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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.183 by root, Thu Jun 29 21:47:48 2006 UTC vs.
Revision 1.196 by root, Wed Jul 5 02:16:49 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IPORTANT³: server crashes 11- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
12>In the ruins of Narcopin lies the tomb of Aljwaf. 12 => either using bg attribute, or something else. neither way is currently implementable, imho
13... 13 => or maybe using an extra icon for curses/magic items?)
14.. 14 maybe drag&drop, otherwise two containers side-by-side makes little sense.
15many dangers, great rew< 15 show player weight/max weight in inventory
16- IMPORTANT: wreight doesn't get updated on taking something, only when dropping. 16 offer common options such as use_skill sense xxx etc. in inventory via menu?
17- IMPORTANT: running over or pickung up large stacks is etxremely slow 17 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
18 = it still takes "long", but is orders of magnitude faster 18- IMPORTANT: min_w/h MUST be respected at leats on interactive resizes
19- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) 19- the inventory needs separate scrollbars. unfortunately, that means
20- IMPORTANT: texture reload not working on scaras machine (maybe now) 20 addign a manual scrollbar to the other panes (skills and spells :()
21 tetxure reload works. but fullscreen => minimize => no way to go back 21- notebook should provide a visual feedback (support form button class?)
22- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls 22- buttons should support hovering visually
23- IMPORTANT: discuss topmost menu, minor issues 23- experience change messages should include skill experience
2401:17 <Scara> ich habs grad nochmal getestet, es ist so das wenn ein item mit shift + 24- skill page in playerbook
25 leftclick gedropped wird verbliebt ein bild davon im inventory, anders 25- help window close button
26 wenn man mit dem befehl "drop *" etwas dropped verschwindet es aus dem
27 inventory, wird etwas mit middle click gegessen bleibt es auch im
28 inventory, auch wenn es eigendlich nicht dort ist
29
30
31should be solved/investitaged before BETA release:
32- floorbox should show currently open container 26- floorbox should show currently open container
33- make simple inventory filters: most recently added/changed, normal, only unlocked 27- make simple inventory filters: most recently added/changed, normal, only unlocked
34- binding keys is too complicated in the general case => disucss 28- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
35- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 29- minor: skill list which shows XP and lets u bind stuff
30- experience
31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 (after starting, press quit)
33- client sometimes crashes on Mapmenu=>Toggle autopickup
34- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
35
36should be solved/investigated before 1.0 release:
37- NPC dialog box should have close button which finishes the dialog
38- mapmap (overview) - scroll visible area by clicking/dragging
39- binding window and editor layout broken for long recordings => use scroller
40- maybe open the help viewer on the first start, or a simple dialog that
41 initially lists keybidings for gcfclient converts.
36- maybe support mb4/mb5 on selected widgets to facilitate scrolling 42- maybe support mb4/mb5 on selected widgets to facilitate scrolling
37 (inventory, spell list, messge log...) => marc 43 (inventory, spell list, messge log...) => marc
38- add lmb mouse = cast, mmb2 = invoke or so to spell list. 44- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
39- maybe open the help viewer on the first start, or a simple dialog that 45- but fullscreen => minimize (alt-esc) => no way to go back [windows]
40 initially lists keybidings for gcfclient converts.
41- binding window and editor layout broken for long recordings
42- minor: skill list which shows XP and lets u bind stuff
43- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
44 (after starting, press quit)
45- mapmap (overview) - scroll visible area by clicking/dragging
46- maybe move window managing functionality into toplevel: better window management (graphical feedback)
47
48should be solved/investigated before 1.0 release:
49- spell list => scroll down => "Pickup" => scrollbar not updated 46- spell list => scroll down => "Pickup" => scrollbar not updated
50- what happened to the dialog being shown when modifiera are pressed, showing 47- what happened to the dialog being shown when modifiers are pressed, showing
51 keybindings for this modifier? 48 keybindings for this modifier?
52- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 49- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
53- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 50
51post-1.0:
52- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
53 (maybe sth. else causes the slowness, such as database?)
54- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
55- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
56 affect neighbouring visible pixels (border bleeding).
