--- deliantra/Deliantra-Client/TODO 2006/07/05 00:23:06 1.194 +++ deliantra/Deliantra-Client/TODO 2006/07/22 13:20:33 1.216 @@ -8,7 +8,12 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it -- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579. +- PANGO: create upstream-patch for inclusion into pango +- SERVER: on shtudown: wanted to save map with player => map not being saved? +- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. + +- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) +- spells ordering completely different for different users (maybe stored in hash?) - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) => either using bg attribute, or something else. neither way is currently implementable, imho => or maybe using an extra icon for curses/magic items?) @@ -16,22 +21,27 @@ show player weight/max weight in inventory offer common options such as use_skill sense xxx etc. in inventory via menu? maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not -- notebook should provide a visual feedback (support form button class?) -- IMPORTANT: store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) -- skill page in playerbook -- enable autopickup/disable in right-click menĂ¼ for map -- help window close button -- floorbox should show currently open container -- make simple inventory filters: most recently added/changed, normal, only unlocked + make simple inventory filters: most recently added/changed, normal, only unlocked +- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked) +- floorbox out-of-screen after resizing (schmorp) +- inventoy window (and probably others) too large after resizing (schmorp) +- skill book - tooltips with description and bind-to-key (schmorp) +- all dialogs should be closable with "Esc" +- maybe Quit menu point into map menu (with dialog when logge din, as usual?) +- notebook should provide a visual feedback (support from button class?) +- buttons should support hovering visually +- minor: skill list which lets u bind stuff - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! -- minor: skill list which shows XP and lets u bind stuff - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. (after starting, press quit) - use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory should be solved/investigated before 1.0 release: +- playerbook/skills should have sensible tooltips with skill descriptions +- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) +- NPC dialog box should have close button which finishes the dialog - mapmap (overview) - scroll visible area by clicking/dragging -- binding window and editor layout broken for long recordings +- binding window and editor layout broken for long recordings => use scroller - maybe open the help viewer on the first start, or a simple dialog that initially lists keybidings for gcfclient converts. - maybe support mb4/mb5 on selected widgets to facilitate scrolling @@ -39,11 +49,13 @@ - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) - but fullscreen => minimize (alt-esc) => no way to go back [windows] - spell list => scroll down => "Pickup" => scrollbar not updated -- what happened to the dialog being shown when modifiera are pressed, showing +- what happened to the dialog being shown when modifiers are pressed, showing keybindings for this modifier? - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. post-1.0: +- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) + (maybe sth. else causes the slowness, such as database?) - currently the font texture cache lacks "memory" (see texcache.c:tc_put) - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively affect neighbouring visible pixels (border bleeding).