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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.198 by root, Wed Jul 5 02:47:39 2006 UTC vs.
Revision 1.213 by root, Thu Jul 20 08:47:38 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- PANGO: create upstream-patch for inclusion into pango
12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14
15- the inventory needs separate scrollbars. unfortunately, that means
16 addign a manual scrollbar to the other panes (skills and spells :()
17- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
18- spells ordering for complete different for different users (maybe stored in hash?)
11- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 19- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
12 => either using bg attribute, or something else. neither way is currently implementable, imho 20 => either using bg attribute, or something else. neither way is currently implementable, imho
13 => or maybe using an extra icon for curses/magic items?) 21 => or maybe using an extra icon for curses/magic items?)
14 maybe drag&drop, otherwise two containers side-by-side makes little sense. 22 maybe drag&drop, otherwise two containers side-by-side makes little sense.
15 show player weight/max weight in inventory 23 show player weight/max weight in inventory
16 offer common options such as use_skill sense xxx etc. in inventory via menu? 24 offer common options such as use_skill sense xxx etc. in inventory via menu?
17 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 25 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
18- IMPORTANT: min_w/h MUST be respected at leats on interactive resizes 26 make simple inventory filters: most recently added/changed, normal, only unlocked
19- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies) 27- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
20- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419. 28- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
21- IMPORTANT: -Turning (<= full message, no attuned etc. prefix) 29- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked)
22- the inventory needs separate scrollbars. unfortunately, that means 30- all dialogs should be closable with "Esc"
23 addign a manual scrollbar to the other panes (skills and spells :() 31- close completer when connection dies
32- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
24- notebook should provide a visual feedback (support form button class?) 33- notebook should provide a visual feedback (support from button class?)
25- buttons should support hovering visually 34- buttons should support hovering visually
26- experience change messages should include skill experience 35- experience change messages should include skill experience
27- skill page in playerbook 36- minor: skill list which lets u bind stuff
28- help window close button
29- floorbox should show currently open container 37- floorbox should show currently open container
30- make simple inventory filters: most recently added/changed, normal, only unlocked
31- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 38- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
32- minor: skill list which shows XP and lets u bind stuff
33- experience
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 39- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit) 40 (after starting, press quit)
36- client sometimes crashes on Mapmenu=>Toggle autopickup
37- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory 41- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
38 42
39should be solved/investigated before 1.0 release: 43should be solved/investigated before 1.0 release:
44- playerbook/skills should have sensible tooltips with skill descriptions
45- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
40- NPC dialog box should have close button which finishes the dialog 46- NPC dialog box should have close button which finishes the dialog
41- mapmap (overview) - scroll visible area by clicking/dragging 47- mapmap (overview) - scroll visible area by clicking/dragging
42- binding window and editor layout broken for long recordings => use scroller 48- binding window and editor layout broken for long recordings => use scroller
43- maybe open the help viewer on the first start, or a simple dialog that 49- maybe open the help viewer on the first start, or a simple dialog that
44 initially lists keybidings for gcfclient converts. 50 initially lists keybidings for gcfclient converts.

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