--- deliantra/Deliantra-Client/TODO 2006/07/18 06:56:35 1.210 +++ deliantra/Deliantra-Client/TODO 2006/08/14 02:08:30 1.233 @@ -8,34 +8,35 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it -- the inventory needs separate scrollbars. unfortunately, that means - addign a manual scrollbar to the other panes (skills and spells :() -- spells ordering for complete different for different users (maybe stored in hash?) -- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) - => either using bg attribute, or something else. neither way is currently implementable, imho - => or maybe using an extra icon for curses/magic items?) - maybe drag&drop, otherwise two containers side-by-side makes little sense. - show player weight/max weight in inventory - offer common options such as use_skill sense xxx etc. in inventory via menu? - maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not - make simple inventory filters: most recently added/changed, normal, only unlocked -- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies) -- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419. -- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked) -- all dialogs should be closable with "Esc" -- close completer when connection dies -- maybe Quit menu point into map menu (with dialog when logge din, as usual?) -- notebook should provide a visual feedback (support from button class?) -- buttons should support hovering visually -- experience change messages should include skill experience -- minor: skill list which lets u bind stuff -- floorbox should show currently open container -- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! -- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. - (after starting, press quit) -- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory +- PANGO: create upstream-patch for inclusion into pango +- SERVER: document ext/mapinfo and cfplus.ext +- SERVER: memleak like hell: probably event-related? +- LONG-TERM: party member health etc. status +- LONG-TERM: map landmark labels +- LONG-TERM: player on map name +- LONG-TERM: monster health-bars on map + +- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) +- skill book - tooltips with description (schmorp) +- IMPORTANT: server-protocol/upgrade etc. +- IMPORTANT: good installation instructions/problem faq. should be solved/investigated before 1.0 release: +- docviewer should save/restore paragraph offset on foreward/backward. +- like use skill inscription on items in inventory, also allow rename to for such items +- when in history "mode", completer cannot access completions at all +- not working on windows ?! +- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! +- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219. + ^^^^ when pressing shift-insert +- offer common options such as use_skill sense xxx etc. in inventory via menu? +- buttons should support hovering visually +- notebooks should provide visual feedback (support from button class?) +- floorbox out-of-screen after resizing (schmorp) +- identify inventory hover slowness and fix it (schmorp) +- use more graphical frames/separators to make dialogs more eye-pleasing/clean +- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. +- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not - playerbook/skills should have sensible tooltips with skill descriptions - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) - NPC dialog box should have close button which finishes the dialog @@ -45,7 +46,7 @@ initially lists keybidings for gcfclient converts. - maybe support mb4/mb5 on selected widgets to facilitate scrolling (inventory, spell list, messge log...) => marc -- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) +- maybe the top fancyframe border should be larger (for close button and title to be more visible?) - but fullscreen => minimize (alt-esc) => no way to go back [windows] - spell list => scroll down => "Pickup" => scrollbar not updated - what happened to the dialog being shown when modifiers are pressed, showing @@ -53,9 +54,9 @@ - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. post-1.0: -- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) - (maybe sth. else causes the slowness, such as database?) -- currently the font texture cache lacks "memory" (see texcache.c:tc_put) +- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. + (after starting, press quit) +- currently the font texture cache leaks "memory" (see texcache.c:tc_put) - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively affect neighbouring visible pixels (border bleeding). - examine etc., should use extendeddrawinfo or sth. similar @@ -66,10 +67,6 @@ or that some commands do not take arguments ("drop all"). - sliders do not change size after reconfigure. - enter runmode when cursor-key repeats (maybe not?) -- cairo/win32 looks like shit (premultiplied alpha bug?) - (despite horrendous efforts, this is likely not fixable except by building a custom - libcairo for win32). - (update: disabled antialiasing, this looks bad, but much better than antialiasing) - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). - performance: use texture collections for upstream server data instead if gobs of small textures.