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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.145 by root, Tue Jun 6 07:54:01 2006 UTC vs.
Revision 1.195 by root, Wed Jul 5 01:53:24 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: recording multiple macros results in only one macro recorded 11- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
12- IMPORTANT: texture reload not working on scaras machine 12 => either using bg attribute, or something else. neither way is currently implementable, imho
13- IMPORTANT: pickup ratio not settable? 13 => or maybe using an extra icon for curses/magic items?)
14- IMPORTANT: tooltips that are near the bottom of the screen should be completely visible. 14 maybe drag&drop, otherwise two containers side-by-side makes little sense.
15- IMPORTANT: history for completer (cursor-up) 15 show player weight/max weight in inventory
16- IMPORTANT: bind keys using the completer 16 offer common options such as use_skill sense xxx etc. in inventory via menu?
17- IMPORTANT: map-clicking is still off-by-one randomly 17 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
18- IMPORTANT: binding keys should be interruptible, e.g. by closing the dialog 18- IMPORTANT: min_w/h MUST be respected at leats on interactive resizes
19- IMPORTANT: pickup, spell-list etc. try to send commands to the server even when $CONN is not available 19- the inventory needs separate scrollbars. unfortunately, that means
20 addign a manual scrollbar to the other panes (skills and spells :()
21- notebook should provide a visual feedback (support form button class?)
22- buttons should support hovering visually
23- skill page in playerbook
24- help window close button
25- floorbox should show currently open container
26- make simple inventory filters: most recently added/changed, normal, only unlocked
27- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
28- minor: skill list which shows XP and lets u bind stuff
29- experience
30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
31 (after starting, press quit)
32- client sometimes crashes on Mapmenu=>Toggle autopickup
33- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
20 34
21should be solved/investitaged before BETA release: 35should be solved/investigated before 1.0 release:
36- NPC dialog box should have close button which finishes the dialog
37- mapmap (overview) - scroll visible area by clicking/dragging
38- binding window and editor layout broken for long recordings => use scroller
39- maybe open the help viewer on the first start, or a simple dialog that
40 initially lists keybidings for gcfclient converts.
22- maybe support mb4/mb5 on selected widgets to facilitate scrolling 41- maybe support mb4/mb5 on selected widgets to facilitate scrolling
23 (inventory, spell list, messge log...) => marc 42 (inventory, spell list, messge log...) => marc
24- add lmb mouse = cast, mmb2 = invoke or so to spell list. 43- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
25- maybe open the help viewer on the first start, or a simple dialog that 44- but fullscreen => minimize (alt-esc) => no way to go back [windows]
26 initially lists keybidings for gcfclient converts. 45- spell list => scroll down => "Pickup" => scrollbar not updated
27- add a "serve rinfo" setup page that tells you what the server supports 46- what happened to the dialog being shown when modifiers are pressed, showing
28 and more importantly what it does not support. 47 keybindings for this modifier?
29- put metaserver list into scrolled viewport, move Use button to back, 48- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
30 add tooltips, close together with setup dialog or even notebook page
31 becoming invisible.
32- message log/textview flickers on update.
33- binding window and editor layout broken for long recordings
34- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
35 (use popups, not buttons)
36- minor: skill list which shows XP and lets u bind stuff
37- adding another notebook page "Debug" that sets debnugging flags might or
38 might not help tracking down bugs in the field?
39- log messages received and commands sent to ~/.crossfire/log.$ip
40- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
41 (after starting, press quit)
42- mapmap (overview) - scroll visible area by clicking/dragging
43- maybe move window managing functionality into toplevel: better window management (graphical feedback)
44- the player weight somehow updates strangely when dropping/picking up
45 (update: is this still the case?)
46 49
47should be solved/investigated before 1.0 release: 50post-1.0:
48- what happened to the dialog being shown when modifiera are pressed, showing 51- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
49 keybindings for this modifier? 52 (maybe sth. else causes the slowness, such as database?)
50- slider e.g. in setup/Spells is not updated when becoming visible 53- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
51- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 54- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
52- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 55 affect neighbouring visible pixels (border bleeding).