57- examine etc., should use extendeddrawinfo or sth. similar
58- player list from server for tell etc. commands
59- save only dirty cached maps, and save dirty maps != current map
60- look into extendedmapinfo
61- completer should know more about arguments, e.g. cast summon pet monster,
62 or that some commands do not take arguments ("drop all").
63- sliders do not change size after reconfigure.
54- enter runmode when cursor-key repeats (maybe not?) 64- enter runmode when cursor-key repeats (maybe not?)
55- better focus management: put focus onto active windows, remove it again later
56 (mainly to speed up gui interaction when map isn't important).
57- cairo/win32 looks like shit (premultiplied alpha bug?) 65- cairo/win32 looks like shit (premultiplied alpha bug?)
58 (despite horrendous efforts, this is likely not fixable except by building a custom 66 (despite horrendous efforts, this is likely not fixable except by building a custom
59 libcairo for win32). 67 libcairo for win32).
60 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 68 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
61- the binding editor should have a append-record mode or something like that
62- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
63 and add column titles (also for other tables like inventory and bindings)
64- sliders do not change size after reconfigure.
65- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
66- investigate fill widget option.
67- win32, fow_tetxure sometimes nukes other textures
68 (mostly fixed, but still there: displays list and texture uploads do not go well together)
69- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
70- completer should know more about arguments, e.g. cast summon pet monster,
71 or that some commands do not take arguments ("drop all").
72- textview should not snap to bottom on resize.
73- alt+cursor == diagonal
74- look into extendedmapinfo
75- save only dirty cached maps, and save dirty maps != current map
76- try to synchronize local animation speed with server updates to save on screen refreshes.
77- player list from server for tell etc. commands
78- examine etc., should use extendeddrawinfo or sth. similar
79- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 69- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
80- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
81- performance: use texture collections for upstream server data instead if gobs 70- performance: use texture collections for upstream server data instead if gobs
82 of small textures. 71 of small textures.
83- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
84 affect neighbouring visible pixels (border bleeding).
85- pango fontsize measure and decrease to achieve real pixel height
86 72
87TEMPORARY SERVER TODO: 73TEMPORARY SERVER TODO:
74- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
88- palyer peaceful setting should be independen of game peaceful setting 75- palyer peaceful setting should be independen of game peaceful setting
89 (i.e. one should be able to become hostile against guards but still 76 (i.e. one should be able to become hostile against guards but still
90 be peaceful - the palyer peaceful would be toggled by priests and shown 77 be peaceful - the palyer peaceful would be toggled by priests and shown
91 in who, the game peaceful steting would be toggled by the peaceful command 78 in who, the game peaceful steting would be toggled by the peaceful command
92 but not otherwise shown). 79 but not otherwise shown).
98- 3) jumping into monsters does no damage, even though it's supposed to 85- 3) jumping into monsters does no damage, even though it's supposed to
99 be an attack (mentioned before). You also get no exp for this 86 be an attack (mentioned before). You also get no exp for this
100- 10) (feature request): bug/typo/idea commands to automatically log 87- 10) (feature request): bug/typo/idea commands to automatically log
101 your comments, with the mentioning of the current map (and perhaps an 88 your comments, with the mentioning of the current map (and perhaps an
102 item, if you do 'bug <item>'). 89 item, if you do 'bug <item>').
90
91
92 #TODO#d# display texture cache
93 {
94 glEnable GL_TEXTURE_2D;
95 glBindTexture GL_TEXTURE_2D, 41;
96 glColor 1, 1, 1, 1;
97 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
98 glEnable GL_BLEND;
99 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
100 glBegin GL_QUADS;
101 glTexCoord 0,1; glVertex 0,0;
102 glTexCoord 1,1; glVertex 255,0;
103 glTexCoord 1,0; glVertex 255,255;
104 glTexCoord 0,0; glVertex 0,255;
105 glEnd;
106 glDisable GL_BLEND;
107 glDisable GL_TEXTURE_2D;
108 }
103 109
104set_face 4783 => 70 110set_face 4783 => 70
105libpng warning: Ignoring gAMA chunk with gamma=0 111libpng warning: Ignoring gAMA chunk with gamma=0
106allocating id 71 112allocating id 71
107OK 113OK

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