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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.211 by elmex, Wed Jul 19 16:41:51 2006 UTC vs.
Revision 1.217 by root, Sun Jul 23 08:58:43 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- PANGO: create upstream-patch for inclusion into pango
12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14
11- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) 15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
12- spells ordering for complete different for different users (maybe stored in hash?) 16- spells ordering completely different for different users (maybe stored in hash?)
17- speed up Table::find_widget etc. with interval => values type data structure.
13- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 18- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
14 => either using bg attribute, or something else. neither way is currently implementable, imho 19 => either using bg attribute, or something else. neither way is currently implementable, imho
15 => or maybe using an extra icon for curses/magic items?) 20 => or maybe using an extra icon for curses/magic items?)
16 maybe drag&drop, otherwise two containers side-by-side makes little sense. 21 maybe drag&drop, otherwise two containers side-by-side makes little sense.
17 show player weight/max weight in inventory 22 show player weight/max weight in inventory
18 offer common options such as use_skill sense xxx etc. in inventory via menu? 23 offer common options such as use_skill sense xxx etc. in inventory via menu?
19 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 24 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
20 make simple inventory filters: most recently added/changed, normal, only unlocked 25 make simple inventory filters: most recently added/changed, normal, only unlocked
21- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
22- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
23- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked) 26- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked)
27- floorbox out-of-screen after resizing (schmorp)
28- inventoy window (and probably others) too large after resizing (schmorp)
29- skill book - tooltips with description and bind-to-key (schmorp)
24- all dialogs should be closable with "Esc" 30- all dialogs should be closable with "Esc"
25- close completer when connection dies
26- maybe Quit menu point into map menu (with dialog when logge din, as usual?) 31- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
27- notebook should provide a visual feedback (support from button class?) 32- notebook should provide a visual feedback (support from button class?)
28- buttons should support hovering visually 33- buttons should support hovering visually
29- experience change messages should include skill experience
30- minor: skill list which lets u bind stuff 34- minor: skill list which lets u bind stuff
31- floorbox should show currently open container
32- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 35- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
34 (after starting, press quit) 37 (after starting, press quit)
35- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory 38- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
36 39

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