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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.21 by root, Tue Apr 18 21:34:02 2006 UTC vs.
Revision 1.112 by root, Fri Jun 2 20:54:24 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPIMPIMP-ORA-ANT: history for commandline :) 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: move most everything into Setup-dialog with subdialogs.
12- IMPORTANT: save map shift in config.
13- IMPORTANT: message log window often loses contents after refreshes/res switches
14 (m,aybe not, maybe after loging out and in again?)
15- IMPORTANT: toplevel geometry is not respected on moves.
16- IMPORTANT: learning spells does not make them show up automatically in the completer?
17- IMPORTANT: statusbox update timer
18- IMPORTANT: statusbox tooltip must not go away on updates
19- IMPORTANT: history for completer (cursor-up)
20- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
21- IMPORTANT:_ map feedback... e.g. when clicking on it
22
23- binding window and editor layout broken for long recordings
24- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
25- minor: skill list which shows XP and lets u bind stuff
26
27should be solved/investitaged before release:
28- log messages received and commands sent to ~/.crossfire/log.$ip
29- the binding editor should have a append-record mode or something like that
30- rethink message display in lower left corner
31- cairo/win32 looks like shit (premultiplied alpha bug?)
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 (after starting, press quit)
34- flopper/menu imrpovement:
35 * things that are menus should act more like menus
36- better focus management: put focus onto active windows, remove it again later
37- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
4- enter runmode when cursor-key repeats 38- enter runmode when cursor-key repeats (maybe not?)
5- mapmap (overview) 39- mapmap (overview) - scroll visible area by clicking/dragging
6 - convetr to real window 40- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
7 - draw rectangle around visible area 41- maybe move window managing functionality into toplevel
8 - scroll visible area 42- better window management (graphical feedback)
9 - make size configurable/reesizable 43- the player weight somehow updates strangely when dropping/picking up
10- use real mapmap size in map caching, not hardcoded 250 size 44
45low priority:
46- win32, fow_tetxure sometimes nukes other textures
47 (mostly fixed, but still there: displays list and texture uploads do not go well together)
48- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
49- completer should know more about arguments, e.g. cast summon pet monster,
50 or that some commands do not take arguments ("drop all").
51- textview should not snap to bottom on resize.
52- alt+cursor == diagonal
53- look into extendedmapinfo
11- save only dirty cached maps, and save dirty maps != current map 54- save only dirty cached maps, and save dirty maps != current map
12- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 55- inventory update must be incremental (too slow) (really? check)
13- the stats for the gauges which get into the stats_update function are somehow weird 56- try to synchronize local animation speed with server updates to save on screen refreshes.
14- IMPORTANT: map scroll darken code does not work 57- player list from server for tell etc. commands
58- examine etc., should use extendeddrawinfo or sth. similar
59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
15- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 60- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
16- message window layout broken (entry too small). 61- performance: use texture collections for upstream server data instead if gobs
17- mesa-rendering of textview shows only garbage and/or another texture 62 of small textures.
18- IMPORTANT: user interface (window positions etc.) should be saved, but 63- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
19 a) switching modes clears/recreates all widgets (has to, as parameters 64 affect neighbouring visible pixels (border bleeding).
20 are not resolution-independent) 65- pango fontsize measure and decrease to achieve real pixel height
21 b) widget layout is nontrivial as to not obscure map
22 c) need better way to center map then middle-button, maybe map overview
23 (but updates will be slow UPDATE updates are not at all slow).
24- labels are generally shown too small
25- labels have an extra " " at the end that affects size calculations(?)
26- label needs "expected char width"
27- make font description copy: font size changes hurt A LOT (really?)
28- toplevel should enforce that windows always be partially visible
29- maybe move window managing functionality into toplevel
30 66
31- cavehippo wants hashstring to be changed to hash name 67TEMPORARY SERVER TODO:
68- palyer peaceful setting should be independen of game peaceful setting
69 (i.e. one should be able to become hostile against guards but still
70 be peaceful - the palyer peaceful would be toggled by priests and shown
71 in who, the game peaceful steting would be toggled by the peaceful command
72 but not otherwise shown).
32- pippij wants playerstealing to work between hostile players 73- pippij wants playerstealing to work between hostile players
33- schmorp wants to rework the who output format 74- attempt_jump tries to kick jumped-into monster,s but doesn't work
34 75- 1) If you hide, and someone can see you trying to hide, you'll get a
35"workarounded" but not solved: 76 message, even when you can't see that other person.
36(- IMPORTANT: move widgets to integer coordinates - fix containers!) 77- 2) hiding exp is always 1, independant of how difficult it is to hide
37(- pango fontsize measure and decrease to achieve real pixel height) 78- 3) jumping into monsters does no damage, even though it's supposed to
79 be an attack (mentioned before). You also get no exp for this
80- 10) (feature request): bug/typo/idea commands to automatically log
81 your comments, with the mentioning of the current map (and perhaps an
82 item, if you do 'bug <item>').
38 83
39set_face 4783 => 70 84set_face 4783 => 70
40libpng warning: Ignoring gAMA chunk with gamma=0 85libpng warning: Ignoring gAMA chunk with gamma=0
41allocating id 71 86allocating id 71
42OK 87OK

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