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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.169 by root, Sun Jun 18 17:23:35 2006 UTC vs.
Revision 1.190 by root, Mon Jul 3 22:04:25 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: ctrl-insert does (no longeR?) open the binding editor 11- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579.
12- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour? 12- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
13 (or maybe even better: not have an Arm value anymore if its not used in the protocol?) 13 maybe drag&drop, otherwise two containers side-by-side makes little sense.
14- IMPORTANT: new key bindings not shown, pleae look over the whole keybinding thing, there are myriads of little bugs (elmex) 14 show player weight/max weight in inventory
15- IMPORTANT: recording multiple macros results in only one macro recorded 15 offer common options such as use_skill sense xxx etc. in inventory via menu?
16- IMPORTANT: texture reload not working on scaras machine (maybe now) 16 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
17- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls 17- notebook should provide a visual feedback (support form button class?)
18 18- skill page in playerbook
19should be solved/investitaged before BETA release: 19- enable autopickup/disable in right-click menĂ¼ for map
20- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 20- help window close button
21- the binding dialog is sometimes behind all windows 21- floorbox should show currently open container
22- maybe support mb4/mb5 on selected widgets to facilitate scrolling 22- make simple inventory filters: most recently added/changed, normal, only unlocked
23 (inventory, spell list, messge log...) => marc 23- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
24- add lmb mouse = cast, mmb2 = invoke or so to spell list.
25- maybe open the help viewer on the first start, or a simple dialog that
26 initially lists keybidings for gcfclient converts.
27- binding window and editor layout broken for long recordings
28- minor: skill list which shows XP and lets u bind stuff 24- minor: skill list which shows XP and lets u bind stuff
29- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 25- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
30 (after starting, press quit) 26 (after starting, press quit)
31- mapmap (overview) - scroll visible area by clicking/dragging 27- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
32- maybe move window managing functionality into toplevel: better window management (graphical feedback) 28- show stat changes in statusbox
33- the player weight somehow updates strangely when dropping/picking up
34 (update: is this still the case?)
35 29
36should be solved/investigated before 1.0 release: 30should be solved/investigated before 1.0 release:
31- mapmap (overview) - scroll visible area by clicking/dragging
32- binding window and editor layout broken for long recordings
33- maybe open the help viewer on the first start, or a simple dialog that
34 initially lists keybidings for gcfclient converts.
35- maybe support mb4/mb5 on selected widgets to facilitate scrolling
36 (inventory, spell list, messge log...) => marc
37- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
38- but fullscreen => minimize (alt-esc) => no way to go back [windows]
39- spell list => scroll down => "Pickup" => scrollbar not updated
37- what happened to the dialog being shown when modifiera are pressed, showing 40- what happened to the dialog being shown when modifiera are pressed, showing
38 keybindings for this modifier? 41 keybindings for this modifier?
39- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 42- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
40- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 43
44post-1.0:
45- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
46 affect neighbouring visible pixels (border bleeding).
47- examine etc., should use extendeddrawinfo or sth. similar
48- player list from server for tell etc. commands
49- save only dirty cached maps, and save dirty maps != current map
50- look into extendedmapinfo
51- completer should know more about arguments, e.g. cast summon pet monster,
52 or that some commands do not take arguments ("drop all").
53- sliders do not change size after reconfigure.
41- enter runmode when cursor-key repeats (maybe not?) 54- enter runmode when cursor-key repeats (maybe not?)
42- better focus management: put focus onto active windows, remove it again later
43 (mainly to speed up gui interaction when map isn't important).
44- cairo/win32 looks like shit (premultiplied alpha bug?) 55- cairo/win32 looks like shit (premultiplied alpha bug?)
45 (despite horrendous efforts, this is likely not fixable except by building a custom 56 (despite horrendous efforts, this is likely not fixable except by building a custom
46 libcairo for win32). 57 libcairo for win32).
47 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 58 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
48- the binding editor should have a append-record mode or something like that
49- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
50 and add column titles (also for other tables like inventory and bindings)
51- sliders do not change size after reconfigure.
52- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
53- investigate fill widget option.
54- win32, fow_tetxure sometimes nukes other textures
55 (mostly fixed, but still there: displays list and texture uploads do not go well together)
56- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
57- completer should know more about arguments, e.g. cast summon pet monster,
58 or that some commands do not take arguments ("drop all").
59- textview should not snap to bottom on resize.
60- alt+cursor == diagonal
61- look into extendedmapinfo
62- save only dirty cached maps, and save dirty maps != current map
63- try to synchronize local animation speed with server updates to save on screen refreshes.
64- player list from server for tell etc. commands
65- examine etc., should use extendeddrawinfo or sth. similar
66- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
67- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
68- performance: use texture collections for upstream server data instead if gobs 60- performance: use texture collections for upstream server data instead if gobs
69 of small textures. 61 of small textures.
70- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
71 affect neighbouring visible pixels (border bleeding).
72- pango fontsize measure and decrease to achieve real pixel height
73 62
74TEMPORARY SERVER TODO: 63TEMPORARY SERVER TODO:
75- palyer peaceful setting should be independen of game peaceful setting 64- palyer peaceful setting should be independen of game peaceful setting
76 (i.e. one should be able to become hostile against guards but still 65 (i.e. one should be able to become hostile against guards but still
77 be peaceful - the palyer peaceful would be toggled by priests and shown 66 be peaceful - the palyer peaceful would be toggled by priests and shown

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