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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.2 by root, Tue Apr 11 22:49:13 2006 UTC vs.
Revision 1.17 by root, Mon Apr 17 09:08:54 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2
3- IMPORTANT: map scroll darken code does not work
4- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
5- message window layout broken (entry too small).
6- mesa-rendering of textview shows only garbage and/or another texture
7- IMPORTANT: user interface (window positions etc.) should be saved, but
8 a) switching modes clears/recreates all widgets (has to, as parameters
9 are not resolution-independent)
10 b) widget layout is nontrivial as to not obscure map
11 c) need better way to center map then middle-button, maybe map overview
12 (but updates will be slow UPDATE updates are not at all slow).
13- labels are generally shown too small
14- labels have an extra " " at the end that affects size calculations(?)
15- label needs "expected char width"
16- make font description copy: font size changes hurt A LOT (really?)
17- toplevel should enforce that windows always be partially visible
18- maybe move window managing functionality into toplevel
19
20- cavehippo wants hashstring to be changed to hash name
21- pippij wants playerstealing to work between hostile players
22- schmorp wants to rework the who output format
23
24"workarounded" but not solved:
25(- IMPORTANT: move widgets to integer coordinates - fix containers!)
1- pango fontsize measure and decrease to achieve real pixel height 26(- pango fontsize measure and decrease to achieve real pixel height)
27
28set_face 4783 => 70
29libpng warning: Ignoring gAMA chunk with gamma=0
30allocating id 71
31OK
32set_face 4782 => 71
33libpng warning: Ignoring gAMA chunk with gamma=0
34allocating id 72
35OK
36set_face 4781 => 72
37libpng warning: Ignoring gAMA chunk with gamma=0
38allocating id 73
39OK
40set_face 4784 => 73
41libpng warning: Ignoring gAMA chunk with gamma=0
42

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