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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.204 by root, Tue Jul 11 11:06:33 2006 UTC vs.
Revision 1.221 by elmex, Mon Jul 24 12:25:08 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- PANGO: create upstream-patch for inclusion into pango
12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14
15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
16- spells ordering completely different for different users (maybe stored in hash?)
17- identify inventory hover slowness and fix it (schmorp)
11- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 18- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!)
12 => either using bg attribute, or something else. neither way is currently implementable, imho 19 => either using bg attribute, or something else. neither way is currently implementable, imho
13 => or maybe using an extra icon for curses/magic items?) 20 => or maybe using an extra icon for curses/magic items?)
14 maybe drag&drop, otherwise two containers side-by-side makes little sense.
15 show player weight/max weight in inventory
16 offer common options such as use_skill sense xxx etc. in inventory via menu? 21 offer common options such as use_skill sense xxx etc. in inventory via menu?
17 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 22 make simple inventory filters: most recently added/changed, normal, only unlocked
18- IMPORTANT: min_w/h MUST be respected at leats on interactive resizes 23- floorbox out-of-screen after resizing (schmorp)
19- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies) 24- skill book - tooltips with description and bind-to-key (schmorp)
20- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419. 25- all dialogs should be closable with "Esc"
21- IMPORTANT: -Turning (<= full message, no attuned etc. prefix)
22- IMPORTANT: character creation dialogs broken (stats window etc.): fix
23- close completer when connection dies
24- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
25- the inventory needs separate scrollbars. unfortunately, that means
26 addign a manual scrollbar to the other panes (skills and spells :()
27- notebook should provide a visual feedback (support form button class?) 26- notebooks should provide visual feedback (support from button class?)
28- buttons should support hovering visually 27- buttons should support hovering visually
29- experience change messages should include skill experience 28- minor: skill list which lets u bind stuff
30- skill page in playerbook (minor: skill list which shows XP and lets u bind stuff)
31- floorbox should show currently open container
32- make simple inventory filters: most recently added/changed, normal, only unlocked
33- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 29- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
34- experience
35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 (after starting, press quit)
37- client sometimes crashes on Mapmenu=>Toggle autopickup
38- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
39 30
40should be solved/investigated before 1.0 release: 31should be solved/investigated before 1.0 release:
32- use more graphical frames/separators to make dialogs more eye-pleasing/clean
33- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
34- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
35- playerbook/skills should have sensible tooltips with skill descriptions
36- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
41- NPC dialog box should have close button which finishes the dialog 37- NPC dialog box should have close button which finishes the dialog
42- mapmap (overview) - scroll visible area by clicking/dragging 38- mapmap (overview) - scroll visible area by clicking/dragging
43- binding window and editor layout broken for long recordings => use scroller 39- binding window and editor layout broken for long recordings => use scroller
44- maybe open the help viewer on the first start, or a simple dialog that 40- maybe open the help viewer on the first start, or a simple dialog that
45 initially lists keybidings for gcfclient converts. 41 initially lists keybidings for gcfclient converts.
46- maybe support mb4/mb5 on selected widgets to facilitate scrolling 42- maybe support mb4/mb5 on selected widgets to facilitate scrolling
47 (inventory, spell list, messge log...) => marc 43 (inventory, spell list, messge log...) => marc
48- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 44- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
49- but fullscreen => minimize (alt-esc) => no way to go back [windows] 45- but fullscreen => minimize (alt-esc) => no way to go back [windows]
50- spell list => scroll down => "Pickup" => scrollbar not updated 46- spell list => scroll down => "Pickup" => scrollbar not updated
51- what happened to the dialog being shown when modifiers are pressed, showing 47- what happened to the dialog being shown when modifiers are pressed, showing
52 keybindings for this modifier? 48 keybindings for this modifier?
53- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 49- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
54 50
55post-1.0: 51post-1.0:
56- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) 52- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
57 (maybe sth. else causes the slowness, such as database?) 53 (after starting, press quit)
58- currently the font texture cache lacks "memory" (see texcache.c:tc_put) 54- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
59- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 55- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
60 affect neighbouring visible pixels (border bleeding). 56 affect neighbouring visible pixels (border bleeding).
61- examine etc., should use extendeddrawinfo or sth. similar 57- examine etc., should use extendeddrawinfo or sth. similar
62- player list from server for tell etc. commands 58- player list from server for tell etc. commands
63- save only dirty cached maps, and save dirty maps != current map 59- save only dirty cached maps, and save dirty maps != current map
64- look into extendedmapinfo 60- look into extendedmapinfo
65- completer should know more about arguments, e.g. cast summon pet monster, 61- completer should know more about arguments, e.g. cast summon pet monster,
66 or that some commands do not take arguments ("drop all"). 62 or that some commands do not take arguments ("drop all").
67- sliders do not change size after reconfigure. 63- sliders do not change size after reconfigure.
68- enter runmode when cursor-key repeats (maybe not?) 64- enter runmode when cursor-key repeats (maybe not?)
69- cairo/win32 looks like shit (premultiplied alpha bug?)
70 (despite horrendous efforts, this is likely not fixable except by building a custom
71 libcairo for win32).
72 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
73- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 65- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
74- performance: use texture collections for upstream server data instead if gobs 66- performance: use texture collections for upstream server data instead if gobs
75 of small textures. 67 of small textures.
76 68
77TEMPORARY SERVER TODO: 69TEMPORARY SERVER TODO:

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