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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.20 by elmex, Tue Apr 18 20:18:34 2006 UTC vs.
Revision 1.25 by elmex, Thu Apr 20 16:29:39 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2
3- IMPIMPIMP-ORA-ANT: history for commandline :)
4- IMPORTANT: map scroll darken code does not work
5- IMPORTANT: user interface (window positions etc.) should be saved, but
6 a) switching modes clears/recreates all widgets (has to, as parameters
7 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow).
2 11
3- enter runmode when cursor-key repeats 12- enter runmode when cursor-key repeats
4- mapmap (overview) 13- mapmap (overview)
5 - convetr to real window 14 - convetr to real window
6 - draw rectangle around visible area 15 - draw rectangle around visible area
8 - make size configurable/reesizable 17 - make size configurable/reesizable
9- use real mapmap size in map caching, not hardcoded 250 size 18- use real mapmap size in map caching, not hardcoded 250 size
10- save only dirty cached maps, and save dirty maps != current map 19- save only dirty cached maps, and save dirty maps != current map
11- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 20- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
12- the stats for the gauges which get into the stats_update function are somehow weird 21- the stats for the gauges which get into the stats_update function are somehow weird
13- IMPORTANT: map scroll darken code does not work
14- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 22- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
15- message window layout broken (entry too small). 23- message window layout broken (entry too small).
16- mesa-rendering of textview shows only garbage and/or another texture 24- mesa-rendering of textview shows only garbage and/or another texture
17- IMPORTANT: user interface (window positions etc.) should be saved, but
18 a) switching modes clears/recreates all widgets (has to, as parameters
19 are not resolution-independent)
20 b) widget layout is nontrivial as to not obscure map
21 c) need better way to center map then middle-button, maybe map overview
22 (but updates will be slow UPDATE updates are not at all slow).
23- labels are generally shown too small
24- labels have an extra " " at the end that affects size calculations(?)
25- label needs "expected char width" 25- label needs "expected char width"
26- make font description copy: font size changes hurt A LOT (really?)
27- toplevel should enforce that windows always be partially visible 26- toplevel should enforce that windows always be partially visible
28- maybe move window managing functionality into toplevel 27- maybe move window managing functionality into toplevel
29 28
29- implement suicide command for server
30- cavehippo wants hashstring to be changed to hash name 30- cavehippo wants hashstring to be changed to hash name
31- pippij wants playerstealing to work between hostile players 31- pippij wants playerstealing to work between hostile players
32- schmorp wants to rework the who output format 32- schmorp wants to rework the who output format
33- attempt_jump tries to kick jumped-into monster,s but doesn't work
34- 1) If you hide, and someone can see you trying to hide, you'll get a
35 message, even when you can't see that other person.
36- 2) hiding exp is always 1, independant of how difficult it is to hide
37- 3) jumping into monsters does no damage, even though it's supposed to
38 be an attack (mentioned before). You also get no exp for this
39- 10) (feature request): bug/typo/idea commands to automatically log
40 your comments, with the mentioning of the current map (and perhaps an
41 item, if you do 'bug <item>').
33 42
34"workarounded" but not solved: 43"workarounded" but not solved:
35(- IMPORTANT: move widgets to integer coordinates - fix containers!) 44(- IMPORTANT: move widgets to integer coordinates - fix containers!)
36(- pango fontsize measure and decrease to achieve real pixel height) 45(- pango fontsize measure and decrease to achieve real pixel height)
37 46

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