ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/TODO
(Generate patch)

Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.192 by root, Tue Jul 4 23:23:31 2006 UTC vs.
Revision 1.202 by elmex, Mon Jul 10 06:59:13 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579.
12- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 11- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
13 => either using bg attribute, or something else. neither way is currently implementable, imho 12 => either using bg attribute, or something else. neither way is currently implementable, imho
14 => or maybe using an extra icon for curses/magic items?) 13 => or maybe using an extra icon for curses/magic items?)
15 maybe drag&drop, otherwise two containers side-by-side makes little sense. 14 maybe drag&drop, otherwise two containers side-by-side makes little sense.
16 show player weight/max weight in inventory 15 show player weight/max weight in inventory
17 offer common options such as use_skill sense xxx etc. in inventory via menu? 16 offer common options such as use_skill sense xxx etc. in inventory via menu?
18 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 17 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
18- IMPORTANT: min_w/h MUST be respected at leats on interactive resizes
19- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
20- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
21- IMPORTANT: -Turning (<= full message, no attuned etc. prefix)
22- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
23- the inventory needs separate scrollbars. unfortunately, that means
24 addign a manual scrollbar to the other panes (skills and spells :()
19- notebook should provide a visual feedback (support form button class?) 25- notebook should provide a visual feedback (support form button class?)
20- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) 26- buttons should support hovering visually
21- skill page in playerbook 27- experience change messages should include skill experience
22- enable autopickup/disable in right-click menĂ¼ for map 28- skill page in playerbook (minor: skill list which shows XP and lets u bind stuff)
23- help window close button
24- floorbox should show currently open container 29- floorbox should show currently open container
25- make simple inventory filters: most recently added/changed, normal, only unlocked 30- make simple inventory filters: most recently added/changed, normal, only unlocked
26- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 31- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
27- minor: skill list which shows XP and lets u bind stuff 32- experience
28- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
29 (after starting, press quit) 34 (after starting, press quit)
35- client sometimes crashes on Mapmenu=>Toggle autopickup
30- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory 36- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
31 37
32should be solved/investigated before 1.0 release: 38should be solved/investigated before 1.0 release:
39- NPC dialog box should have close button which finishes the dialog
33- mapmap (overview) - scroll visible area by clicking/dragging 40- mapmap (overview) - scroll visible area by clicking/dragging
34- binding window and editor layout broken for long recordings 41- binding window and editor layout broken for long recordings => use scroller
35- maybe open the help viewer on the first start, or a simple dialog that 42- maybe open the help viewer on the first start, or a simple dialog that
36 initially lists keybidings for gcfclient converts. 43 initially lists keybidings for gcfclient converts.
37- maybe support mb4/mb5 on selected widgets to facilitate scrolling 44- maybe support mb4/mb5 on selected widgets to facilitate scrolling
38 (inventory, spell list, messge log...) => marc 45 (inventory, spell list, messge log...) => marc
39- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 46- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
40- but fullscreen => minimize (alt-esc) => no way to go back [windows] 47- but fullscreen => minimize (alt-esc) => no way to go back [windows]
41- spell list => scroll down => "Pickup" => scrollbar not updated 48- spell list => scroll down => "Pickup" => scrollbar not updated
42- what happened to the dialog being shown when modifiera are pressed, showing 49- what happened to the dialog being shown when modifiers are pressed, showing
43 keybindings for this modifier? 50 keybindings for this modifier?
44- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 51- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
45 52
46post-1.0: 53post-1.0:
54- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
55 (maybe sth. else causes the slowness, such as database?)
47- currently the font texture cache lacks "memory" (see texcache.c:tc_put) 56- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
48- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 57- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
49 affect neighbouring visible pixels (border bleeding). 58 affect neighbouring visible pixels (border bleeding).
50- examine etc., should use extendeddrawinfo or sth. similar 59- examine etc., should use extendeddrawinfo or sth. similar
51- player list from server for tell etc. commands 60- player list from server for tell etc. commands
62- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 71- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
63- performance: use texture collections for upstream server data instead if gobs 72- performance: use texture collections for upstream server data instead if gobs
64 of small textures. 73 of small textures.
65 74
66TEMPORARY SERVER TODO: 75TEMPORARY SERVER TODO:
76- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
67- palyer peaceful setting should be independen of game peaceful setting 77- palyer peaceful setting should be independen of game peaceful setting
68 (i.e. one should be able to become hostile against guards but still 78 (i.e. one should be able to become hostile against guards but still
69 be peaceful - the palyer peaceful would be toggled by priests and shown 79 be peaceful - the palyer peaceful would be toggled by priests and shown
70 in who, the game peaceful steting would be toggled by the peaceful command 80 in who, the game peaceful steting would be toggled by the peaceful command
71 but not otherwise shown). 81 but not otherwise shown).
77- 3) jumping into monsters does no damage, even though it's supposed to 87- 3) jumping into monsters does no damage, even though it's supposed to
78 be an attack (mentioned before). You also get no exp for this 88 be an attack (mentioned before). You also get no exp for this
79- 10) (feature request): bug/typo/idea commands to automatically log 89- 10) (feature request): bug/typo/idea commands to automatically log
80 your comments, with the mentioning of the current map (and perhaps an 90 your comments, with the mentioning of the current map (and perhaps an
81 item, if you do 'bug <item>'). 91 item, if you do 'bug <item>').
92
93
94 #TODO#d# display texture cache
95 {
96 glEnable GL_TEXTURE_2D;
97 glBindTexture GL_TEXTURE_2D, 41;
98 glColor 1, 1, 1, 1;
99 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
100 glEnable GL_BLEND;
101 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
102 glBegin GL_QUADS;
103 glTexCoord 0,1; glVertex 0,0;
104 glTexCoord 1,1; glVertex 255,0;
105 glTexCoord 1,0; glVertex 255,255;
106 glTexCoord 0,0; glVertex 0,255;
107 glEnd;
108 glDisable GL_BLEND;
109 glDisable GL_TEXTURE_2D;
110 }
82 111
83set_face 4783 => 70 112set_face 4783 => 70
84libpng warning: Ignoring gAMA chunk with gamma=0 113libpng warning: Ignoring gAMA chunk with gamma=0
85allocating id 71 114allocating id 71
86OK 115OK

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines