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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.193 by root, Tue Jul 4 23:44:23 2006 UTC vs.
Revision 1.242 by root, Fri Nov 17 21:27:58 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579. 11- PANGO: create upstream-patch for inclusion into pango
12- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 12- SERVER: document ext/mapinfo and cfplus.ext
13 => either using bg attribute, or something else. neither way is currently implementable, imho 13- SERVER: memleak like hell: probably event-related?
14 => or maybe using an extra icon for curses/magic items?) 14- LONG-TERM: party member health etc. status (needs player list, then trivial)
15 maybe drag&drop, otherwise two containers side-by-side makes little sense. 15- LONG-TERM: map landmark labels
16 show player weight/max weight in inventory 16- LONG-TERM: player on map name
17 offer common options such as use_skill sense xxx etc. in inventory via menu? 17
18 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 18- EXTREMELY IMPORTANT: fix off-by-whatever bug when clicking on map
19- notebook should provide a visual feedback (support form button class?) 19- fog-of-war is off by one, (elmex; i've seen this the last time i played)
20- IMPORTANT: store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) 20- using the f-keys to access the spellbook => no scrollbar, no initial size request => cramped together
21- skill page in playerbook 21- IMPORTANT: inventory sorting only works after having it selected, not initially after startup.
22- enable autopickup/disable in right-click menĂ¼ for map 22- IMPORTANT: server-protocol/upgrade etc.
23- help window close button 23- IMPORTANT: good installation instructions/problem faq.
24- floorbox should show currently open container 24- IMPORTANT: database creation parameters borked - fix and find upgrad epath
25- make simple inventory filters: most recently added/changed, normal, only unlocked 25- FEATURE: beside the floorbox, have a recent inventory items box
26- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 26- embedded widgets not always shown at corretc position initially.
27- minor: skill list which shows XP and lets u bind stuff 27- fix the pod referencing - L<glossary/space> does not get you anywhere.
28- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 28 * possibly look into auto-marking (wiki-style) certain key sequences.
29 (after starting, press quit)
30- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
31 29
32should be solved/investigated before 1.0 release: 30should be solved/investigated before 1.0 release:
31- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
32- should not segfault when no soundcard installed.
33- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
34- when in history "mode", completer cannot access completions at all
35- <tt> not working on windows ?!
36- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
37- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
38 ^^^^ when pressing shift-insert
39- offer common options such as use_skill sense xxx etc. in inventory via menu?
40- buttons should support hovering visually
41- notebooks should provide visual feedback (support from button class?)
42- floorbox out-of-screen after resizing (schmorp)
43- identify inventory hover slowness and fix it (schmorp)
44- use more graphical frames/separators to make dialogs more eye-pleasing/clean
45- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
46- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
47- playerbook/skills should have sensible tooltips with skill descriptions
48- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
49- NPC dialog box should have close button which finishes the dialog
33- mapmap (overview) - scroll visible area by clicking/dragging 50- mapmap (overview) - scroll visible area by clicking/dragging
34- binding window and editor layout broken for long recordings 51- binding window and editor layout broken for long recordings => use scroller
35- maybe open the help viewer on the first start, or a simple dialog that 52- maybe open the help viewer on the first start, or a simple dialog that
36 initially lists keybidings for gcfclient converts. 53 initially lists keybidings for gcfclient converts.
37- maybe support mb4/mb5 on selected widgets to facilitate scrolling 54- maybe support mb4/mb5 on selected widgets to facilitate scrolling
38 (inventory, spell list, messge log...) => marc 55 (inventory, spell list, messge log...) => marc
39- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 56- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
40- but fullscreen => minimize (alt-esc) => no way to go back [windows] 57- but fullscreen => minimize (alt-esc) => no way to go back [windows]
41- spell list => scroll down => "Pickup" => scrollbar not updated 58- spell list => scroll down => "Pickup" => scrollbar not updated
42- what happened to the dialog being shown when modifiera are pressed, showing 59- what happened to the dialog being shown when modifiers are pressed, showing
43 keybindings for this modifier? 60 keybindings for this modifier?
44- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 61- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
45 62
46post-1.0: 63post-1.0:
64- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
65 (after starting, press quit)
47- currently the font texture cache lacks "memory" (see texcache.c:tc_put) 66- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
48- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 67- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
49 affect neighbouring visible pixels (border bleeding). 68 affect neighbouring visible pixels (border bleeding).
50- examine etc., should use extendeddrawinfo or sth. similar 69- examine etc., should use extendeddrawinfo or sth. similar
51- player list from server for tell etc. commands 70- player list from server for tell etc. commands
52- save only dirty cached maps, and save dirty maps != current map 71- save only dirty cached maps, and save dirty maps != current map
53- look into extendedmapinfo 72- look into extendedmapinfo
54- completer should know more about arguments, e.g. cast summon pet monster, 73- completer should know more about arguments, e.g. cast summon pet monster,
55 or that some commands do not take arguments ("drop all"). 74 or that some commands do not take arguments ("drop all").
56- sliders do not change size after reconfigure. 75- sliders do not change size after reconfigure.
57- enter runmode when cursor-key repeats (maybe not?) 76- enter runmode when cursor-key repeats (maybe not?)
58- cairo/win32 looks like shit (premultiplied alpha bug?)
59 (despite horrendous efforts, this is likely not fixable except by building a custom
60 libcairo for win32).
61 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
62- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 77- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
63- performance: use texture collections for upstream server data instead if gobs 78- performance: use texture collections for upstream server data instead if gobs
64 of small textures. 79 of small textures.
65 80
66TEMPORARY SERVER TODO: 81TEMPORARY SERVER TODO:
82- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
67- palyer peaceful setting should be independen of game peaceful setting 83- palyer peaceful setting should be independen of game peaceful setting
68 (i.e. one should be able to become hostile against guards but still 84 (i.e. one should be able to become hostile against guards but still
69 be peaceful - the palyer peaceful would be toggled by priests and shown 85 be peaceful - the palyer peaceful would be toggled by priests and shown
70 in who, the game peaceful steting would be toggled by the peaceful command 86 in who, the game peaceful steting would be toggled by the peaceful command
71 but not otherwise shown). 87 but not otherwise shown).

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