--- deliantra/Deliantra-Client/TODO 2006/07/11 11:06:20 1.203 +++ deliantra/Deliantra-Client/TODO 2007/08/17 21:18:01 1.261 @@ -1,60 +1,62 @@ http://www.vionline.com/sound.html http://www.stonewashed.net/2.html - + +macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html -12:17 <@schmorp> i do list all libs manually for pclient -12:17 <@schmorp> will have to do that for gce too -12:17 <@schmorp> remind me of it -12:17 <@schmorp> qwhen i next bundle it - -- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) - => either using bg attribute, or something else. neither way is currently implementable, imho - => or maybe using an extra icon for curses/magic items?) - maybe drag&drop, otherwise two containers side-by-side makes little sense. - show player weight/max weight in inventory - offer common options such as use_skill sense xxx etc. in inventory via menu? - maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not -- IMPORTANT: min_w/h MUST be respected at leats on interactive resizes -- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies) -- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419. -- IMPORTANT: -Turning (<= full message, no attuned etc. prefix) -- IMPORTANT: character creation dialogs broken (stats window etc.): fix -- maybe Quit menu point into map menu (with dialog when logge din, as usual?) -- the inventory needs separate scrollbars. unfortunately, that means - addign a manual scrollbar to the other panes (skills and spells :() -- notebook should provide a visual feedback (support form button class?) -- buttons should support hovering visually -- experience change messages should include skill experience -- skill page in playerbook (minor: skill list which shows XP and lets u bind stuff) -- floorbox should show currently open container -- make simple inventory filters: most recently added/changed, normal, only unlocked -- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! -- experience -- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. - (after starting, press quit) -- client sometimes crashes on Mapmenu=>Toggle autopickup -- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory +- IMPORTANT: when closign a window, the close button keeps the event or so, + resulting in endless resize when it reopens again. + +- improve smoothing implementation to be cleaner and more efficient. + +- automccompleter should vanish when its losing focus +- allow inventory window to be stacked vertically, maybe? +- ganondorf wants the completer to grow, never shrink +- keypad-enter does not do the same as return in text entries + +- ice in /whalingoutpost/misc/castle1 + name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply() +- PANGO: create upstream-patch for inclusion into pango +- SERVER: document ext/mapinfo and cfplus.ext +- SERVER: memleak like hell: probably event-related? (probably not real) +- LONG-TERM: party member health etc. status (needs player list, then trivial) +- LONG-TERM: map landmark labels +- LONG-TERM: player on map name + +- player speed is only shown as current, not unencumbered max as in gcfclient +- IMPORTANT: stats during item creation == crash? (reported by Grak) +- IMPORTANT: server-protocol/upgrade etc. +- IMPORTANT: good installation instructions/problem faq. +- IMPORTANT: database creation parameters borked - fix and find upgrad epath +- FEATURE: beside the floorbox, have a recent inventory items box +- fix the pod referencing - L does not get you anywhere. + * possibly look into auto-marking (wiki-style) certain key sequences. should be solved/investigated before 1.0 release: -- NPC dialog box should have close button which finishes the dialog +- maybe embed buttons for stuff liek accept-invitation, bind spell etc. +- (schmorp) L not working. L should look like bbb. Maybe support // and *? +- when in history "mode", completer cannot access completions at all +- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! +- offer common options such as use_skill sense xxx etc. in inventory via menu? +- buttons should support hovering visually +- notebooks should provide visual feedback (support from button class?) +- floorbox out-of-screen after resizing (schmorp) +- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. +- playerbook/skills should have sensible tooltips with skill descriptions +- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) - mapmap (overview) - scroll visible area by clicking/dragging - binding window and editor layout broken for long recordings => use scroller - maybe open the help viewer on the first start, or a simple dialog that initially lists keybidings for gcfclient converts. -- maybe support mb4/mb5 on selected widgets to facilitate scrolling - (inventory, spell list, messge log...) => marc -- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) -- but fullscreen => minimize (alt-esc) => no way to go back [windows] -- spell list => scroll down => "Pickup" => scrollbar not updated +- maybe the top fancyframe border should be larger (for close button and title to be more visible?) - what happened to the dialog being shown when modifiers are pressed, showing keybindings for this modifier? -- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. post-1.0: -- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) - (maybe sth. else causes the slowness, such as database?) -- currently the font texture cache lacks "memory" (see texcache.c:tc_put) +- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. + (after starting, press quit) +- currently the font texture cache leaks "memory" (see texcache.c:tc_put) - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively affect neighbouring visible pixels (border bleeding). - examine etc., should use extendeddrawinfo or sth. similar @@ -65,13 +67,10 @@ or that some commands do not take arguments ("drop all"). - sliders do not change size after reconfigure. - enter runmode when cursor-key repeats (maybe not?) -- cairo/win32 looks like shit (premultiplied alpha bug?) - (despite horrendous efforts, this is likely not fixable except by building a custom - libcairo for win32). - (update: disabled antialiasing, this looks bad, but much better than antialiasing) - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). - performance: use texture collections for upstream server data instead if gobs of small textures. +- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not TEMPORARY SERVER TODO: - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) @@ -80,7 +79,6 @@ be peaceful - the palyer peaceful would be toggled by priests and shown in who, the game peaceful steting would be toggled by the peaceful command but not otherwise shown). -- pippij wants playerstealing to work between hostile players - attempt_jump tries to kick jumped-into monster,s but doesn't work - 1) If you hide, and someone can see you trying to hide, you'll get a message, even when you can't see that other person. @@ -110,21 +108,6 @@ glDisable GL_TEXTURE_2D; } -set_face 4783 => 70 -libpng warning: Ignoring gAMA chunk with gamma=0 -allocating id 71 -OK -set_face 4782 => 71 -libpng warning: Ignoring gAMA chunk with gamma=0 -allocating id 72 -OK -set_face 4781 => 72 -libpng warning: Ignoring gAMA chunk with gamma=0 -allocating id 73 -OK -set_face 4784 => 73 -libpng warning: Ignoring gAMA chunk with gamma=0 - To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. /*first pass*/ glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/