56- examine etc., should use extendeddrawinfo or sth. similar
57- player list from server for tell etc. commands
58- save only dirty cached maps, and save dirty maps != current map
59- look into extendedmapinfo
60- completer should know more about arguments, e.g. cast summon pet monster,
61 or that some commands do not take arguments ("drop all").
62- sliders do not change size after reconfigure.
53- enter runmode when cursor-key repeats (maybe not?) 63- enter runmode when cursor-key repeats (maybe not?)
54- better focus management: put focus onto active windows, remove it again later
55 (mainly to speed up gui interaction when map isn't important).
56- cairo/win32 looks like shit (premultiplied alpha bug?) 64- cairo/win32 looks like shit (premultiplied alpha bug?)
57 (despite horrendous efforts, this is likely not fixable except by building a custom 65 (despite horrendous efforts, this is likely not fixable except by building a custom
58 libcairo for win32). 66 libcairo for win32).
59 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 67 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
60- the binding editor should have a append-record mode or something like that
61- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
62 and add column titles (also for other tables like inventory and bindings)
63- sliders do not change size after reconfigure.
64- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
65- investigate fill widget option.
66- win32, fow_tetxure sometimes nukes other textures
67 (mostly fixed, but still there: displays list and texture uploads do not go well together)
68- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
69- completer should know more about arguments, e.g. cast summon pet monster,
70 or that some commands do not take arguments ("drop all").
71- textview should not snap to bottom on resize.
72- alt+cursor == diagonal
73- look into extendedmapinfo
74- save only dirty cached maps, and save dirty maps != current map
75- try to synchronize local animation speed with server updates to save on screen refreshes.
76- player list from server for tell etc. commands
77- examine etc., should use extendeddrawinfo or sth. similar
78- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 68- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
79- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
80- performance: use texture collections for upstream server data instead if gobs 69- performance: use texture collections for upstream server data instead if gobs
81 of small textures. 70 of small textures.
82- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
83 affect neighbouring visible pixels (border bleeding).
84- pango fontsize measure and decrease to achieve real pixel height
85 71
86TEMPORARY SERVER TODO: 72TEMPORARY SERVER TODO:
73- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
87- palyer peaceful setting should be independen of game peaceful setting 74- palyer peaceful setting should be independen of game peaceful setting
88 (i.e. one should be able to become hostile against guards but still 75 (i.e. one should be able to become hostile against guards but still
89 be peaceful - the palyer peaceful would be toggled by priests and shown 76 be peaceful - the palyer peaceful would be toggled by priests and shown
90 in who, the game peaceful steting would be toggled by the peaceful command 77 in who, the game peaceful steting would be toggled by the peaceful command
91 but not otherwise shown). 78 but not otherwise shown).
97- 3) jumping into monsters does no damage, even though it's supposed to 84- 3) jumping into monsters does no damage, even though it's supposed to
98 be an attack (mentioned before). You also get no exp for this 85 be an attack (mentioned before). You also get no exp for this
99- 10) (feature request): bug/typo/idea commands to automatically log 86- 10) (feature request): bug/typo/idea commands to automatically log
100 your comments, with the mentioning of the current map (and perhaps an 87 your comments, with the mentioning of the current map (and perhaps an
101 item, if you do 'bug <item>'). 88 item, if you do 'bug <item>').
89
90
91 #TODO#d# display texture cache
92 {
93 glEnable GL_TEXTURE_2D;
94 glBindTexture GL_TEXTURE_2D, 41;
95 glColor 1, 1, 1, 1;
96 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
97 glEnable GL_BLEND;
98 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
99 glBegin GL_QUADS;
100 glTexCoord 0,1; glVertex 0,0;
101 glTexCoord 1,1; glVertex 255,0;
102 glTexCoord 1,0; glVertex 255,255;
103 glTexCoord 0,0; glVertex 0,255;
104 glEnd;
105 glDisable GL_BLEND;
106 glDisable GL_TEXTURE_2D;
107 }
102 108
103set_face 4783 => 70 109set_face 4783 => 70
104libpng warning: Ignoring gAMA chunk with gamma=0 110libpng warning: Ignoring gAMA chunk with gamma=0
105allocating id 71 111allocating id 71
106OK 112OK

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