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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.21 by root, Tue Apr 18 21:34:02 2006 UTC vs.
Revision 1.105 by root, Thu Jun 1 04:11:07 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPIMPIMP-ORA-ANT: history for commandline :) 612:17 <@schmorp> i do list all libs manually for pclient
4- enter runmode when cursor-key repeats 712:17 <@schmorp> will have to do that for gce too
5- mapmap (overview) 812:17 <@schmorp> remind me of it
6 - convetr to real window 912:17 <@schmorp> qwhen i next bundle it
7 - draw rectangle around visible area 10
8 - scroll visible area 11- IMPORTANT: message log window often loses contents after refreshes/res switches
9 - make size configurable/reesizable 12- IMPORTANT: toplevel geometry is not respected on moves.
10- use real mapmap size in map caching, not hardcoded 250 size 13- IMPORTANT: user_x/user_y for layout setting
11- save only dirty cached maps, and save dirty maps != current map 14- IMPORTANT: learning spells does not make them show up automatically in the completer?
12- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 15- IMPORTANT: statusbox update timer
13- the stats for the gauges which get into the stats_update function are somehow weird 16- IMPORTANT: statusbox tooltip must not go away on updates
14- IMPORTANT: map scroll darken code does not work 17- IMPORTANT: history for completer (cursor-up)
15- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
16- message window layout broken (entry too small). 19- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
17- mesa-rendering of textview shows only garbage and/or another texture 20 (mostly fixed, but still there: displays list and texture uploads do not go well together)
21- IMPORTANT:_ map feedback... e.g. when clicking on it
18- IMPORTANT: user interface (window positions etc.) should be saved, but 22- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
19 a) switching modes clears/recreates all widgets (has to, as parameters
20 are not resolution-independent)
21 b) widget layout is nontrivial as to not obscure map 23 b) widget layout is nontrivial as to not obscure map
22 c) need better way to center map then middle-button, maybe map overview 24 c) need better way to center map then middle-button, maybe map overview
23 (but updates will be slow UPDATE updates are not at all slow). 25 (but updates will be slow UPDATE updates are not at all slow).
24- labels are generally shown too small 26
25- labels have an extra " " at the end that affects size calculations(?) 27should be solved/investitaged before release:
26- label needs "expected char width" 28- log messages received and commands sent to ~/.crossfire/log.$ip
27- make font description copy: font size changes hurt A LOT (really?) 29- the binding editor should have a append-record mode or something like that
28- toplevel should enforce that windows always be partially visible 30- rethink message display in lower left corner
31- the inventory
32 completely redraws itself on every animation change, even when its not visible.
33- cairo/win32 looks like shit (premultiplied alpha bug?)
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit)
36- flopper/menu imrpovement:
37 * things that are menus should act more like menus
38 * inmventory etc. should fade-in automatically when used
39- add menu itemds for inventory items: mark/inscribe etc.
40- remove wrap_mode hack from texture and make it a per-texture operation
41- enter runmode when cursor-key repeats
42- mapmap (overview) - scroll visible area by clicking/dragging
43- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
29- maybe move window managing functionality into toplevel 44- maybe move window managing functionality into toplevel
45- better window management (graphical feedback)
46- the player weight somehow updates strangely when dropping/picking up
30 47
31- cavehippo wants hashstring to be changed to hash name 48low priority:
49- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
50- completer should know more about arguments, e.g. cast summon pet monster,
51 or that some commands do not take arguments ("drop all").
52- textview should not snap to bottom on resize.
53- alt+cursor == diagonal
54- look into extendedmapinfo
55- save only dirty cached maps, and save dirty maps != current map
56- inventory update must be incremental (too slow) (really? check)
57- try to synchronize local animation speed with server updates to save on screen refreshes.
58- player list from server for tell etc. commands
59- examine etc., should use extendeddrawinfo or sth. similar
60- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
61- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
62- performance: use texture collections for upstream server data instead if gobs
63 of small textures.
64- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
65 affect neighbouring visible pixels (border bleeding).
66- pango fontsize measure and decrease to achieve real pixel height
67
68TEMPORARY SERVER TODO:
69- palyer peaceful setting should be independen of game peaceful setting
70 (i.e. one should be able to become hostile against guards but still
71 be peaceful - the palyer peaceful would be toggled by priests and shown
72 in who, the game peaceful steting would be toggled by the peaceful command
73 but not otherwise shown).
32- pippij wants playerstealing to work between hostile players 74- pippij wants playerstealing to work between hostile players
33- schmorp wants to rework the who output format 75- attempt_jump tries to kick jumped-into monster,s but doesn't work
34 76- 1) If you hide, and someone can see you trying to hide, you'll get a
35"workarounded" but not solved: 77 message, even when you can't see that other person.
36(- IMPORTANT: move widgets to integer coordinates - fix containers!) 78- 2) hiding exp is always 1, independant of how difficult it is to hide
37(- pango fontsize measure and decrease to achieve real pixel height) 79- 3) jumping into monsters does no damage, even though it's supposed to
80 be an attack (mentioned before). You also get no exp for this
81- 10) (feature request): bug/typo/idea commands to automatically log
82 your comments, with the mentioning of the current map (and perhaps an
83 item, if you do 'bug <item>').
38 84
39set_face 4783 => 70 85set_face 4783 => 70
40libpng warning: Ignoring gAMA chunk with gamma=0 86libpng warning: Ignoring gAMA chunk with gamma=0
41allocating id 71 87allocating id 71
42OK 88OK

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