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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.20 by elmex, Tue Apr 18 20:18:34 2006 UTC vs.
Revision 1.43 by root, Fri Apr 28 17:18:29 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 2
3- enter runmode when cursor-key repeats 312:17 <@schmorp> i do list all libs manually for pclient
4- mapmap (overview) 412:17 <@schmorp> will have to do that for gce too
5 - convetr to real window 512:17 <@schmorp> remind me of it
6 - draw rectangle around visible area 612:17 <@schmorp> qwhen i next bundle it
7 - scroll visible area 7
8 - make size configurable/reesizable 8- IMPORTANT: containers must be arrays, not hashes, for floor ordering
9- use real mapmap size in map caching, not hardcoded 250 size 9- IMPORTANT: slider should clip to valid range properly
10- save only dirty cached maps, and save dirty maps != current map
11- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
12- the stats for the gauges which get into the stats_update function are somehow weird
13- IMPORTANT: map scroll darken code does not work
14- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
15- message window layout broken (entry too small).
16- mesa-rendering of textview shows only garbage and/or another texture
17- IMPORTANT: user interface (window positions etc.) should be saved, but 10- IMPORTANT: user interface (window positions etc.) should be saved, but
18 a) switching modes clears/recreates all widgets (has to, as parameters 11 a) switching modes clears/recreates all widgets (has to, as parameters
19 are not resolution-independent) 12 are not resolution-independent)
20 b) widget layout is nontrivial as to not obscure map 13 b) widget layout is nontrivial as to not obscure map
21 c) need better way to center map then middle-button, maybe map overview 14 c) need better way to center map then middle-button, maybe map overview
22 (but updates will be slow UPDATE updates are not at all slow). 15 (but updates will be slow UPDATE updates are not at all slow).
23- labels are generally shown too small 16- IMPORTANT: animate faces in inventory etc.
24- labels have an extra " " at the end that affects size calculations(?) 17
25- label needs "expected char width" 18should be solved/investitaged before release:
26- make font description copy: font size changes hurt A LOT (really?) 19- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
27- toplevel should enforce that windows always be partially visible 20 (after starting, pressing ogin with connection refused, then close window)
21- remove wrap_mode hack from texture and make it a per-texture operation
22- enter runmode when cursor-key repeats
23- mapmap (overview)
24 - scroll visible area
25- save only dirty cached maps, and save dirty maps != current map
26- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
27- mesa-rendering of textview shows only garbage and/or another texture
28- maybe move window managing functionality into toplevel 28- maybe move window managing functionality into toplevel
29- look into extendeddrawinfo and extendedmapinfo
29 30
31low priority:
32- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
33- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
34- performance: use texture collections for upstream server data instead if gobs
35 of small textures.
36- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
37 affect neighbouring visible pixels (border bleeding).
38- pango fontsize measure and decrease to achieve real pixel height
39
40TEMPORARY SERVER TODO:
41- palyer peaceful setting should be independen of game peaceful setting
42 (i.e. one should be able to become hostile against guards but still
43 be peaceful - the palyer peaceful would be toggled by priests and shown
44 in who, the game peaceful steting would be toggled by the peaceful command
45 but not otherwise shown).
46- run flawfinder on cf
47- disable old socket mode in server
48- implement suicide command for server
30- cavehippo wants hashstring to be changed to hash name 49- cavehippo wants hashstring to be changed to hash name
31- pippij wants playerstealing to work between hostile players 50- pippij wants playerstealing to work between hostile players
32- schmorp wants to rework the who output format 51- schmorp wants to rework the who output format
33 52- attempt_jump tries to kick jumped-into monster,s but doesn't work
34"workarounded" but not solved: 53- 1) If you hide, and someone can see you trying to hide, you'll get a
35(- IMPORTANT: move widgets to integer coordinates - fix containers!) 54 message, even when you can't see that other person.
36(- pango fontsize measure and decrease to achieve real pixel height) 55- 2) hiding exp is always 1, independant of how difficult it is to hide
56- 3) jumping into monsters does no damage, even though it's supposed to
57 be an attack (mentioned before). You also get no exp for this
58- 10) (feature request): bug/typo/idea commands to automatically log
59 your comments, with the mentioning of the current map (and perhaps an
60 item, if you do 'bug <item>').
37 61
38set_face 4783 => 70 62set_face 4783 => 70
39libpng warning: Ignoring gAMA chunk with gamma=0 63libpng warning: Ignoring gAMA chunk with gamma=0
40allocating id 71 64allocating id 71
41OK 65OK

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