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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.173 by elmex, Wed Jun 21 12:59:22 2006 UTC vs.
Revision 1.205 by root, Thu Jul 13 01:06:01 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: bind to key in complete has no effect 11- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
12 + fixed 12 => either using bg attribute, or something else. neither way is currently implementable, imho
13 - (and should be verbose) (elmex: what is meant by 'verbose' ?) 13 => or maybe using an extra icon for curses/magic items?)
14- IMPORTANT: new key bindings not shown, 14 maybe drag&drop, otherwise two containers side-by-side makes little sense.
15 + key bindings do refresh now correctly 15 show player weight/max weight in inventory
16 - please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) 16 offer common options such as use_skill sense xxx etc. in inventory via menu?
17- IMPORTANT: recording multiple macros results in only one macro recorded 17 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
18 - how to 'record multiple macros'? (elmex: please explain) 18- IMPORTANT: min_w/h MUST be respected at leats on interactive resizes
19- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour? 19- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
20 (or maybe even better: not have an Arm value anymore if its not used in the protocol?) 20- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
21- IMPORTANT: texture reload not working on scaras machine (maybe now) 21- IMPORTANT: -Turning (<= full message, no attuned etc. prefix)
22- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls 22- IMPORTANT: character creation dialogs broken (stats window etc.): fix
23- close completer when connection dies
24- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
25- the inventory needs separate scrollbars. unfortunately, that means
26 addign a manual scrollbar to the other panes (skills and spells :()
27- notebook should provide a visual feedback (support form button class?)
28- buttons should support hovering visually
29- experience change messages should include skill experience
30- skill page in playerbook (minor: skill list which shows XP and lets u bind stuff)
31- floorbox should show currently open container
32- make simple inventory filters: most recently added/changed, normal, only unlocked
33- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
34- experience
35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 (after starting, press quit)
37- client sometimes crashes on Mapmenu=>Toggle autopickup
38- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
23 39
24should be solved/investitaged before BETA release: 40should be solved/investigated before 1.0 release:
25- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 41- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
26- the binding dialog is sometimes behind all windows 42- NPC dialog box should have close button which finishes the dialog
43- mapmap (overview) - scroll visible area by clicking/dragging
44- binding window and editor layout broken for long recordings => use scroller
45- maybe open the help viewer on the first start, or a simple dialog that
46 initially lists keybidings for gcfclient converts.
27- maybe support mb4/mb5 on selected widgets to facilitate scrolling 47- maybe support mb4/mb5 on selected widgets to facilitate scrolling
28 (inventory, spell list, messge log...) => marc 48 (inventory, spell list, messge log...) => marc
29- add lmb mouse = cast, mmb2 = invoke or so to spell list. 49- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
30- maybe open the help viewer on the first start, or a simple dialog that 50- but fullscreen => minimize (alt-esc) => no way to go back [windows]
31 initially lists keybidings for gcfclient converts. 51- spell list => scroll down => "Pickup" => scrollbar not updated
32- binding window and editor layout broken for long recordings
33- minor: skill list which shows XP and lets u bind stuff
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit)
36- mapmap (overview) - scroll visible area by clicking/dragging
37- maybe move window managing functionality into toplevel: better window management (graphical feedback)
38- the player weight somehow updates strangely when dropping/picking up
39 (update: is this still the case?)
40
41should be solved/investigated before 1.0 release:
42- what happened to the dialog being shown when modifiera are pressed, showing 52- what happened to the dialog being shown when modifiers are pressed, showing
43 keybindings for this modifier? 53 keybindings for this modifier?
44- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 54- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
45- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 55
56post-1.0:
57- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
58 (maybe sth. else causes the slowness, such as database?)
59- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
60- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
61 affect neighbouring visible pixels (border bleeding).
62- examine etc., should use extendeddrawinfo or sth. similar
63- player list from server for tell etc. commands
64- save only dirty cached maps, and save dirty maps != current map
65- look into extendedmapinfo
66- completer should know more about arguments, e.g. cast summon pet monster,
67 or that some commands do not take arguments ("drop all").
