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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.20 by elmex, Tue Apr 18 20:18:34 2006 UTC vs.
Revision 1.33 by elmex, Mon Apr 24 08:44:23 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2
3- IMPORTANT: slider should clip to valid range properly
4- IMPORTANT: user interface (window positions etc.) should be saved, but
5 a) switching modes clears/recreates all widgets (has to, as parameters
6 are not resolution-independent)
7 b) widget layout is nontrivial as to not obscure map
8 c) need better way to center map then middle-button, maybe map overview
9 (but updates will be slow UPDATE updates are not at all slow).
2 10
3- enter runmode when cursor-key repeats 11- enter runmode when cursor-key repeats
4- mapmap (overview) 12- mapmap (overview)
5 - convetr to real window 13 - convetr to real window
6 - draw rectangle around visible area 14 - draw rectangle around visible area
8 - make size configurable/reesizable 16 - make size configurable/reesizable
9- use real mapmap size in map caching, not hardcoded 250 size 17- use real mapmap size in map caching, not hardcoded 250 size
10- save only dirty cached maps, and save dirty maps != current map 18- save only dirty cached maps, and save dirty maps != current map
11- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 19- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
12- the stats for the gauges which get into the stats_update function are somehow weird 20- the stats for the gauges which get into the stats_update function are somehow weird
13- IMPORTANT: map scroll darken code does not work
14- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 21- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
15- message window layout broken (entry too small). 22- message window layout broken (entry too small).
16- mesa-rendering of textview shows only garbage and/or another texture 23- mesa-rendering of textview shows only garbage and/or another texture
17- IMPORTANT: user interface (window positions etc.) should be saved, but
18 a) switching modes clears/recreates all widgets (has to, as parameters
19 are not resolution-independent)
20 b) widget layout is nontrivial as to not obscure map
21 c) need better way to center map then middle-button, maybe map overview
22 (but updates will be slow UPDATE updates are not at all slow).
23- labels are generally shown too small
24- labels have an extra " " at the end that affects size calculations(?)
25- label needs "expected char width" 24- label needs "expected char width"
26- make font description copy: font size changes hurt A LOT (really?)
27- toplevel should enforce that windows always be partially visible 25- toplevel should enforce that windows always be partially visible
28- maybe move window managing functionality into toplevel 26- maybe move window managing functionality into toplevel
27- look into extendeddrawinfo and extendedmapinfo
29 28
29TEMPORARY SERVER TODO:
30- palyer peaceful setting should be independen of game peaceful setting
31 (i.e. one should be able to become hostile against guards but still
32 be peaceful - the palyer peaceful would be toggled by priests and shown
33 in who, the game peaceful steting would be toggled by the peaceful command
34 but not otherwise shown).
35- run flawfinder on cf
36- disable old socket mode in server
37- implement suicide command for server
30- cavehippo wants hashstring to be changed to hash name 38- cavehippo wants hashstring to be changed to hash name
31- pippij wants playerstealing to work between hostile players 39- pippij wants playerstealing to work between hostile players
32- schmorp wants to rework the who output format 40- schmorp wants to rework the who output format
41- attempt_jump tries to kick jumped-into monster,s but doesn't work
42- 1) If you hide, and someone can see you trying to hide, you'll get a
43 message, even when you can't see that other person.
44- 2) hiding exp is always 1, independant of how difficult it is to hide
45- 3) jumping into monsters does no damage, even though it's supposed to
46 be an attack (mentioned before). You also get no exp for this
47- 10) (feature request): bug/typo/idea commands to automatically log
48 your comments, with the mentioning of the current map (and perhaps an
49 item, if you do 'bug <item>').
33 50
34"workarounded" but not solved: 51"workarounded" but not solved:
35(- IMPORTANT: move widgets to integer coordinates - fix containers!) 52(- IMPORTANT: move widgets to integer coordinates - fix containers!)
36(- pango fontsize measure and decrease to achieve real pixel height) 53(- pango fontsize measure and decrease to achieve real pixel height)
37 54

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