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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.212 by root, Wed Jul 19 23:00:07 2006 UTC vs.
Revision 1.257 by root, Tue Apr 10 10:13:10 2007 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
5
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 6http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 7
612:17 <@schmorp> i do list all libs manually for pclient 8- improve smoothing implementation to be cleaner and more efficient.
712:17 <@schmorp> will have to do that for gce too 9- make smoothing a separate setting, or depend on fast&ugly.
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10 10
11- automccompleter should vanish when its losing focus
12- allow inventory window to be stacked vertically, maybe?
13- ganondorf wants the complete to grow, never shrink
14- keypad-enter does not do the same as return in text entries
15
16- ice in /whalingoutpost/misc/castle1
17 name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply()
11- PANGO: create upstream-patch for inclusion into pango 18- PANGO: create upstream-patch for inclusion into pango
12- SERVER: on shtudown: wanted to save map with player => map not being saved? 19- SERVER: document ext/mapinfo and cfplus.ext
20- SERVER: memleak like hell: probably event-related? (probably not real)
21- LONG-TERM: party member health etc. status (needs player list, then trivial)
22- LONG-TERM: map landmark labels
23- LONG-TERM: player on map name
13 24
14- the inventory needs separate scrollbars. unfortunately, that means 25- player speed is only shown as current, not unencumbered max as in gcfclient
15 addign a manual scrollbar to the other panes (skills and spells :() 26- IMPORTANT: stats during item creation == crash? (reported by Grak)
16- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) 27- IMPORTANT: server-protocol/upgrade etc.
17- spells ordering for complete different for different users (maybe stored in hash?) 28- IMPORTANT: good installation instructions/problem faq.
18- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 29- IMPORTANT: database creation parameters borked - fix and find upgrad epath
19 => either using bg attribute, or something else. neither way is currently implementable, imho 30- FEATURE: beside the floorbox, have a recent inventory items box
20 => or maybe using an extra icon for curses/magic items?) 31- fix the pod referencing - L<glossary/space> does not get you anywhere.
21 maybe drag&drop, otherwise two containers side-by-side makes little sense. 32 * possibly look into auto-marking (wiki-style) certain key sequences.
22 show player weight/max weight in inventory
23 offer common options such as use_skill sense xxx etc. in inventory via menu?
24 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
25 make simple inventory filters: most recently added/changed, normal, only unlocked
26- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
27- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
28- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked)
29- all dialogs should be closable with "Esc"
30- close completer when connection dies
31- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
32- notebook should provide a visual feedback (support from button class?)
33- buttons should support hovering visually
34- experience change messages should include skill experience
35- minor: skill list which lets u bind stuff
36- floorbox should show currently open container
37- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
38- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
39 (after starting, press quit)
40- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
41 33
42should be solved/investigated before 1.0 release: 34should be solved/investigated before 1.0 release:
35- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
36- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
37- when in history "mode", completer cannot access completions at all
38- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
39- offer common options such as use_skill sense xxx etc. in inventory via menu?
40- buttons should support hovering visually
41- notebooks should provide visual feedback (support from button class?)
42- floorbox out-of-screen after resizing (schmorp)
43- identify inventory hover slowness and fix it (schmorp)
44- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
43- playerbook/skills should have sensible tooltips with skill descriptions 45- playerbook/skills should have sensible tooltips with skill descriptions
44- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) 46- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
45- NPC dialog box should have close button which finishes the dialog
46- mapmap (overview) - scroll visible area by clicking/dragging 47- mapmap (overview) - scroll visible area by clicking/dragging
47- binding window and editor layout broken for long recordings => use scroller 48- binding window and editor layout broken for long recordings => use scroller
48- maybe open the help viewer on the first start, or a simple dialog that 49- maybe open the help viewer on the first start, or a simple dialog that
49 initially lists keybidings for gcfclient converts. 50 initially lists keybidings for gcfclient converts.
50- maybe support mb4/mb5 on selected widgets to facilitate scrolling
51 (inventory, spell list, messge log...) => marc
52- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 51- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
53- but fullscreen => minimize (alt-esc) => no way to go back [windows]
54- spell list => scroll down => "Pickup" => scrollbar not updated
55- what happened to the dialog being shown when modifiers are pressed, showing 52- what happened to the dialog being shown when modifiers are pressed, showing
56 keybindings for this modifier? 53 keybindings for this modifier?
57- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
58 54
59post-1.0: 55post-1.0:
60- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) 56- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
61 (maybe sth. else causes the slowness, such as database?) 57 (after starting, press quit)
62- currently the font texture cache lacks "memory" (see texcache.c:tc_put) 58- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
63- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 59- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
64 affect neighbouring visible pixels (border bleeding). 60 affect neighbouring visible pixels (border bleeding).
65- examine etc., should use extendeddrawinfo or sth. similar 61- examine etc., should use extendeddrawinfo or sth. similar
66- player list from server for tell etc. commands 62- player list from server for tell etc. commands
67- save only dirty cached maps, and save dirty maps != current map 63- save only dirty cached maps, and save dirty maps != current map
68- look into extendedmapinfo 64- look into extendedmapinfo
69- completer should know more about arguments, e.g. cast summon pet monster, 65- completer should know more about arguments, e.g. cast summon pet monster,
70 or that some commands do not take arguments ("drop all"). 66 or that some commands do not take arguments ("drop all").
71- sliders do not change size after reconfigure. 67- sliders do not change size after reconfigure.
72- enter runmode when cursor-key repeats (maybe not?) 68- enter runmode when cursor-key repeats (maybe not?)
73- cairo/win32 looks like shit (premultiplied alpha bug?)
74 (despite horrendous efforts, this is likely not fixable except by building a custom
75 libcairo for win32).
76 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
77- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 69- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
78- performance: use texture collections for upstream server data instead if gobs 70- performance: use texture collections for upstream server data instead if gobs
79 of small textures. 71 of small textures.
72- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
80 73
81TEMPORARY SERVER TODO: 74TEMPORARY SERVER TODO:
82- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) 75- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
83- palyer peaceful setting should be independen of game peaceful setting 76- palyer peaceful setting should be independen of game peaceful setting
84 (i.e. one should be able to become hostile against guards but still 77 (i.e. one should be able to become hostile against guards but still
85 be peaceful - the palyer peaceful would be toggled by priests and shown 78 be peaceful - the palyer peaceful would be toggled by priests and shown
86 in who, the game peaceful steting would be toggled by the peaceful command 79 in who, the game peaceful steting would be toggled by the peaceful command
87 but not otherwise shown). 80 but not otherwise shown).
88- pippij wants playerstealing to work between hostile players
89- attempt_jump tries to kick jumped-into monster,s but doesn't work 81- attempt_jump tries to kick jumped-into monster,s but doesn't work
90- 1) If you hide, and someone can see you trying to hide, you'll get a 82- 1) If you hide, and someone can see you trying to hide, you'll get a
91 message, even when you can't see that other person. 83 message, even when you can't see that other person.
92- 2) hiding exp is always 1, independant of how difficult it is to hide 84- 2) hiding exp is always 1, independant of how difficult it is to hide
93- 3) jumping into monsters does no damage, even though it's supposed to 85- 3) jumping into monsters does no damage, even though it's supposed to
113 glEnd; 105 glEnd;
114 glDisable GL_BLEND; 106 glDisable GL_BLEND;
115 glDisable GL_TEXTURE_2D; 107 glDisable GL_TEXTURE_2D;
116 } 108 }
117 109
118set_face 4783 => 70
119libpng warning: Ignoring gAMA chunk with gamma=0
120allocating id 71
121OK
122set_face 4782 => 71
123libpng warning: Ignoring gAMA chunk with gamma=0
124allocating id 72
125OK
126set_face 4781 => 72
127libpng warning: Ignoring gAMA chunk with gamma=0
128allocating id 73
129OK
130set_face 4784 => 73
131libpng warning: Ignoring gAMA chunk with gamma=0
132
133 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. 110 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
134 /*first pass*/ 111 /*first pass*/
135 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ 112 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
136 glDepthMask(FALSE); /*disable Z buffer*/ 113 glDepthMask(FALSE); /*disable Z buffer*/
137 if (premultpliedTransparency) 114 if (premultpliedTransparency)

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