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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.150 by root, Wed Jun 7 07:00:30 2006 UTC vs.
Revision 1.200 by root, Wed Jul 5 03:01:01 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: recording multiple macros results in only one macro recorded 11- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
12- IMPORTANT: texture reload not working on scaras machine 12 => either using bg attribute, or something else. neither way is currently implementable, imho
13- IMPORTANT: pickup ratio not settable? 13 => or maybe using an extra icon for curses/magic items?)
14- IMPORTANT: history for completer (cursor-up) 14 maybe drag&drop, otherwise two containers side-by-side makes little sense.
15- IMPORTANT: bind keys using the completer 15 show player weight/max weight in inventory
16- IMPORTANT: map-clicking is still off-by-one randomly 16 offer common options such as use_skill sense xxx etc. in inventory via menu?
17- IMPORTANT: binding keys should be interruptible, e.g. by closing the dialog 17 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
18- IMPORTANT: min_w/h MUST be respected at leats on interactive resizes
19- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
20- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
21- IMPORTANT: -Turning (<= full message, no attuned etc. prefix)
22- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
23- the inventory needs separate scrollbars. unfortunately, that means
24 addign a manual scrollbar to the other panes (skills and spells :()
25- notebook should provide a visual feedback (support form button class?)
26- buttons should support hovering visually
27- experience change messages should include skill experience
28- skill page in playerbook
29- help window close button
30- floorbox should show currently open container
31- make simple inventory filters: most recently added/changed, normal, only unlocked
32- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
33- minor: skill list which shows XP and lets u bind stuff
34- experience
35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 (after starting, press quit)
37- client sometimes crashes on Mapmenu=>Toggle autopickup
38- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
18 39
19should be solved/investitaged before BETA release: 40should be solved/investigated before 1.0 release:
41- NPC dialog box should have close button which finishes the dialog
42- mapmap (overview) - scroll visible area by clicking/dragging
43- binding window and editor layout broken for long recordings => use scroller
44- maybe open the help viewer on the first start, or a simple dialog that
45 initially lists keybidings for gcfclient converts.
20- maybe support mb4/mb5 on selected widgets to facilitate scrolling 46- maybe support mb4/mb5 on selected widgets to facilitate scrolling
21 (inventory, spell list, messge log...) => marc 47 (inventory, spell list, messge log...) => marc
22- add lmb mouse = cast, mmb2 = invoke or so to spell list. 48- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
23- maybe open the help viewer on the first start, or a simple dialog that 49- but fullscreen => minimize (alt-esc) => no way to go back [windows]
24 initially lists keybidings for gcfclient converts. 50- spell list => scroll down => "Pickup" => scrollbar not updated
25- add a "serve rinfo" setup page that tells you what the server supports 51- what happened to the dialog being shown when modifiers are pressed, showing
26 and more importantly what it does not support. 52 keybindings for this modifier?
27- binding window and editor layout broken for long recordings 53- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
28- minor: skill list which shows XP and lets u bind stuff
29- adding another notebook page "Debug" that sets debnugging flags might or
30 might not help tracking down bugs in the field?
31- log messages received and commands sent to ~/.crossfire/log.$ip
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 (after starting, press quit)
34- mapmap (overview) - scroll visible area by clicking/dragging
35- maybe move window managing functionality into toplevel: better window management (graphical feedback)
36- the player weight somehow updates strangely when dropping/picking up
37 (update: is this still the case?)
38 54
39should be solved/investigated before 1.0 release: 55post-1.0:
40- what happened to the dialog being shown when modifiera are pressed, showing 56- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
41 keybindings for this modifier? 57 (maybe sth. else causes the slowness, such as database?)
42- slider e.g. in setup/Spells is not updated when becoming visible 58- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
43- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 59- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
44- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 60 affect neighbouring visible pixels (border bleeding).
61- examine etc., should use extendeddrawinfo or sth. similar
62- player list from server for tell etc. commands
63- save only dirty cached maps, and save dirty maps != current map
64- look into extendedmapinfo
65- completer should know more about arguments, e.g. cast summon pet monster,
66 or that some commands do not take arguments ("drop all").
