--- deliantra/Deliantra-Client/TODO 2006/07/04 23:23:31 1.192 +++ deliantra/Deliantra-Client/TODO 2006/07/13 01:06:01 1.205 @@ -8,7 +8,6 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it -- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579. - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) => either using bg attribute, or something else. neither way is currently implementable, imho => or maybe using an extra icon for curses/magic items?) @@ -16,22 +15,33 @@ show player weight/max weight in inventory offer common options such as use_skill sense xxx etc. in inventory via menu? maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not +- IMPORTANT: min_w/h MUST be respected at leats on interactive resizes +- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies) +- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419. +- IMPORTANT: -Turning (<= full message, no attuned etc. prefix) +- IMPORTANT: character creation dialogs broken (stats window etc.): fix +- close completer when connection dies +- maybe Quit menu point into map menu (with dialog when logge din, as usual?) +- the inventory needs separate scrollbars. unfortunately, that means + addign a manual scrollbar to the other panes (skills and spells :() - notebook should provide a visual feedback (support form button class?) -- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) -- skill page in playerbook -- enable autopickup/disable in right-click menĂ¼ for map -- help window close button +- buttons should support hovering visually +- experience change messages should include skill experience +- skill page in playerbook (minor: skill list which shows XP and lets u bind stuff) - floorbox should show currently open container - make simple inventory filters: most recently added/changed, normal, only unlocked - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! -- minor: skill list which shows XP and lets u bind stuff +- experience - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. (after starting, press quit) +- client sometimes crashes on Mapmenu=>Toggle autopickup - use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory should be solved/investigated before 1.0 release: +- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) +- NPC dialog box should have close button which finishes the dialog - mapmap (overview) - scroll visible area by clicking/dragging -- binding window and editor layout broken for long recordings +- binding window and editor layout broken for long recordings => use scroller - maybe open the help viewer on the first start, or a simple dialog that initially lists keybidings for gcfclient converts. - maybe support mb4/mb5 on selected widgets to facilitate scrolling @@ -39,11 +49,13 @@ - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) - but fullscreen => minimize (alt-esc) => no way to go back [windows] - spell list => scroll down => "Pickup" => scrollbar not updated -- what happened to the dialog being shown when modifiera are pressed, showing +- what happened to the dialog being shown when modifiers are pressed, showing keybindings for this modifier? - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. post-1.0: +- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) + (maybe sth. else causes the slowness, such as database?) - currently the font texture cache lacks "memory" (see texcache.c:tc_put) - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively affect neighbouring visible pixels (border bleeding). @@ -64,6 +76,7 @@ of small textures. TEMPORARY SERVER TODO: +- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) - palyer peaceful setting should be independen of game peaceful setting (i.e. one should be able to become hostile against guards but still be peaceful - the palyer peaceful would be toggled by priests and shown @@ -80,6 +93,25 @@ your comments, with the mentioning of the current map (and perhaps an item, if you do 'bug '). + + #TODO#d# display texture cache + { + glEnable GL_TEXTURE_2D; + glBindTexture GL_TEXTURE_2D, 41; + glColor 1, 1, 1, 1; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; + glEnable GL_BLEND; + glBlendFunc GL_SRC_ALPHA, GL_ZERO; + glBegin GL_QUADS; + glTexCoord 0,1; glVertex 0,0; + glTexCoord 1,1; glVertex 255,0; + glTexCoord 1,0; glVertex 255,255; + glTexCoord 0,0; glVertex 0,255; + glEnd; + glDisable GL_BLEND; + glDisable GL_TEXTURE_2D; + } + set_face 4783 => 70 libpng warning: Ignoring gAMA chunk with gamma=0 allocating id 71