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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.190 by root, Mon Jul 3 22:04:25 2006 UTC vs.
Revision 1.212 by root, Wed Jul 19 23:00:07 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579. 11- PANGO: create upstream-patch for inclusion into pango
12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13
14- the inventory needs separate scrollbars. unfortunately, that means
15 addign a manual scrollbar to the other panes (skills and spells :()
16- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
17- spells ordering for complete different for different users (maybe stored in hash?)
12- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 18- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
19 => either using bg attribute, or something else. neither way is currently implementable, imho
20 => or maybe using an extra icon for curses/magic items?)
13 maybe drag&drop, otherwise two containers side-by-side makes little sense. 21 maybe drag&drop, otherwise two containers side-by-side makes little sense.
14 show player weight/max weight in inventory 22 show player weight/max weight in inventory
15 offer common options such as use_skill sense xxx etc. in inventory via menu? 23 offer common options such as use_skill sense xxx etc. in inventory via menu?
16 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 24 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
25 make simple inventory filters: most recently added/changed, normal, only unlocked
26- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
27- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
28- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked)
29- all dialogs should be closable with "Esc"
30- close completer when connection dies
31- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
17- notebook should provide a visual feedback (support form button class?) 32- notebook should provide a visual feedback (support from button class?)
18- skill page in playerbook 33- buttons should support hovering visually
19- enable autopickup/disable in right-click menĂ¼ for map 34- experience change messages should include skill experience
20- help window close button 35- minor: skill list which lets u bind stuff
21- floorbox should show currently open container 36- floorbox should show currently open container
22- make simple inventory filters: most recently added/changed, normal, only unlocked
23- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 37- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
24- minor: skill list which shows XP and lets u bind stuff
25- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 38- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
26 (after starting, press quit) 39 (after starting, press quit)
27- use more graphical frames/separators to make dialogs more eye-pleasing/clean. 40- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
28- show stat changes in statusbox
29 41
30should be solved/investigated before 1.0 release: 42should be solved/investigated before 1.0 release:
43- playerbook/skills should have sensible tooltips with skill descriptions
44- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
45- NPC dialog box should have close button which finishes the dialog
31- mapmap (overview) - scroll visible area by clicking/dragging 46- mapmap (overview) - scroll visible area by clicking/dragging
32- binding window and editor layout broken for long recordings 47- binding window and editor layout broken for long recordings => use scroller
33- maybe open the help viewer on the first start, or a simple dialog that 48- maybe open the help viewer on the first start, or a simple dialog that
34 initially lists keybidings for gcfclient converts. 49 initially lists keybidings for gcfclient converts.
35- maybe support mb4/mb5 on selected widgets to facilitate scrolling 50- maybe support mb4/mb5 on selected widgets to facilitate scrolling
36 (inventory, spell list, messge log...) => marc 51 (inventory, spell list, messge log...) => marc
37- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 52- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
38- but fullscreen => minimize (alt-esc) => no way to go back [windows] 53- but fullscreen => minimize (alt-esc) => no way to go back [windows]
39- spell list => scroll down => "Pickup" => scrollbar not updated 54- spell list => scroll down => "Pickup" => scrollbar not updated
40- what happened to the dialog being shown when modifiera are pressed, showing 55- what happened to the dialog being shown when modifiers are pressed, showing
41 keybindings for this modifier? 56 keybindings for this modifier?
42- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 57- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
43 58
44post-1.0: 59post-1.0:
60- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
61 (maybe sth. else causes the slowness, such as database?)
62- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
45- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 63- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
46 affect neighbouring visible pixels (border bleeding). 64 affect neighbouring visible pixels (border bleeding).
47- examine etc., should use extendeddrawinfo or sth. similar 65- examine etc., should use extendeddrawinfo or sth. similar
48- player list from server for tell etc. commands 66- player list from server for tell etc. commands
49- save only dirty cached maps, and save dirty maps != current map 67- save only dirty cached maps, and save dirty maps != current map
59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 77- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
60- performance: use texture collections for upstream server data instead if gobs 78- performance: use texture collections for upstream server data instead if gobs
61 of small textures. 79 of small textures.
62 80
63TEMPORARY SERVER TODO: 81TEMPORARY SERVER TODO:
82- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
64- palyer peaceful setting should be independen of game peaceful setting 83- palyer peaceful setting should be independen of game peaceful setting
65 (i.e. one should be able to become hostile against guards but still 84 (i.e. one should be able to become hostile against guards but still
66 be peaceful - the palyer peaceful would be toggled by priests and shown 85 be peaceful - the palyer peaceful would be toggled by priests and shown
67 in who, the game peaceful steting would be toggled by the peaceful command 86 in who, the game peaceful steting would be toggled by the peaceful command
68 but not otherwise shown). 87 but not otherwise shown).
74- 3) jumping into monsters does no damage, even though it's supposed to 93- 3) jumping into monsters does no damage, even though it's supposed to
75 be an attack (mentioned before). You also get no exp for this 94 be an attack (mentioned before). You also get no exp for this
76- 10) (feature request): bug/typo/idea commands to automatically log 95- 10) (feature request): bug/typo/idea commands to automatically log
77 your comments, with the mentioning of the current map (and perhaps an 96 your comments, with the mentioning of the current map (and perhaps an
78 item, if you do 'bug <item>'). 97 item, if you do 'bug <item>').
98
99
100 #TODO#d# display texture cache
101 {
102 glEnable GL_TEXTURE_2D;
103 glBindTexture GL_TEXTURE_2D, 41;
104 glColor 1, 1, 1, 1;
105 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
106 glEnable GL_BLEND;
107 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
108 glBegin GL_QUADS;
109 glTexCoord 0,1; glVertex 0,0;
110 glTexCoord 1,1; glVertex 255,0;
111 glTexCoord 1,0; glVertex 255,255;
112 glTexCoord 0,0; glVertex 0,255;
113 glEnd;
114 glDisable GL_BLEND;
115 glDisable GL_TEXTURE_2D;
116 }
79 117
80set_face 4783 => 70 118set_face 4783 => 70
81libpng warning: Ignoring gAMA chunk with gamma=0 119libpng warning: Ignoring gAMA chunk with gamma=0
82allocating id 71 120allocating id 71
83OK 121OK

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