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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.161 by elmex, Tue Jun 13 18:14:02 2006 UTC vs.
Revision 1.191 by root, Mon Jul 3 23:03:42 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: recording multiple macros results in only one macro recorded 11- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579.
12- IMPORTANT: texture reload not working on scaras machine 12- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
13- IMPORTANT: gauge size adjustment wreaks havoc 13 maybe drag&drop, otherwise two containers side-by-side makes little sense.
14 14 show player weight/max weight in inventory
15should be solved/investitaged before BETA release: 15 offer common options such as use_skill sense xxx etc. in inventory via menu?
16- the binding dialog is sometimes behind all windows 16 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
17- maybe support mb4/mb5 on selected widgets to facilitate scrolling 17- notebook should provide a visual feedback (support form button class?)
18 (inventory, spell list, messge log...) => marc 18- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
19- add lmb mouse = cast, mmb2 = invoke or so to spell list. 19- skill page in playerbook
20- maybe open the help viewer on the first start, or a simple dialog that 20- enable autopickup/disable in right-click menĂ¼ for map
21 initially lists keybidings for gcfclient converts. 21- help window close button
22- binding window and editor layout broken for long recordings 22- floorbox should show currently open container
23- make simple inventory filters: most recently added/changed, normal, only unlocked
24- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
23- minor: skill list which shows XP and lets u bind stuff 25- minor: skill list which shows XP and lets u bind stuff
24- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 26- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
25 (after starting, press quit) 27 (after starting, press quit)
26- mapmap (overview) - scroll visible area by clicking/dragging 28- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
27- maybe move window managing functionality into toplevel: better window management (graphical feedback)
28- the player weight somehow updates strangely when dropping/picking up
29 (update: is this still the case?)
30 29
31should be solved/investigated before 1.0 release: 30should be solved/investigated before 1.0 release:
31- mapmap (overview) - scroll visible area by clicking/dragging
32- binding window and editor layout broken for long recordings
33- maybe open the help viewer on the first start, or a simple dialog that
34 initially lists keybidings for gcfclient converts.
35- maybe support mb4/mb5 on selected widgets to facilitate scrolling
36 (inventory, spell list, messge log...) => marc
37- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
38- but fullscreen => minimize (alt-esc) => no way to go back [windows]
39- spell list => scroll down => "Pickup" => scrollbar not updated
32- what happened to the dialog being shown when modifiera are pressed, showing 40- what happened to the dialog being shown when modifiera are pressed, showing
33 keybindings for this modifier? 41 keybindings for this modifier?
34- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 42- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
35- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 43
44post-1.0:
45- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
46 affect neighbouring visible pixels (border bleeding).
47- examine etc., should use extendeddrawinfo or sth. similar
48- player list from server for tell etc. commands
49- save only dirty cached maps, and save dirty maps != current map
50- look into extendedmapinfo
51- completer should know more about arguments, e.g. cast summon pet monster,
52 or that some commands do not take arguments ("drop all").
53- sliders do not change size after reconfigure.
36- enter runmode when cursor-key repeats (maybe not?) 54- enter runmode when cursor-key repeats (maybe not?)
37- better focus management: put focus onto active windows, remove it again later
38 (mainly to speed up gui interaction when map isn't important).
39- cairo/win32 looks like shit (premultiplied alpha bug?) 55- cairo/win32 looks like shit (premultiplied alpha bug?)
40 (despite horrendous efforts, this is likely not fixable except by building a custom 56 (despite horrendous efforts, this is likely not fixable except by building a custom
41 libcairo for win32). 57 libcairo for win32).
42 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 58 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
43- the binding editor should have a append-record mode or something like that
44- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
45 and add column titles (also for other tables like inventory and bindings)
46- sliders do not change size after reconfigure.
47- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
48- investigate fill widget option.
49- win32, fow_tetxure sometimes nukes other textures
50 (mostly fixed, but still there: displays list and texture uploads do not go well together)
51- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
52- completer should know more about arguments, e.g. cast summon pet monster,
53 or that some commands do not take arguments ("drop all").
54- textview should not snap to bottom on resize.
55- alt+cursor == diagonal
56- look into extendedmapinfo
57- save only dirty cached maps, and save dirty maps != current map
58- try to synchronize local animation speed with server updates to save on screen refreshes.
59- player list from server for tell etc. commands
60- examine etc., should use extendeddrawinfo or sth. similar
61- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
62- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
63- performance: use texture collections for upstream server data instead if gobs 60- performance: use texture collections for upstream server data instead if gobs
64 of small textures. 61 of small textures.
65- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
66 affect neighbouring visible pixels (border bleeding).
67- pango fontsize measure and decrease to achieve real pixel height
68 62
69TEMPORARY SERVER TODO: 63TEMPORARY SERVER TODO:
70- palyer peaceful setting should be independen of game peaceful setting 64- palyer peaceful setting should be independen of game peaceful setting
71 (i.e. one should be able to become hostile against guards but still 65 (i.e. one should be able to become hostile against guards but still
72 be peaceful - the palyer peaceful would be toggled by priests and shown 66 be peaceful - the palyer peaceful would be toggled by priests and shown

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