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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.210 by root, Tue Jul 18 06:56:35 2006 UTC vs.
Revision 1.246 by root, Sun Nov 19 20:34:50 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 6- PANGO: create upstream-patch for inclusion into pango
712:17 <@schmorp> will have to do that for gce too 7- SERVER: document ext/mapinfo and cfplus.ext
812:17 <@schmorp> remind me of it 8- SERVER: memleak like hell: probably event-related? (probably not real)
912:17 <@schmorp> qwhen i next bundle it 9- LONG-TERM: party member health etc. status (needs player list, then trivial)
10- LONG-TERM: map landmark labels
11- LONG-TERM: player on map name
10 12
11- the inventory needs separate scrollbars. unfortunately, that means 13- IMPORTANT: server-protocol/upgrade etc.
12 addign a manual scrollbar to the other panes (skills and spells :() 14- IMPORTANT: good installation instructions/problem faq.
13- spells ordering for complete different for different users (maybe stored in hash?) 15- IMPORTANT: database creation parameters borked - fix and find upgrad epath
14- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 16- FEATURE: beside the floorbox, have a recent inventory items box
15 => either using bg attribute, or something else. neither way is currently implementable, imho 17- embedded widgets not always shown at corretc position initially.
16 => or maybe using an extra icon for curses/magic items?) 18- fix the pod referencing - L<glossary/space> does not get you anywhere.
17 maybe drag&drop, otherwise two containers side-by-side makes little sense. 19 * possibly look into auto-marking (wiki-style) certain key sequences.
18 show player weight/max weight in inventory
19 offer common options such as use_skill sense xxx etc. in inventory via menu?
20 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
21 make simple inventory filters: most recently added/changed, normal, only unlocked
22- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
23- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
24- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked)
25- all dialogs should be closable with "Esc"
26- close completer when connection dies
27- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
28- notebook should provide a visual feedback (support from button class?)
29- buttons should support hovering visually
30- experience change messages should include skill experience
31- minor: skill list which lets u bind stuff
32- floorbox should show currently open container
33- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit)
36- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
37 20
38should be solved/investigated before 1.0 release: 21should be solved/investigated before 1.0 release:
22- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
23- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
24- when in history "mode", completer cannot access completions at all
25- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
26- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
27 ^^^^ when pressing shift-insert
28- offer common options such as use_skill sense xxx etc. in inventory via menu?
29- buttons should support hovering visually
30- notebooks should provide visual feedback (support from button class?)
31- floorbox out-of-screen after resizing (schmorp)
32- identify inventory hover slowness and fix it (schmorp)
33- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
39- playerbook/skills should have sensible tooltips with skill descriptions 34- playerbook/skills should have sensible tooltips with skill descriptions
40- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) 35- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
41- NPC dialog box should have close button which finishes the dialog
42- mapmap (overview) - scroll visible area by clicking/dragging 36- mapmap (overview) - scroll visible area by clicking/dragging
43- binding window and editor layout broken for long recordings => use scroller 37- binding window and editor layout broken for long recordings => use scroller
44- maybe open the help viewer on the first start, or a simple dialog that 38- maybe open the help viewer on the first start, or a simple dialog that
45 initially lists keybidings for gcfclient converts. 39 initially lists keybidings for gcfclient converts.
46- maybe support mb4/mb5 on selected widgets to facilitate scrolling
47 (inventory, spell list, messge log...) => marc
48- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 40- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
49- but fullscreen => minimize (alt-esc) => no way to go back [windows]
50- spell list => scroll down => "Pickup" => scrollbar not updated
51- what happened to the dialog being shown when modifiers are pressed, showing 41- what happened to the dialog being shown when modifiers are pressed, showing
52 keybindings for this modifier? 42 keybindings for this modifier?
53- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
54 43
55post-1.0: 44post-1.0:
56- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) 45- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
57 (maybe sth. else causes the slowness, such as database?) 46 (after starting, press quit)
58- currently the font texture cache lacks "memory" (see texcache.c:tc_put) 47- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
59- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 48- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
60 affect neighbouring visible pixels (border bleeding). 49 affect neighbouring visible pixels (border bleeding).
61- examine etc., should use extendeddrawinfo or sth. similar 50- examine etc., should use extendeddrawinfo or sth. similar
62- player list from server for tell etc. commands 51- player list from server for tell etc. commands
63- save only dirty cached maps, and save dirty maps != current map 52- save only dirty cached maps, and save dirty maps != current map
64- look into extendedmapinfo 53- look into extendedmapinfo
65- completer should know more about arguments, e.g. cast summon pet monster, 54- completer should know more about arguments, e.g. cast summon pet monster,
66 or that some commands do not take arguments ("drop all"). 55 or that some commands do not take arguments ("drop all").
67- sliders do not change size after reconfigure. 56- sliders do not change size after reconfigure.
68- enter runmode when cursor-key repeats (maybe not?) 57- enter runmode when cursor-key repeats (maybe not?)
69- cairo/win32 looks like shit (premultiplied alpha bug?)
70 (despite horrendous efforts, this is likely not fixable except by building a custom
71 libcairo for win32).
72 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
73- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 58- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
74- performance: use texture collections for upstream server data instead if gobs 59- performance: use texture collections for upstream server data instead if gobs
75 of small textures. 60 of small textures.
61- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
76 62
77TEMPORARY SERVER TODO: 63TEMPORARY SERVER TODO:
78- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) 64- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
79- palyer peaceful setting should be independen of game peaceful setting 65- palyer peaceful setting should be independen of game peaceful setting
80 (i.e. one should be able to become hostile against guards but still 66 (i.e. one should be able to become hostile against guards but still
81 be peaceful - the palyer peaceful would be toggled by priests and shown 67 be peaceful - the palyer peaceful would be toggled by priests and shown
82 in who, the game peaceful steting would be toggled by the peaceful command 68 in who, the game peaceful steting would be toggled by the peaceful command
83 but not otherwise shown). 69 but not otherwise shown).
84- pippij wants playerstealing to work between hostile players
85- attempt_jump tries to kick jumped-into monster,s but doesn't work 70- attempt_jump tries to kick jumped-into monster,s but doesn't work
86- 1) If you hide, and someone can see you trying to hide, you'll get a 71- 1) If you hide, and someone can see you trying to hide, you'll get a
87 message, even when you can't see that other person. 72 message, even when you can't see that other person.
88- 2) hiding exp is always 1, independant of how difficult it is to hide 73- 2) hiding exp is always 1, independant of how difficult it is to hide
89- 3) jumping into monsters does no damage, even though it's supposed to 74- 3) jumping into monsters does no damage, even though it's supposed to
109 glEnd; 94 glEnd;
110 glDisable GL_BLEND; 95 glDisable GL_BLEND;
111 glDisable GL_TEXTURE_2D; 96 glDisable GL_TEXTURE_2D;
112 } 97 }
113 98
114set_face 4783 => 70
115libpng warning: Ignoring gAMA chunk with gamma=0
116allocating id 71
117OK
118set_face 4782 => 71
119libpng warning: Ignoring gAMA chunk with gamma=0
120allocating id 72
121OK
122set_face 4781 => 72
123libpng warning: Ignoring gAMA chunk with gamma=0
124allocating id 73
125OK
126set_face 4784 => 73
127libpng warning: Ignoring gAMA chunk with gamma=0
128
129 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. 99 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
130 /*first pass*/ 100 /*first pass*/
131 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ 101 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
132 glDepthMask(FALSE); /*disable Z buffer*/ 102 glDepthMask(FALSE); /*disable Z buffer*/
133 if (premultpliedTransparency) 103 if (premultpliedTransparency)

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