… | |
… | |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - the inventory needs separate scrollbars. unfortunately, that means |
11 | - PANGO: create upstream-patch for inclusion into pango |
12 | addign a manual scrollbar to the other panes (skills and spells :() |
12 | - SERVER: on shtudown: wanted to save map with player => map not being saved? |
|
|
13 | - EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. |
|
|
14 | |
|
|
15 | - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) |
13 | - spells ordering for complete different for different users (maybe stored in hash?) |
16 | - spells ordering for complete different for different users (maybe stored in hash?) |
14 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
17 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
15 | => either using bg attribute, or something else. neither way is currently implementable, imho |
18 | => either using bg attribute, or something else. neither way is currently implementable, imho |
16 | => or maybe using an extra icon for curses/magic items?) |
19 | => or maybe using an extra icon for curses/magic items?) |
17 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
20 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
… | |
… | |
27 | - maybe Quit menu point into map menu (with dialog when logge din, as usual?) |
30 | - maybe Quit menu point into map menu (with dialog when logge din, as usual?) |
28 | - notebook should provide a visual feedback (support from button class?) |
31 | - notebook should provide a visual feedback (support from button class?) |
29 | - buttons should support hovering visually |
32 | - buttons should support hovering visually |
30 | - experience change messages should include skill experience |
33 | - experience change messages should include skill experience |
31 | - minor: skill list which lets u bind stuff |
34 | - minor: skill list which lets u bind stuff |
32 | - floorbox should show currently open container |
|
|
33 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
35 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
34 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
36 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
35 | (after starting, press quit) |
37 | (after starting, press quit) |
36 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory |
38 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory |
37 | |
39 | |