ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/TODO
(Generate patch)

Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.171 by root, Mon Jun 19 05:18:11 2006 UTC vs.
Revision 1.207 by elmex, Fri Jul 14 17:35:34 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour? 11- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
12 (or maybe even better: not have an Arm value anymore if its not used in the protocol?) 12 => either using bg attribute, or something else. neither way is currently implementable, imho
13- IMPORTANT: new key bindings not shown, pleae look over the whole keybinding thing, there are myriads of little bugs (elmex) 13 => or maybe using an extra icon for curses/magic items?)
14- IMPORTANT: recording multiple macros results in only one macro recorded 14 maybe drag&drop, otherwise two containers side-by-side makes little sense.
15- IMPORTANT: texture reload not working on scaras machine (maybe now) 15 show player weight/max weight in inventory
16- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls 16 offer common options such as use_skill sense xxx etc. in inventory via menu?
17 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
18- IMPORTANT: min_w/h MUST be respected at leats on interactive resizes
19- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
20- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
21- IMPORTANT: -Turning (<= full message, no attuned etc. prefix)
22- IMPORTANT: character creation dialogs broken (stats window etc.): fix
23- IMPORTANT: fullscreen-toggle does not toggle checkbox
24- close completer when connection dies
25- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
26- the inventory needs separate scrollbars. unfortunately, that means
27 addign a manual scrollbar to the other panes (skills and spells :()
28- notebook should provide a visual feedback (support form button class?)
29- buttons should support hovering visually
30- experience change messages should include skill experience
31- minor: skill list which lets u bind stuff
32- floorbox should show currently open container
33- make simple inventory filters: most recently added/changed, normal, only unlocked
34- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
35- experience
36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
37 (after starting, press quit)
38- client sometimes crashes on Mapmenu=>Toggle autopickup
39- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
17 40
18should be solved/investitaged before BETA release: 41should be solved/investigated before 1.0 release:
19- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 42- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
20- the binding dialog is sometimes behind all windows 43- NPC dialog box should have close button which finishes the dialog
44- mapmap (overview) - scroll visible area by clicking/dragging
45- binding window and editor layout broken for long recordings => use scroller
46- maybe open the help viewer on the first start, or a simple dialog that
47 initially lists keybidings for gcfclient converts.
21- maybe support mb4/mb5 on selected widgets to facilitate scrolling 48- maybe support mb4/mb5 on selected widgets to facilitate scrolling
22 (inventory, spell list, messge log...) => marc 49 (inventory, spell list, messge log...) => marc
23- add lmb mouse = cast, mmb2 = invoke or so to spell list. 50- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
24- maybe open the help viewer on the first start, or a simple dialog that 51- but fullscreen => minimize (alt-esc) => no way to go back [windows]
25 initially lists keybidings for gcfclient converts. 52- spell list => scroll down => "Pickup" => scrollbar not updated
26- binding window and editor layout broken for long recordings
27- minor: skill list which shows XP and lets u bind stuff
28- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
29 (after starting, press quit)
30- mapmap (overview) - scroll visible area by clicking/dragging
31- maybe move window managing functionality into toplevel: better window management (graphical feedback)
32- the player weight somehow updates strangely when dropping/picking up
33 (update: is this still the case?)
34
35should be solved/investigated before 1.0 release:
36- what happened to the dialog being shown when modifiera are pressed, showing 53- what happened to the dialog being shown when modifiers are pressed, showing
37 keybindings for this modifier? 54 keybindings for this modifier?
38- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 55- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
39- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 56
57post-1.0:
58- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
59 (maybe sth. else causes the slowness, such as database?)
60- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
61- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
62 affect neighbouring visible pixels (border bleeding).
63- examine etc., should use extendeddrawinfo or sth. similar
64- player list from server for tell etc. commands
65- save only dirty cached maps, and save dirty maps != current map
66- look into extendedmapinfo
67- completer should know more about arguments, e.g. cast summon pet monster,
68 or that some commands do not take arguments ("drop all").