68- sliders do not change size after reconfigure.
46- enter runmode when cursor-key repeats (maybe not?) 69- enter runmode when cursor-key repeats (maybe not?)
47- better focus management: put focus onto active windows, remove it again later
48 (mainly to speed up gui interaction when map isn't important).
49- cairo/win32 looks like shit (premultiplied alpha bug?) 70- cairo/win32 looks like shit (premultiplied alpha bug?)
50 (despite horrendous efforts, this is likely not fixable except by building a custom 71 (despite horrendous efforts, this is likely not fixable except by building a custom
51 libcairo for win32). 72 libcairo for win32).
52 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 73 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
53- the binding editor should have a append-record mode or something like that
54- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
55 and add column titles (also for other tables like inventory and bindings)
56- sliders do not change size after reconfigure.
57- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
58- investigate fill widget option.
59- win32, fow_tetxure sometimes nukes other textures
60 (mostly fixed, but still there: displays list and texture uploads do not go well together)
61- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
62- completer should know more about arguments, e.g. cast summon pet monster,
63 or that some commands do not take arguments ("drop all").
64- textview should not snap to bottom on resize.
65- alt+cursor == diagonal
66- look into extendedmapinfo
67- save only dirty cached maps, and save dirty maps != current map
68- try to synchronize local animation speed with server updates to save on screen refreshes.
69- player list from server for tell etc. commands
70- examine etc., should use extendeddrawinfo or sth. similar
71- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 74- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
72- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
73- performance: use texture collections for upstream server data instead if gobs 75- performance: use texture collections for upstream server data instead if gobs
74 of small textures. 76 of small textures.
75- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
76 affect neighbouring visible pixels (border bleeding).
77- pango fontsize measure and decrease to achieve real pixel height
78 77
79TEMPORARY SERVER TODO: 78TEMPORARY SERVER TODO:
79- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
80- palyer peaceful setting should be independen of game peaceful setting 80- palyer peaceful setting should be independen of game peaceful setting
81 (i.e. one should be able to become hostile against guards but still 81 (i.e. one should be able to become hostile against guards but still
82 be peaceful - the palyer peaceful would be toggled by priests and shown 82 be peaceful - the palyer peaceful would be toggled by priests and shown
83 in who, the game peaceful steting would be toggled by the peaceful command 83 in who, the game peaceful steting would be toggled by the peaceful command
84 but not otherwise shown). 84 but not otherwise shown).
90- 3) jumping into monsters does no damage, even though it's supposed to 90- 3) jumping into monsters does no damage, even though it's supposed to
91 be an attack (mentioned before). You also get no exp for this 91 be an attack (mentioned before). You also get no exp for this
92- 10) (feature request): bug/typo/idea commands to automatically log 92- 10) (feature request): bug/typo/idea commands to automatically log
93 your comments, with the mentioning of the current map (and perhaps an 93 your comments, with the mentioning of the current map (and perhaps an
94 item, if you do 'bug <item>'). 94 item, if you do 'bug <item>').
95
96
97 #TODO#d# display texture cache
98 {
99 glEnable GL_TEXTURE_2D;
100 glBindTexture GL_TEXTURE_2D, 41;
101 glColor 1, 1, 1, 1;
102 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
103 glEnable GL_BLEND;
104 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
105 glBegin GL_QUADS;
106 glTexCoord 0,1; glVertex 0,0;
107 glTexCoord 1,1; glVertex 255,0;
108 glTexCoord 1,0; glVertex 255,255;
109 glTexCoord 0,0; glVertex 0,255;
110 glEnd;
111 glDisable GL_BLEND;
112 glDisable GL_TEXTURE_2D;
113 }
95 114
96set_face 4783 => 70 115set_face 4783 => 70
97libpng warning: Ignoring gAMA chunk with gamma=0 116libpng warning: Ignoring gAMA chunk with gamma=0
98allocating id 71 117allocating id 71
99OK 118OK

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