--- deliantra/Deliantra-Client/TODO 2006/07/04 23:23:31 1.192 +++ deliantra/Deliantra-Client/TODO 2006/07/04 23:44:23 1.193 @@ -17,7 +17,7 @@ offer common options such as use_skill sense xxx etc. in inventory via menu? maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not - notebook should provide a visual feedback (support form button class?) -- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) +- IMPORTANT: store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) - skill page in playerbook - enable autopickup/disable in right-click menĂ¼ for map - help window close button @@ -80,6 +80,25 @@ your comments, with the mentioning of the current map (and perhaps an item, if you do 'bug '). + + #TODO#d# display texture cache + { + glEnable GL_TEXTURE_2D; + glBindTexture GL_TEXTURE_2D, 41; + glColor 1, 1, 1, 1; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; + glEnable GL_BLEND; + glBlendFunc GL_SRC_ALPHA, GL_ZERO; + glBegin GL_QUADS; + glTexCoord 0,1; glVertex 0,0; + glTexCoord 1,1; glVertex 255,0; + glTexCoord 1,0; glVertex 255,255; + glTexCoord 0,0; glVertex 0,255; + glEnd; + glDisable GL_BLEND; + glDisable GL_TEXTURE_2D; + } + set_face 4783 => 70 libpng warning: Ignoring gAMA chunk with gamma=0 allocating id 71