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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.193 by root, Tue Jul 4 23:44:23 2006 UTC vs.
Revision 1.196 by root, Wed Jul 5 02:16:49 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579.
12- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 11- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
13 => either using bg attribute, or something else. neither way is currently implementable, imho 12 => either using bg attribute, or something else. neither way is currently implementable, imho
14 => or maybe using an extra icon for curses/magic items?) 13 => or maybe using an extra icon for curses/magic items?)
15 maybe drag&drop, otherwise two containers side-by-side makes little sense. 14 maybe drag&drop, otherwise two containers side-by-side makes little sense.
16 show player weight/max weight in inventory 15 show player weight/max weight in inventory
17 offer common options such as use_skill sense xxx etc. in inventory via menu? 16 offer common options such as use_skill sense xxx etc. in inventory via menu?
18 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 17 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
18- IMPORTANT: min_w/h MUST be respected at leats on interactive resizes
19- the inventory needs separate scrollbars. unfortunately, that means
20 addign a manual scrollbar to the other panes (skills and spells :()
19- notebook should provide a visual feedback (support form button class?) 21- notebook should provide a visual feedback (support form button class?)
20- IMPORTANT: store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) 22- buttons should support hovering visually
23- experience change messages should include skill experience
21- skill page in playerbook 24- skill page in playerbook
22- enable autopickup/disable in right-click menĂ¼ for map
23- help window close button 25- help window close button
24- floorbox should show currently open container 26- floorbox should show currently open container
25- make simple inventory filters: most recently added/changed, normal, only unlocked 27- make simple inventory filters: most recently added/changed, normal, only unlocked
26- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 28- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
27- minor: skill list which shows XP and lets u bind stuff 29- minor: skill list which shows XP and lets u bind stuff
30- experience
28- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
29 (after starting, press quit) 32 (after starting, press quit)
33- client sometimes crashes on Mapmenu=>Toggle autopickup
30- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory 34- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
31 35
32should be solved/investigated before 1.0 release: 36should be solved/investigated before 1.0 release:
37- NPC dialog box should have close button which finishes the dialog
33- mapmap (overview) - scroll visible area by clicking/dragging 38- mapmap (overview) - scroll visible area by clicking/dragging
34- binding window and editor layout broken for long recordings 39- binding window and editor layout broken for long recordings => use scroller
35- maybe open the help viewer on the first start, or a simple dialog that 40- maybe open the help viewer on the first start, or a simple dialog that
36 initially lists keybidings for gcfclient converts. 41 initially lists keybidings for gcfclient converts.
37- maybe support mb4/mb5 on selected widgets to facilitate scrolling 42- maybe support mb4/mb5 on selected widgets to facilitate scrolling
38 (inventory, spell list, messge log...) => marc 43 (inventory, spell list, messge log...) => marc
39- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 44- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
40- but fullscreen => minimize (alt-esc) => no way to go back [windows] 45- but fullscreen => minimize (alt-esc) => no way to go back [windows]
41- spell list => scroll down => "Pickup" => scrollbar not updated 46- spell list => scroll down => "Pickup" => scrollbar not updated
42- what happened to the dialog being shown when modifiera are pressed, showing 47- what happened to the dialog being shown when modifiers are pressed, showing
43 keybindings for this modifier? 48 keybindings for this modifier?
44- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 49- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
45 50
46post-1.0: 51post-1.0:
52- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
53 (maybe sth. else causes the slowness, such as database?)
47- currently the font texture cache lacks "memory" (see texcache.c:tc_put) 54- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
48- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 55- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
49 affect neighbouring visible pixels (border bleeding). 56 affect neighbouring visible pixels (border bleeding).
50- examine etc., should use extendeddrawinfo or sth. similar 57- examine etc., should use extendeddrawinfo or sth. similar
51- player list from server for tell etc. commands 58- player list from server for tell etc. commands
62- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 69- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
63- performance: use texture collections for upstream server data instead if gobs 70- performance: use texture collections for upstream server data instead if gobs
64 of small textures. 71 of small textures.
65 72
66TEMPORARY SERVER TODO: 73TEMPORARY SERVER TODO:
74- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
67- palyer peaceful setting should be independen of game peaceful setting 75- palyer peaceful setting should be independen of game peaceful setting
68 (i.e. one should be able to become hostile against guards but still 76 (i.e. one should be able to become hostile against guards but still
69 be peaceful - the palyer peaceful would be toggled by priests and shown 77 be peaceful - the palyer peaceful would be toggled by priests and shown
70 in who, the game peaceful steting would be toggled by the peaceful command 78 in who, the game peaceful steting would be toggled by the peaceful command
71 but not otherwise shown). 79 but not otherwise shown).

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