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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.19 by root, Tue Apr 18 02:04:22 2006 UTC vs.
Revision 1.30 by root, Mon Apr 24 03:19:41 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 2
3- IMPORTANT: slider should clip to valid range properly
4- IMPIMPIMP-ORA-ANT: history for commandline :)
5- IMPORTANT: user interface (window positions etc.) should be saved, but
6 a) switching modes clears/recreates all widgets (has to, as parameters
7 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow).
11
12- enter runmode when cursor-key repeats
3- mapmap (overview) 13- mapmap (overview)
4 - convetr to real window 14 - convetr to real window
5 - draw rectangle around visible area 15 - draw rectangle around visible area
6 - scroll visible area 16 - scroll visible area
7 - make size configurable/reesizable 17 - make size configurable/reesizable
8- use real mapmap size in map caching, not hardcoded 250 size 18- use real mapmap size in map caching, not hardcoded 250 size
9- save only dirty cached maps, and save dirty maps != current map 19- save only dirty cached maps, and save dirty maps != current map
10- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 20- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
11- the stats for the gauges which get into the stats_update function are somehow weird 21- the stats for the gauges which get into the stats_update function are somehow weird
12- IMPORTANT: map scroll darken code does not work
13- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 22- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
14- message window layout broken (entry too small). 23- message window layout broken (entry too small).
15- mesa-rendering of textview shows only garbage and/or another texture 24- mesa-rendering of textview shows only garbage and/or another texture
16- IMPORTANT: user interface (window positions etc.) should be saved, but
17 a) switching modes clears/recreates all widgets (has to, as parameters
18 are not resolution-independent)
19 b) widget layout is nontrivial as to not obscure map
20 c) need better way to center map then middle-button, maybe map overview
21 (but updates will be slow UPDATE updates are not at all slow).
22- labels are generally shown too small
23- labels have an extra " " at the end that affects size calculations(?)
24- label needs "expected char width" 25- label needs "expected char width"
25- make font description copy: font size changes hurt A LOT (really?)
26- toplevel should enforce that windows always be partially visible 26- toplevel should enforce that windows always be partially visible
27- maybe move window managing functionality into toplevel 27- maybe move window managing functionality into toplevel
28 28
29TEMPORARY SERVER TODO:
30- run flawfinder on cf
31- disable old socket mode in server
32- implement suicide command for server
29- cavehippo wants hashstring to be changed to hash name 33- cavehippo wants hashstring to be changed to hash name
30- pippij wants playerstealing to work between hostile players 34- pippij wants playerstealing to work between hostile players
31- schmorp wants to rework the who output format 35- schmorp wants to rework the who output format
36- attempt_jump tries to kick jumped-into monster,s but doesn't work
37- 1) If you hide, and someone can see you trying to hide, you'll get a
38 message, even when you can't see that other person.
39- 2) hiding exp is always 1, independant of how difficult it is to hide
40- 3) jumping into monsters does no damage, even though it's supposed to
41 be an attack (mentioned before). You also get no exp for this
42- 10) (feature request): bug/typo/idea commands to automatically log
43 your comments, with the mentioning of the current map (and perhaps an
44 item, if you do 'bug <item>').
32 45
33"workarounded" but not solved: 46"workarounded" but not solved:
34(- IMPORTANT: move widgets to integer coordinates - fix containers!) 47(- IMPORTANT: move widgets to integer coordinates - fix containers!)
35(- pango fontsize measure and decrease to achieve real pixel height) 48(- pango fontsize measure and decrease to achieve real pixel height)
36 49

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