
37- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
38 ^^^^ when pressing shift-insert
39- offer common options such as use_skill sense xxx etc. in inventory via menu?
40- buttons should support hovering visually
41- notebooks should provide visual feedback (support from button class?)
42- floorbox out-of-screen after resizing (schmorp)
43- identify inventory hover slowness and fix it (schmorp)
44- use more graphical frames/separators to make dialogs more eye-pleasing/clean
45- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
46- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
47- playerbook/skills should have sensible tooltips with skill descriptions
48- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
49- NPC dialog box should have close button which finishes the dialog
30- mapmap (overview) - scroll visible area by clicking/dragging 50- mapmap (overview) - scroll visible area by clicking/dragging
31- binding window and editor layout broken for long recordings 51- binding window and editor layout broken for long recordings => use scroller
32- maybe open the help viewer on the first start, or a simple dialog that 52- maybe open the help viewer on the first start, or a simple dialog that
33 initially lists keybidings for gcfclient converts. 53 initially lists keybidings for gcfclient converts.
34- maybe support mb4/mb5 on selected widgets to facilitate scrolling 54- maybe support mb4/mb5 on selected widgets to facilitate scrolling
35 (inventory, spell list, messge log...) => marc 55 (inventory, spell list, messge log...) => marc
36- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 56- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
37- but fullscreen => minimize (alt-esc) => no way to go back [windows] 57- but fullscreen => minimize (alt-esc) => no way to go back [windows]
38- spell list => scroll down => "Pickup" => scrollbar not updated 58- spell list => scroll down => "Pickup" => scrollbar not updated
39- what happened to the dialog being shown when modifiera are pressed, showing 59- what happened to the dialog being shown when modifiers are pressed, showing
40 keybindings for this modifier? 60 keybindings for this modifier?
41- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 61- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
42 62
43post-1.0: 63post-1.0:
64- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
65 (after starting, press quit)
66- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
44- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 67- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
45 affect neighbouring visible pixels (border bleeding). 68 affect neighbouring visible pixels (border bleeding).
46- examine etc., should use extendeddrawinfo or sth. similar 69- examine etc., should use extendeddrawinfo or sth. similar
47- player list from server for tell etc. commands 70- player list from server for tell etc. commands
48- save only dirty cached maps, and save dirty maps != current map 71- save only dirty cached maps, and save dirty maps != current map
49- look into extendedmapinfo 72- look into extendedmapinfo
50- completer should know more about arguments, e.g. cast summon pet monster, 73- completer should know more about arguments, e.g. cast summon pet monster,
51 or that some commands do not take arguments ("drop all"). 74 or that some commands do not take arguments ("drop all").
52- sliders do not change size after reconfigure. 75- sliders do not change size after reconfigure.
53- enter runmode when cursor-key repeats (maybe not?) 76- enter runmode when cursor-key repeats (maybe not?)
54- cairo/win32 looks like shit (premultiplied alpha bug?)
55 (despite horrendous efforts, this is likely not fixable except by building a custom
56 libcairo for win32).
57 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
58- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 77- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
59- performance: use texture collections for upstream server data instead if gobs 78- performance: use texture collections for upstream server data instead if gobs
60 of small textures. 79 of small textures.
61 80
62TEMPORARY SERVER TODO: 81TEMPORARY SERVER TODO:
82- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
63- palyer peaceful setting should be independen of game peaceful setting 83- palyer peaceful setting should be independen of game peaceful setting
64 (i.e. one should be able to become hostile against guards but still 84 (i.e. one should be able to become hostile against guards but still
65 be peaceful - the palyer peaceful would be toggled by priests and shown 85 be peaceful - the palyer peaceful would be toggled by priests and shown
66 in who, the game peaceful steting would be toggled by the peaceful command 86 in who, the game peaceful steting would be toggled by the peaceful command
67 but not otherwise shown). 87 but not otherwise shown).
73- 3) jumping into monsters does no damage, even though it's supposed to 93- 3) jumping into monsters does no damage, even though it's supposed to
74 be an attack (mentioned before). You also get no exp for this 94 be an attack (mentioned before). You also get no exp for this
75- 10) (feature request): bug/typo/idea commands to automatically log 95- 10) (feature request): bug/typo/idea commands to automatically log
76 your comments, with the mentioning of the current map (and perhaps an 96 your comments, with the mentioning of the current map (and perhaps an
77 item, if you do 'bug <item>'). 97 item, if you do 'bug <item>').
98
99
100 #TODO#d# display texture cache
101 {
102 glEnable GL_TEXTURE_2D;
103 glBindTexture GL_TEXTURE_2D, 41;
104 glColor 1, 1, 1, 1;
105 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
106 glEnable GL_BLEND;
107 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
108 glBegin GL_QUADS;
109 glTexCoord 0,1; glVertex 0,0;
110 glTexCoord 1,1; glVertex 255,0;
111 glTexCoord 1,0; glVertex 255,255;
112 glTexCoord 0,0; glVertex 0,255;
113 glEnd;
114 glDisable GL_BLEND;
115 glDisable GL_TEXTURE_2D;
116 }
78 117
79set_face 4783 => 70 118set_face 4783 => 70
80libpng warning: Ignoring gAMA chunk with gamma=0 119libpng warning: Ignoring gAMA chunk with gamma=0
81allocating id 71 120allocating id 71
82OK 121OK

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines