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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.2 by root, Tue Apr 11 22:49:13 2006 UTC vs.
Revision 1.58 by root, Wed May 17 22:59:13 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: lose/regain mapping might clear messgae log
12- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
13- IMPORTANT: '.' in map should repeat last command
14- important: center and improve dialogs (create cFClient::UI::Dialog)
15- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
16- IMPORTANT: inventory update must be incremental (too slow) (really? check)
17- IMPORTANT: user interface (window positions etc.) should be saved, but
18 b) widget layout is nontrivial as to not obscure map
19 c) need better way to center map then middle-button, maybe map overview
20 (but updates will be slow UPDATE updates are not at all slow).
21- IMPORTANT: animate faces in inventory etc.
22- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
23- IMPORTANT: verify and correct connection-dependent texture management
24
25should be solved/investitaged before release:
26- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
27 (after starting, pressing login with connection refused, then close window)
28- flopper/menu imrpovement:
29 * things that are menus should act more like menus
30 * inmventory etc. should fade-in automatically when used
31- add menu itemds for inventory items: mark/inscribe etc.
32- remove wrap_mode hack from texture and make it a per-texture operation
33- enter runmode when cursor-key repeats
34- mapmap (overview) - scroll visible area by clicking/dragging
35- save only dirty cached maps, and save dirty maps != current map
36- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
37- maybe move window managing functionality into toplevel
38- better window management (feedback)
39- look into extendedmapinfo
40- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
41
42low priority:
43- player list from server for tell etc. commands
44- examine etc., should use extendeddrawinfo or sth. similar
45- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
46- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
47- performance: use texture collections for upstream server data instead if gobs
48 of small textures.
49- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
50 affect neighbouring visible pixels (border bleeding).
1- pango fontsize measure and decrease to achieve real pixel height 51- pango fontsize measure and decrease to achieve real pixel height
52
53TEMPORARY SERVER TODO:
54- palyer peaceful setting should be independen of game peaceful setting
55 (i.e. one should be able to become hostile against guards but still
56 be peaceful - the palyer peaceful would be toggled by priests and shown
57 in who, the game peaceful steting would be toggled by the peaceful command
58 but not otherwise shown).
59- pippij wants playerstealing to work between hostile players
60- attempt_jump tries to kick jumped-into monster,s but doesn't work
61- 1) If you hide, and someone can see you trying to hide, you'll get a
62 message, even when you can't see that other person.
63- 2) hiding exp is always 1, independant of how difficult it is to hide
64- 3) jumping into monsters does no damage, even though it's supposed to
65 be an attack (mentioned before). You also get no exp for this
66- 10) (feature request): bug/typo/idea commands to automatically log
67 your comments, with the mentioning of the current map (and perhaps an
68 item, if you do 'bug <item>').
69
70set_face 4783 => 70
71libpng warning: Ignoring gAMA chunk with gamma=0
72allocating id 71
73OK
74set_face 4782 => 71
75libpng warning: Ignoring gAMA chunk with gamma=0
76allocating id 72
77OK
78set_face 4781 => 72
79libpng warning: Ignoring gAMA chunk with gamma=0
80allocating id 73
81OK
82set_face 4784 => 73
83libpng warning: Ignoring gAMA chunk with gamma=0
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