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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.210 by root, Tue Jul 18 06:56:35 2006 UTC vs.
Revision 1.214 by elmex, Sat Jul 22 12:18:01 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- the inventory needs separate scrollbars. unfortunately, that means 11- PANGO: create upstream-patch for inclusion into pango
12 addign a manual scrollbar to the other panes (skills and spells :() 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14
15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
13- spells ordering for complete different for different users (maybe stored in hash?) 16- spells ordering for complete different for different users (maybe stored in hash?)
14- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 17- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
15 => either using bg attribute, or something else. neither way is currently implementable, imho 18 => either using bg attribute, or something else. neither way is currently implementable, imho
16 => or maybe using an extra icon for curses/magic items?) 19 => or maybe using an extra icon for curses/magic items?)
17 maybe drag&drop, otherwise two containers side-by-side makes little sense. 20 maybe drag&drop, otherwise two containers side-by-side makes little sense.
27- maybe Quit menu point into map menu (with dialog when logge din, as usual?) 30- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
28- notebook should provide a visual feedback (support from button class?) 31- notebook should provide a visual feedback (support from button class?)
29- buttons should support hovering visually 32- buttons should support hovering visually
30- experience change messages should include skill experience 33- experience change messages should include skill experience
31- minor: skill list which lets u bind stuff 34- minor: skill list which lets u bind stuff
32- floorbox should show currently open container
33- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 35- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit) 37 (after starting, press quit)
36- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory 38- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
37 39

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