67- sliders do not change size after reconfigure.
45- enter runmode when cursor-key repeats (maybe not?) 68- enter runmode when cursor-key repeats (maybe not?)
46- better focus management: put focus onto active windows, remove it again later
47 (mainly to speed up gui interaction when map isn't important).
48- cairo/win32 looks like shit (premultiplied alpha bug?) 69- cairo/win32 looks like shit (premultiplied alpha bug?)
49 (despite horrendous efforts, this is likely not fixable except by building a custom 70 (despite horrendous efforts, this is likely not fixable except by building a custom
50 libcairo for win32). 71 libcairo for win32).
51 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 72 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
52- the binding editor should have a append-record mode or something like that
53- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
54 and add column titles (also for other tables like inventory and bindings)
55- sliders do not change size after reconfigure.
56- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
57- investigate fill widget option.
58- win32, fow_tetxure sometimes nukes other textures
59 (mostly fixed, but still there: displays list and texture uploads do not go well together)
60- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
61- completer should know more about arguments, e.g. cast summon pet monster,
62 or that some commands do not take arguments ("drop all").
63- textview should not snap to bottom on resize.
64- alt+cursor == diagonal
65- look into extendedmapinfo
66- save only dirty cached maps, and save dirty maps != current map
67- try to synchronize local animation speed with server updates to save on screen refreshes.
68- player list from server for tell etc. commands
69- examine etc., should use extendeddrawinfo or sth. similar
70- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 73- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
71- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
72- performance: use texture collections for upstream server data instead if gobs 74- performance: use texture collections for upstream server data instead if gobs
73 of small textures. 75 of small textures.
74- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
75 affect neighbouring visible pixels (border bleeding).
76- pango fontsize measure and decrease to achieve real pixel height
77 76
78TEMPORARY SERVER TODO: 77TEMPORARY SERVER TODO:
78- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
79- palyer peaceful setting should be independen of game peaceful setting 79- palyer peaceful setting should be independen of game peaceful setting
80 (i.e. one should be able to become hostile against guards but still 80 (i.e. one should be able to become hostile against guards but still
81 be peaceful - the palyer peaceful would be toggled by priests and shown 81 be peaceful - the palyer peaceful would be toggled by priests and shown
82 in who, the game peaceful steting would be toggled by the peaceful command 82 in who, the game peaceful steting would be toggled by the peaceful command
83 but not otherwise shown). 83 but not otherwise shown).
89- 3) jumping into monsters does no damage, even though it's supposed to 89- 3) jumping into monsters does no damage, even though it's supposed to
90 be an attack (mentioned before). You also get no exp for this 90 be an attack (mentioned before). You also get no exp for this
91- 10) (feature request): bug/typo/idea commands to automatically log 91- 10) (feature request): bug/typo/idea commands to automatically log
92 your comments, with the mentioning of the current map (and perhaps an 92 your comments, with the mentioning of the current map (and perhaps an
93 item, if you do 'bug <item>'). 93 item, if you do 'bug <item>').
94
95
96 #TODO#d# display texture cache
97 {
98 glEnable GL_TEXTURE_2D;
99 glBindTexture GL_TEXTURE_2D, 41;
100 glColor 1, 1, 1, 1;
101 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
102 glEnable GL_BLEND;
103 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
104 glBegin GL_QUADS;
105 glTexCoord 0,1; glVertex 0,0;
106 glTexCoord 1,1; glVertex 255,0;
107 glTexCoord 1,0; glVertex 255,255;
108 glTexCoord 0,0; glVertex 0,255;
109 glEnd;
110 glDisable GL_BLEND;
111 glDisable GL_TEXTURE_2D;
112 }
94 113
95set_face 4783 => 70 114set_face 4783 => 70
96libpng warning: Ignoring gAMA chunk with gamma=0 115libpng warning: Ignoring gAMA chunk with gamma=0
97allocating id 71 116allocating id 71
98OK 117OK

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