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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.20 by elmex, Tue Apr 18 20:18:34 2006 UTC vs.
Revision 1.66 by root, Fri May 19 23:18:40 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- enter runmode when cursor-key repeats 612:17 <@schmorp> i do list all libs manually for pclient
4- mapmap (overview) 712:17 <@schmorp> will have to do that for gce too
5 - convetr to real window 812:17 <@schmorp> remind me of it
6 - draw rectangle around visible area 912:17 <@schmorp> qwhen i next bundle it
7 - scroll visible area 10
8 - make size configurable/reesizable 11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
9- use real mapmap size in map caching, not hardcoded 250 size 12 (maybe also for floorbox)
10- save only dirty cached maps, and save dirty maps != current map 13- IMPORTANT: quit-button, somewhere!
11- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 14- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
12- the stats for the gauges which get into the stats_update function are somehow weird 15- IMPORTANT: lose/regain mapping might clear messgae log
13- IMPORTANT: map scroll darken code does not work 16 (maybe this happens when its being updated when the window isn't mapped => no
14- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 17 window context?)
15- message window layout broken (entry too small). 18- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
16- mesa-rendering of textview shows only garbage and/or another texture 19- IMPORTANT:_ map feedback... e.g. when clicking on it
20- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
21- IMPORTANT: '.' in map should repeat last command
22- important: center and improve dialogs (create cFClient::UI::Dialog)
23- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
24- IMPORTANT: inventory update must be incremental (too slow) (really? check)
17- IMPORTANT: user interface (window positions etc.) should be saved, but 25- IMPORTANT: user interface (window positions etc.) should be saved, but
18 a) switching modes clears/recreates all widgets (has to, as parameters
19 are not resolution-independent)
20 b) widget layout is nontrivial as to not obscure map 26 b) widget layout is nontrivial as to not obscure map
21 c) need better way to center map then middle-button, maybe map overview 27 c) need better way to center map then middle-button, maybe map overview
22 (but updates will be slow UPDATE updates are not at all slow). 28 (but updates will be slow UPDATE updates are not at all slow).
23- labels are generally shown too small 29- IMPORTANT: animate faces in inventory etc.
24- labels have an extra " " at the end that affects size calculations(?) 30- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
25- label needs "expected char width" 31- IMPORTANT: verify and correct connection-dependent texture management
26- make font description copy: font size changes hurt A LOT (really?) 32- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
27- toplevel should enforce that windows always be partially visible 33- IMPORTANT: message log slider goes too far down.
34- IMPORTANT: focus mapwidget on login
35- IMPORTANT: font reconfigure works very badly.
36
37should be solved/investitaged before release:
38- cairo/win32 looks like shit (premultiplied alpha bug?)
39- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
40 (after starting, pressing login with connection refused, then close window)
41- flopper/menu imrpovement:
42 * things that are menus should act more like menus
43 * inmventory etc. should fade-in automatically when used
44- add menu itemds for inventory items: mark/inscribe etc.
45- remove wrap_mode hack from texture and make it a per-texture operation
46- enter runmode when cursor-key repeats
47- mapmap (overview) - scroll visible area by clicking/dragging
48- save only dirty cached maps, and save dirty maps != current map
49- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
28- maybe move window managing functionality into toplevel 50- maybe move window managing functionality into toplevel
51- better window management (feedback)
52- look into extendedmapinfo
53- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
29 54
30- cavehippo wants hashstring to be changed to hash name 55low priority:
56- try to synchronize local animation speed with server updates to save on screen refreshes.
57- player list from server for tell etc. commands
58- examine etc., should use extendeddrawinfo or sth. similar
59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
60- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
61- performance: use texture collections for upstream server data instead if gobs
62 of small textures.
63- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
64 affect neighbouring visible pixels (border bleeding).
65- pango fontsize measure and decrease to achieve real pixel height
66
67TEMPORARY SERVER TODO:
68- palyer peaceful setting should be independen of game peaceful setting
69 (i.e. one should be able to become hostile against guards but still
70 be peaceful - the palyer peaceful would be toggled by priests and shown
71 in who, the game peaceful steting would be toggled by the peaceful command
72 but not otherwise shown).
31- pippij wants playerstealing to work between hostile players 73- pippij wants playerstealing to work between hostile players
32- schmorp wants to rework the who output format 74- attempt_jump tries to kick jumped-into monster,s but doesn't work
33 75- 1) If you hide, and someone can see you trying to hide, you'll get a
34"workarounded" but not solved: 76 message, even when you can't see that other person.
35(- IMPORTANT: move widgets to integer coordinates - fix containers!) 77- 2) hiding exp is always 1, independant of how difficult it is to hide
36(- pango fontsize measure and decrease to achieve real pixel height) 78- 3) jumping into monsters does no damage, even though it's supposed to
79 be an attack (mentioned before). You also get no exp for this
80- 10) (feature request): bug/typo/idea commands to automatically log
81 your comments, with the mentioning of the current map (and perhaps an
82 item, if you do 'bug <item>').
37 83
38set_face 4783 => 70 84set_face 4783 => 70
39libpng warning: Ignoring gAMA chunk with gamma=0 85libpng warning: Ignoring gAMA chunk with gamma=0
40allocating id 71 86allocating id 71
41OK 87OK

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