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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.20 by elmex, Tue Apr 18 20:18:34 2006 UTC vs.
Revision 1.41 by elmex, Thu Apr 27 08:55:34 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 2
312:17 <@schmorp> i do list all libs manually for pclient
412:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it
7
8- IMPORTANT: containers must be arrays, not hashes, for floor ordering
9- IMPORTANT: slider should clip to valid range properly
10- IMPORTANT: user interface (window positions etc.) should be saved, but
11 a) switching modes clears/recreates all widgets (has to, as parameters
12 are not resolution-independent)
13 b) widget layout is nontrivial as to not obscure map
14 c) need better way to center map then middle-button, maybe map overview
15 (but updates will be slow UPDATE updates are not at all slow).
16- IMPORTANT: animate faces in inventory etc.
17
18- remove wrap_mode hack from texture and make it a per-texture operation
3- enter runmode when cursor-key repeats 19- enter runmode when cursor-key repeats
4- mapmap (overview) 20- mapmap (overview)
5 - convetr to real window 21 - convetr to real window
6 - draw rectangle around visible area 22 - draw rectangle around visible area
7 - scroll visible area 23 - scroll visible area
8 - make size configurable/reesizable 24 - make size configurable/reesizable
9- use real mapmap size in map caching, not hardcoded 250 size 25- use real mapmap size in map caching, not hardcoded 250 size
10- save only dirty cached maps, and save dirty maps != current map 26- save only dirty cached maps, and save dirty maps != current map
11- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 27- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
12- the stats for the gauges which get into the stats_update function are somehow weird 28- the stats for the gauges which get into the stats_update function are somehow weird
13- IMPORTANT: map scroll darken code does not work
14- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 29- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
15- message window layout broken (entry too small). 30- message window layout broken (entry too small).
16- mesa-rendering of textview shows only garbage and/or another texture 31- mesa-rendering of textview shows only garbage and/or another texture
17- IMPORTANT: user interface (window positions etc.) should be saved, but
18 a) switching modes clears/recreates all widgets (has to, as parameters
19 are not resolution-independent)
20 b) widget layout is nontrivial as to not obscure map
21 c) need better way to center map then middle-button, maybe map overview
22 (but updates will be slow UPDATE updates are not at all slow).
23- labels are generally shown too small
24- labels have an extra " " at the end that affects size calculations(?)
25- label needs "expected char width" 32- label needs "expected char width"
26- make font description copy: font size changes hurt A LOT (really?)
27- toplevel should enforce that windows always be partially visible 33- toplevel should enforce that windows always be partially visible
28- maybe move window managing functionality into toplevel 34- maybe move window managing functionality into toplevel
35- look into extendeddrawinfo and extendedmapinfo
36- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
37- performance: use texture collections for upstream server data instead if gobs
38 of small textures.
39- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
40 affect neighbouring visible pixels (border bleeding).
29 41
42TEMPORARY SERVER TODO:
43- palyer peaceful setting should be independen of game peaceful setting
44 (i.e. one should be able to become hostile against guards but still
45 be peaceful - the palyer peaceful would be toggled by priests and shown
46 in who, the game peaceful steting would be toggled by the peaceful command
47 but not otherwise shown).
48- run flawfinder on cf
49- disable old socket mode in server
50- implement suicide command for server
30- cavehippo wants hashstring to be changed to hash name 51- cavehippo wants hashstring to be changed to hash name
31- pippij wants playerstealing to work between hostile players 52- pippij wants playerstealing to work between hostile players
32- schmorp wants to rework the who output format 53- schmorp wants to rework the who output format
54- attempt_jump tries to kick jumped-into monster,s but doesn't work
55- 1) If you hide, and someone can see you trying to hide, you'll get a
56 message, even when you can't see that other person.
57- 2) hiding exp is always 1, independant of how difficult it is to hide
58- 3) jumping into monsters does no damage, even though it's supposed to
59 be an attack (mentioned before). You also get no exp for this
60- 10) (feature request): bug/typo/idea commands to automatically log
61 your comments, with the mentioning of the current map (and perhaps an
62 item, if you do 'bug <item>').
33 63
34"workarounded" but not solved: 64"workarounded" but not solved:
35(- IMPORTANT: move widgets to integer coordinates - fix containers!) 65(- IMPORTANT: move widgets to integer coordinates - fix containers!)
36(- pango fontsize measure and decrease to achieve real pixel height) 66(- pango fontsize measure and decrease to achieve real pixel height)
37 67

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