69- sliders do not change size after reconfigure.
40- enter runmode when cursor-key repeats (maybe not?) 70- enter runmode when cursor-key repeats (maybe not?)
41- better focus management: put focus onto active windows, remove it again later
42 (mainly to speed up gui interaction when map isn't important).
43- cairo/win32 looks like shit (premultiplied alpha bug?) 71- cairo/win32 looks like shit (premultiplied alpha bug?)
44 (despite horrendous efforts, this is likely not fixable except by building a custom 72 (despite horrendous efforts, this is likely not fixable except by building a custom
45 libcairo for win32). 73 libcairo for win32).
46 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 74 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
47- the binding editor should have a append-record mode or something like that
48- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
49 and add column titles (also for other tables like inventory and bindings)
50- sliders do not change size after reconfigure.
51- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
52- investigate fill widget option.
53- win32, fow_tetxure sometimes nukes other textures
54 (mostly fixed, but still there: displays list and texture uploads do not go well together)
55- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
56- completer should know more about arguments, e.g. cast summon pet monster,
57 or that some commands do not take arguments ("drop all").
58- textview should not snap to bottom on resize.
59- alt+cursor == diagonal
60- look into extendedmapinfo
61- save only dirty cached maps, and save dirty maps != current map
62- try to synchronize local animation speed with server updates to save on screen refreshes.
63- player list from server for tell etc. commands
64- examine etc., should use extendeddrawinfo or sth. similar
65- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 75- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
66- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
67- performance: use texture collections for upstream server data instead if gobs 76- performance: use texture collections for upstream server data instead if gobs
68 of small textures. 77 of small textures.
69- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
70 affect neighbouring visible pixels (border bleeding).
71- pango fontsize measure and decrease to achieve real pixel height
72 78
73TEMPORARY SERVER TODO: 79TEMPORARY SERVER TODO:
80- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
74- palyer peaceful setting should be independen of game peaceful setting 81- palyer peaceful setting should be independen of game peaceful setting
75 (i.e. one should be able to become hostile against guards but still 82 (i.e. one should be able to become hostile against guards but still
76 be peaceful - the palyer peaceful would be toggled by priests and shown 83 be peaceful - the palyer peaceful would be toggled by priests and shown
77 in who, the game peaceful steting would be toggled by the peaceful command 84 in who, the game peaceful steting would be toggled by the peaceful command
78 but not otherwise shown). 85 but not otherwise shown).
84- 3) jumping into monsters does no damage, even though it's supposed to 91- 3) jumping into monsters does no damage, even though it's supposed to
85 be an attack (mentioned before). You also get no exp for this 92 be an attack (mentioned before). You also get no exp for this
86- 10) (feature request): bug/typo/idea commands to automatically log 93- 10) (feature request): bug/typo/idea commands to automatically log
87 your comments, with the mentioning of the current map (and perhaps an 94 your comments, with the mentioning of the current map (and perhaps an
88 item, if you do 'bug <item>'). 95 item, if you do 'bug <item>').
96
97
98 #TODO#d# display texture cache
99 {
100 glEnable GL_TEXTURE_2D;
101 glBindTexture GL_TEXTURE_2D, 41;
102 glColor 1, 1, 1, 1;
103 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
104 glEnable GL_BLEND;
105 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
106 glBegin GL_QUADS;
107 glTexCoord 0,1; glVertex 0,0;
108 glTexCoord 1,1; glVertex 255,0;
109 glTexCoord 1,0; glVertex 255,255;
110 glTexCoord 0,0; glVertex 0,255;
111 glEnd;
112 glDisable GL_BLEND;
113 glDisable GL_TEXTURE_2D;
114 }
89 115
90set_face 4783 => 70 116set_face 4783 => 70
91libpng warning: Ignoring gAMA chunk with gamma=0 117libpng warning: Ignoring gAMA chunk with gamma=0
92allocating id 71 118allocating id 71
93OK 119OK

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines