--- deliantra/Deliantra-Client/TODO 2006/07/03 23:03:42 1.191 +++ deliantra/Deliantra-Client/TODO 2006/07/24 04:24:42 1.220 @@ -8,40 +8,51 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it -- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579. -- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) - maybe drag&drop, otherwise two containers side-by-side makes little sense. - show player weight/max weight in inventory +- PANGO: create upstream-patch for inclusion into pango +- SERVER: on shtudown: wanted to save map with player => map not being saved? +- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. + +- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) +- spells ordering completely different for different users (maybe stored in hash?) +- identify inventory hover slowness and fix it (schmorp) +- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!) + => either using bg attribute, or something else. neither way is currently implementable, imho + => or maybe using an extra icon for curses/magic items?) offer common options such as use_skill sense xxx etc. in inventory via menu? - maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not -- notebook should provide a visual feedback (support form button class?) -- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) -- skill page in playerbook -- enable autopickup/disable in right-click menĂ¼ for map -- help window close button -- floorbox should show currently open container -- make simple inventory filters: most recently added/changed, normal, only unlocked + make simple inventory filters: most recently added/changed, normal, only unlocked +- floorbox out-of-screen after resizing (schmorp) +- skill book - tooltips with description and bind-to-key (schmorp) +- all dialogs should be closable with "Esc" +- maybe Quit menu point into map menu (with dialog when logged in, as usual?) +- notebooks should provide visual feedback (support from button class?) +- buttons should support hovering visually +- minor: skill list which lets u bind stuff - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! -- minor: skill list which shows XP and lets u bind stuff -- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. - (after starting, press quit) -- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory should be solved/investigated before 1.0 release: +- use more graphical frames/separators to make dialogs more eye-pleasing/clean +- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. +- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not +- playerbook/skills should have sensible tooltips with skill descriptions +- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) +- NPC dialog box should have close button which finishes the dialog - mapmap (overview) - scroll visible area by clicking/dragging -- binding window and editor layout broken for long recordings +- binding window and editor layout broken for long recordings => use scroller - maybe open the help viewer on the first start, or a simple dialog that initially lists keybidings for gcfclient converts. - maybe support mb4/mb5 on selected widgets to facilitate scrolling (inventory, spell list, messge log...) => marc -- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) +- maybe the top fancyframe border should be larger (for close button and title to be more visible?) - but fullscreen => minimize (alt-esc) => no way to go back [windows] - spell list => scroll down => "Pickup" => scrollbar not updated -- what happened to the dialog being shown when modifiera are pressed, showing +- what happened to the dialog being shown when modifiers are pressed, showing keybindings for this modifier? - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. post-1.0: +- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. + (after starting, press quit) +- currently the font texture cache leaks "memory" (see texcache.c:tc_put) - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively affect neighbouring visible pixels (border bleeding). - examine etc., should use extendeddrawinfo or sth. similar @@ -52,15 +63,12 @@ or that some commands do not take arguments ("drop all"). - sliders do not change size after reconfigure. - enter runmode when cursor-key repeats (maybe not?) -- cairo/win32 looks like shit (premultiplied alpha bug?) - (despite horrendous efforts, this is likely not fixable except by building a custom - libcairo for win32). - (update: disabled antialiasing, this looks bad, but much better than antialiasing) - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). - performance: use texture collections for upstream server data instead if gobs of small textures. TEMPORARY SERVER TODO: +- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) - palyer peaceful setting should be independen of game peaceful setting (i.e. one should be able to become hostile against guards but still be peaceful - the palyer peaceful would be toggled by priests and shown @@ -77,6 +85,25 @@ your comments, with the mentioning of the current map (and perhaps an item, if you do 'bug '). + + #TODO#d# display texture cache + { + glEnable GL_TEXTURE_2D; + glBindTexture GL_TEXTURE_2D, 41; + glColor 1, 1, 1, 1; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; + glEnable GL_BLEND; + glBlendFunc GL_SRC_ALPHA, GL_ZERO; + glBegin GL_QUADS; + glTexCoord 0,1; glVertex 0,0; + glTexCoord 1,1; glVertex 255,0; + glTexCoord 1,0; glVertex 255,255; + glTexCoord 0,0; glVertex 0,255; + glEnd; + glDisable GL_BLEND; + glDisable GL_TEXTURE_2D; + } + set_face 4783 => 70 libpng warning: Ignoring gAMA chunk with gamma=0 allocating id 71